Updated Damage Model Progress

#3
Looks cool, now I want to see how they transfer all these parts over the network in a 40-car session :)
My guess would be that a good deal of space magic and a bit of unicorn blood will be used. In all seriousness though I was wondering how much this will effect frame rate, I mean it is more polys to render now per vehicle since they have broken them down the way they have I would guess but I am not a Game Design Engineer, I let them do the designing and I just do the crash testing.
 

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