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Updated Damage Model Progress

Discussion in 'iRacing Forum' started by Big_J_29, Aug 3, 2018.

  1. Big_J_29

    Big_J_29 Casual

    Joined:
    Aug 21, 2017
    Messages:
    25
    iRacing updated and released a new video on Thursday, not sure who has seen it yet but it looks real promising, the last minute or so it really shows what we have to hopefully look forward to.

     
    Deb, Nejtun and Noodleguitar like this.
  2. Noodleguitar

    Noodleguitar Moderator

    Joined:
    Mar 19, 2014
    Messages:
    1,439
    Looks cool, now I want to see how they transfer all these parts over the network in a 40-car session :)
     
  3. Big_J_29

    Big_J_29 Casual

    Joined:
    Aug 21, 2017
    Messages:
    25
    My guess would be that a good deal of space magic and a bit of unicorn blood will be used. In all seriousness though I was wondering how much this will effect frame rate, I mean it is more polys to render now per vehicle since they have broken them down the way they have I would guess but I am not a Game Design Engineer, I let them do the designing and I just do the crash testing.
     
    Noodleguitar likes this.

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