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Dishonored Review

In Dishonored you play as famed bodyguard Corvo Attano, framed for the murder of Empress Jessamine Kaldwin and the subsequent disappearance of her daughter Emily.

Not days away from your execution, you find freedom with the aid of Empire Loyalists and shortly thereafter attain special powers from a mystery Outsider who comes to you in a dream. These are the first of many small steps in a somewhat Supernatural Story Rich Journey crafted either in unseen silence or by flesh and bone; you decide.

Many questions will be raised for which you are charged with answering as only an Assassin can. Today however we’ll endeavor to answer just one question here, is Dishonored really worth your investment in time?

So is Dishonored worth your valuable time, the short answer is ABSOLUTELY however lets quantify this resounding approval a bit shall we?

As with any game, Dishonored is not without flaws. The most glaring issues I’ve encountered to date are repetitive dialogue, repetitive AI animations and some AI attacking seemingly invisible objects. If you’re attempting the Stealth Method of completing your tasks, you’ll notice these shortcomings moreso than someone who’s just running through the game leaving a wake of blood and body parts.

The good news is that these issues become less and less noticeable a few hours into Dishonored once you acclimate to the game mechanics and start moving around the world with a bit more pace.

Movement throughout the game is very fluid and mostly without issues. The controls work very well by default; the only changes I made were to reverse my mouse buttons and adjust mouse sensitivity.

Control wise, regardless of whether you use stealthy take-downs, melee or ranged combat, all feel natural either used alone or in combination. Even avoiding combat is an extremely viable alternative however it may leave you wondering if you’re missing out on a good loot opportunity.

Speaking of looting, Dishonored really caters to the explorer and rewards you graciously in some areas for just poking around. The world doesn’t look that big if taken at face value but if you happen to look around a bit you literally can get lost in it.

All levels seem to be very well flushed out and if there are overlapping design queues from one level to another they are not easily spotted unless you’re looking for them.

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