Conan Exiles Patchnotes (upcoming and past)

ElektroVodka

Staff member
Admin
#1
Patchnotes for the upcoming patch (Currently being tested on the exp branch)

These are TestLive patch notes, and are currently on the TestLive servers. This patch will only roll out to Live after it has been thoroughly player tested. Dive into a TestLive server to test and contribute.

  • Performance improvements which should help for both client and server performance.
  • There is now a place marker on the map for your corpse when you die.
  • You can now toggle locks on containers (chests). This excludes machines. Interact with the chest via the radial menu to toggle lock/unlock.
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Boars should no longer teleport after they charge
  • All T3+ Carpenters will add new recipes
  • Cooking thralls can be placed at the stove.
  • Fixed a case where female characters would turn male and have a record breaking shlong.
  • Loading screen should no longer disappear and then reappear when loading.
  • Door/window frames will snap correctly now.
  • You can now use an item while it is in a container. For example, you can eat directly from the campire without first moving it from the container.
  • Many creatures, 3d models etc have been optimized. This should improve performance both on PC and Xbox.
  • Projectiles such as arrows can now be picked up from where they hit after firing.
  • Weight for Hardened Steel armor and Silent Legion armor set have been reduced.
In addition, from what I've found:

  • Wights & Skeletons do damage
  • Chests must be unlocked to be used by any players -- don't forget to lock your chests after you're done exchanging.
  • Tier 4 Carpenter recipes are Flawless Heavy Crossbow and Flawless Hyrkanian Bow -- no Flawless Ancient.
  • Cooking thralls, no matter what race, can all make a few new varieties of Honeyed food when placed at the stove
  • Javelins also stick into things! However crossbow bolts currently aren't sticking to the environment after shooting -- but regular bow arrows and javelins definitely do show up, and are harvest-able.
  • You cannot retrieve arrows from bodies (it's not infinite ammunition...)
  • Arrows pierce into live NPCs, and attach directly where you shoot them
  • Crafting speed seems about 20% faster
  • Daggers now attack as a quick shank. By holding the offhanded attack button, you'll swing multiple times, like as a light attack does with a regular weapon.
  • Daggers have a combo with 1h weapons. By Attacking with the 1h weapon (light or heavy), and then pressing the Offhand Attack button, you will then do a heavy attack with the dagger. Not much, but a proof of concept for the upcoming combo system.
  • Ironstone has a different graphic (in the North at least). More of a ferrous, red metal look.
Download the TestLive client to do your part and test it all out! Then comment on the Steam post below to let the devs know your thoughts.

There are tons of other miscellaneous improvements -- check out the full TestLive patch notes here:

(Via http://steamcommunity.com/app/440900/discussions/7/1473096599330025071/ )
 

Kenadian

Staff member
Site Admin
#2
The infinite arrows thing makes perfect sense now that I read it.

Initially I wanted to be able to harvest my arrows from bodies but it makes sense that once in there they cannot be retrieved.

Overall very promising changes on the horizon.
 

ElektroVodka

Staff member
Admin
#3
The latest patchnotes for the publicly released version (30) are in the quote below.

There are deffo some things to keep in mind now.

Update 30 - Temperature system update and quality of life improvements
20 September - Community Manager (Jens Erik)
Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.

This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

See below for the full change log:

TL;DR

Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
A map marker will now point to where you died
PvP death notifications should now appear when a player logs back in after being killed offline
Arrows can now be picked up by players unless they break on impact (If you've used an arrow to kill something you won't be able to pick it back up)
When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
Fur can now be made into leather in a tannery
The screen edge effect for temperature (de)buffs have been modified to be less intrusive
Doors and gates will now close automatically after about 30 seconds
The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
Dragonpowder and Explosive Jars no longer have decay timers
Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources


Temperature system changes

The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
Changed temperature system popups. Temperature system now progresses (from coldest to hottest); "Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating"
Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
Swimming reduces temperature by a small amount.
It should now be possible to eat ice and get a cold buff
Fixed damage on "Very Hot" buff, "Very Cold" buff and "Extremely Hot" and "Extremely Cold" buffs. The damage has been removed from the "Very" versions and slightly lowered for the "Extremely" versions
The screen edge effect for temperature (de)buffs have been modified to be less intrusive
Frost bite damage has been increased
The following items now provide correct temperature protection:
- Sandstorm Breathing Mask
- Darfari Speaker Mask
- Leather Workgloves
- Climbing Gloves
- Climbing Boots
- Black Hand Vest
- Black Hand Trousers
- Relic Hunter Turban
- Relic Hunter Shirt
- Relic Hunter Gloves
- Relic Hunter Trousers
- Relic Hunter Boots
All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
Exile Heavy armor now increases temperature as follows:
- Normal: +5
- Exceptional: +8
- Flawless: +13
Exile Medium armor now increases temperature as follows:
- Normal: +5
- Exceptional: +8
- Flawless: +13
Reptile armor now decreases temperature by a total of -15


General Bug Fixes and Improvements

Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
Fixed an issue where doors in The Dregs dungeon wouldn't open
Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
The inventory that opens when interacting with unconscious players now has navigation
It should now be possible to build on Static Meshes
The NPC resurection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
Players can now build foundations on foliage buildings (most Acheronian buildings are)
Shellfish trap now has collision with players and NPCs
Windows, doorways and fences should no longer snap part way up foundations
Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
Komodos should now die properly, open-mouthed with their tounge sticking out
The dead NPC that drops Razma's journal 3 should now have a face that doesn't look messed up
PvP death notifications should now appear when a player logs back in after being killed offline
You should now be able to use items when they're in containers (click the "More" button)
Dying from poison should now show the name of the person who poisoned you
Items that don't need to be on your hotbar should no longer appear on your hotbar when crafting them
Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam activated
Fixed some issues where players were not allowed to build in places where they should
Female characters should no longer spawn in as men with massive schlongs
Fixed an issue where characters could temporarily lose their saved appearance when logging in
You should no longer be able to sprint in the air
Closed up a hole in the ruins to prevent players from placing bedrolls inside it
Extended the wooden backplate on all trophies so they can be attached properly to walls
Stacksizes of trophies have been increased
Hyena Head Trophies can be placed on the outer side of walls.
Small correction to the cold stage 3 buff where it did not do hunger damage
Updated Lore Objects Table updated with placeholder images for notes
The Kingslayer Polearm now uses stamina as intended
Exceptional Star Metal Hammers no longer requires the player to know a recipe they can't learn anywhere
Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the "Clap Small." emote
The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
It should now be easier to place down placeables
Shemite and Zamorian dancer outfits are now available from armorer thralls
Cooking thralls can now be placed at stoves
All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they've learned the base feat for each item
Players should no longer be prompt spawned when trying to enter The Black Keep
NPC's should no longer spawn on the archways above Skulker's End
Harlot diary page on The Broken Highway has been relocated to the river area
The Keychest in the Abandoned keep should no longer give you keys if you already have one
Updated the Underwater breathing buff to not check every tick
Giant King (and ghost version) should now have a hitbox and can be damaged
Wall braziers can now be destroyed
World Loot Chests can be destroyed by punching them (about 8 hits)
Added mechanics to allow players to lock/unlock containers
Arrows can now be picked up by players after they've hit something unless they break on impact
Fixed an issue where players could make foundations float


Balance and Gameplay Fixes

You can only repair an item if you have the recipe for it.
AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
Undead creatures should now do damage properly
Fixed some wrong spawn entries which spammed the logs
Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources
Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources
Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
It should no longer be possible to do damage with an Avatar once the summoning duration has ended
Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
Fixed the water volume in the lake near the 3 towers
Added correct collision to Acheronian ruins to prevent players from getting stuck
A map marker will now point to where you died.
You should now gain the correct amount of experience points when discovering something
Black Ice is now a required ingredient in repairs for Black Ice recipes
Fur can now be made into leather in a tannery
Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
Black Ice is now a required ingredient in repairs for Black Ice recipes
Reduced the weight of hardened steel armor and the Silent legion set
Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
Reduced the amount of berries required for Berry juice
Made it possible to place Shellfish traps in shallow water
Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks
Loot specific to The Frozen North should now be available in loot chests in that area
Ice + Glassflask in a campfire will now make a filled Water flask
Thirst will now automatically replenish itself to 100% when first submerged in water
Minor tweak to loot tables to add bolts.
The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs
Tier 3 sandstone fences now have the correct material costs
Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights should no longer teleport after they've finished charging
Dragonpowder and Explosive Jars no longer have decay timers
Glacier-crack now does less damage
Crafting cost for Pillars have been reduced by 50%
Crafting cost for Hardened Steel and Star Metal hammers have been increased
Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
Black Ice Longsword and Broadsword should now have different stats
Hardened Steel spears should now have armor penetration
Armor penetration has been increased for daggers
Damage on daggers have been lowered
Doors will now close automatically after about 30 seconds
Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them


Cinematics

Moved a ghost cinematic to the correct location
Added falling boulders and frozen rocks


Performance and Tech Fixes

Fixed an issue where parsing remote address with no port produced port number zero instead of default port
Various minor tech fixes
Fixed an issue where precaching would break mods
Various crash fixes
Fix for local weather controller and rain/snow environments
Fixed Nvidia Ansel functionality not working properly in the Highlands
Increased the Nvidia Ansel range a bit for non-admins
Fixed missing BP_ServerSettings default
Data tables re-export, re-import and localization regeneration
Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"
Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
Code improvements for character creation
The loading screen should no longer last forever
Removed log spam for creatures failing to spawn
There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
Auto-running with the map open should no longer crash the game
The loading screen shouldn't disappear and re-appear for a few seconds during loading
Added a BuildingPreloadRadius-server setting
TickFunction cleanup and optimizations
The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded at the same time in


Audiovisual Improvements

Runestones without written lore no longer have the lore display pop up
Minor inventory UI updates and improvements
Visual improvements to Server Settings UI
Text fields are now as big as they should be
Behind the scenes fixes and improvements to character creation
Improved snow particle effect and fixed visibility issues with weather
Optimized bushes
Re-fixed the sidebars for the new crafting stations.
Grease orbs should no longer leave a weird line effect when thrown at walls
Fixed an issue where corpse near spawn area looked distorted
Added additional animations and tweaks to crocodiles
Improved buttons in Feats window
Hosting player should now have a nameplate on a single-player/co-op server
Updated graphics on the radial menu so it's consistent with the shortcut bar
Changed and muted audio volume for weather because it ruined all other sounds
Labels on hotbar should now update to reflect current keybindings
The inside face on Black Ice reinforced Walls should no longer flicker
Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
Slope tilting corrections and adjustments for elephant and mammoth
Fixed the textures on the Children of Jhil monster
Fixed hitboxes for scorpion attacks
Tweaked Shaleback ground smash attack so it can't rotate right after it smashes the ground
Added some anticipation to the crocodile basic attacks
Gave scorpion tail attack longer anticipation and more recovery time
Updated Avatar User Interface
Fixed flipped Acheronian wall piece near Dogs of the desert
Fixed a floating fence in dogs of the desert camp entrance
Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
Half-buried Ymir statue should now have collision
Drawing your weapon and harvesting iron ore should now have the correct sounds
Highland trees should now have sound when they are chopped down.
Replace barrels in the Highland camps with barrels players can't destroy
Replace beds in the Highland camps with beds players can't destroy
Fixed compression artifacting on lore tablet glow
Black/White Ice should now look the way they should
Fixed grass materials so they look right from all angles
Bracketed Torch should now use the correct fire texture
Increased radius for lightsources
Red and green dragon hatchlings should now have the proper collision
Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
The spikes in the black keep spike traps should now come out of the walls as they kill you
Frost temple - the Smith no longer spawns inside the Frost Smithy.


Known Issues

You cannot repair Exceptional and Flawless versions of a weapon, even with the correct workbench and thrall
The server needs a restart for the patch to be installed. Currently it's still running on the previous version.
And i haven't got acces to the server so it's either waiting for the automatic restart or someone else that can restart it (Hint hint lol )

Source and comments about the patch on steam (do read the comments)
http://steamcommunity.com/games/440900/announcements/detail/1473097867075895092
 
Last edited:
#4
There's some bs in this patch. What the hell are they thinking? Hopefully they reverse the decision to not be able to repair something that someone gives to someone else who didn't have it unlocked themselves. What the hell is the point of working as a tribe then? Stupid, stupid design choice.
 

ElektroVodka

Staff member
Admin
#6
New hotfix released today!
Hotfix 22.09.2017
22 September - Community Manager (Jens Erik)
We've hotfixed some of the issues from yesterday's patch. Please restart your clients to make sure you have the latest build:

Patch notes

Players who try to spawn inside mountains should now be sent to the desert instead
Fixed a clan window crash
Fixed an issue where the game would crash after exiting while playing on a dedicated server
Light from light-sources has been slightly reduced. This should alleviate some of the FPS drops players were having in their bases.


Known issues:

Some players using older machines will get an error message about running out of memory. This is being investigated and will be fixed
For previous known issues, check the thread on the Steam forums


Next hotfix
We're aiming to hotfix again on Monday, with a build that will fix thrall recipes and correct a duping bug
Edit: Server is currently restarting and updating.
 
Last edited:

ElektroVodka

Staff member
Admin
#7
A hotfix to fix some of the issues the previous hotfix introduced.
Hotfix 27.09.2017
27 September - Community Manager (Jens Erik)
We've released another hotfix to take care of some lingering issues from last week's update. Please restart Steam to make sure you have the latest version of the client.

Patch Notes
  • Black Ice nodes now correctly give out black ice resources
  • You can repair Exceptional and Flawless items again
  • Thrall crafting should now work as intended
  • Exploit Fix: Fixed a way to duplicate explosive jars
  • Exploit Fix: You can no longer interact with objects through walls
  • Placeables can now be interacted with underwater
  • The "interact" function now works again in the Radial Menu
  • NPCs should be easier to capture using the fiber bindings
  • Trebuchet inventories can be opened again

Known issues
  • Some players will see an error message about running out of memory when trying to launch the game. We're looking into this issue
Server has been updated.

Edit:
Did some looking around and it seems some spawns are messed up, there were like 20 wolves in the small stretch between our base and river.
Taking a look back at main to see if we're suffering from the temp bug as well.

Edit#2:
The mainbase seems okay, as long as you stay of the sandy parts lol.
Temperature changes have increased temp a lot in the desert, it gradually happens so it takes some while to notice you're in trouble as well.
I did notice a huge water/food drain anywhere i was tho, had to refill every few minutes.
 
Last edited:

Forum statistics

Threads
3,348
Messages
41,621
Members
534
Latest member
Divinejames
Top Bottom