Band of Others now operates its own 20 player Conan Exiles Server.
Details as follows:
Details as follows:
- Server Name: Band of Others Conan Exiles RPG PVE
- Combat Mode: PVE
- Community: Roleplaying
- Player Count: 20 player
- Night cycle: 5 minutes
- Players despawn when out of server (sleeping bodies cannot be killed).
- New players always spawn in at 9:00 AM and remain at that time until the server catches up (this assures new players never spawn at night).
Code:
[ServerSettings]
AdminPassword=*********
NPCMindReadingMode=0
MaxNudity=2
ServerCommunity=4
ConfigVersion=7
BlueprintConfigVersion=15
PlayerKnockbackMultiplier=1.000000
NPCKnockbackMultiplier=1.000000
StructureDamageMultiplier=1.000000
StructureDamageTakenMultiplier=1.000000
StructureHealthMultiplier=1.000000
NPCRespawnMultiplier=1.000000
NPCHealthMultiplier=1.000000
CraftingCostMultiplier=1.000000
PlayerDamageMultiplier=1.000000
PlayerDamageTakenMultiplier=1.000000
MinionDamageMultiplier=1.000000
MinionDamageTakenMultiplier=1.000000
NPCDamageMultiplier=1.000000
NPCDamageTakenMultiplier=1.000000
PlayerEncumbranceMultiplier=1.000000
PlayerEncumbrancePenaltyMultiplier=1.000000
PlayerMovementSpeedScale=1.000000
PlayerStaminaCostSprintMultiplier=1.000000
PlayerSprintSpeedScale=1.000000
PlayerStaminaCostMultiplier=1.000000
PlayerHealthRegenSpeedScale=1.000000
PlayerStaminaRegenSpeedScale=1.000000
PlayerXPRateMultiplier=1.000000
PlayerXPKillMultiplier=1.000000
PlayerXPHarvestMultiplier=1.000000
PlayerXPCraftMultiplier=1.000000
PlayerXPTimeMultiplier=1.000000
DogsOfTheDesertSpawnWithDogs=False
CrossDesertOnce=True
WeaponEffectBoundsShorteningFraction=0.200000
EnforceRotationRateWhenRoaming_2=True
EnforceRotationRateInCombat_2=True
ClipVelocityOnNavmeshBoundary=True
UnarmedNPCStepBackDistance=400.000000
PathFollowingAvoidanceMode=1
RotateToTargetSendsAngularVelocity=False
TargetPredictionMaxSeconds=1.000000
TargetPredictionAllowSecondsForAttack=0.400000
MaxAggroRange=9000.000000
ServerRegion=1
PVPBlitzServer=False
LandClaimRadiusMultiplier=1.000000
ItemConvertionMultiplier=1.000000
PathFollowingSendsAngularVelocity=False
UnconsciousTimeSeconds=600.000000
ConciousnessDamageMultiplier=1.000000
ValidatePhysNavWalkWithRaycast=True
LocalNavMeshVisualizationFrequency=-1.000000
UseLocalQuadraticAngularVelocityPrediction=False
LQAVPUseTime=0.150000
LQAVPFadeTime=0.100000
LQAVPMethod=2
NetworkSimulatedSmoothRotationTimeWithLQAVP=0.100000
serverVoiceChat=1
AvatarsDisabled=False
AvatarLifetime=60.000000
AvatarSummonTime=20.000000
IsBattlEyeEnabled=True
RegionAllowAfrica=False
RegionAllowAsia=False
RegionAllowCentralEurope=True
RegionAllowEasternEurope=True
RegionAllowWesternEurope=True
RegionAllowNorthAmerica=True
RegionAllowOceania=True
RegionAllowSouthAmerica=True
RegionBlockList=True
bCanBeDamaged=True
PVPEnabled=False
CanDamagePlayerOwnedStrucutres=False
NightTimeSpeedScale=1.5
ClientCatchUpTime=9.00
LogoutCharactersRemainInTheWorld=False
Last edited: