Week 6 Track Selection

  • [iRacing BSS Official] Phillip Island Circuit

    Votes: 6 85.7%
  • Mazda Raceway Laguna Seca

    Votes: 0 0.0%
  • Charlotte Motor Speedway - Road

    Votes: 1 14.3%
  • Okyama International Circuit

    Votes: 2 28.6%

  • Total voters
  • Poll closed .


Staff member
This week, League is going down-under. The destination is Phillip Island, one of two islands south of Melbourne, Victoria, Australia! The 4.445km (2.27 mi) 12-turn circuit features a long straightaway and fast turns. It is mostly used for motorcycles, hosting four motorcycle events each year, but also plays host to the Australia Supercars Championship, as well as classic and club race events.

Also, for the people who asked why the track was so small, and wanted to compare it to the Isle of Man; Phillip Island is 100km², Isle of Man is 572km².

League Format:

League consists of 3 sessions as follows:
  1. Open Qualify Session: Full Fuel - 7:30 PM EST (60 minutes). Drivers must record a clean lap within 103% of the fastest recorded lap time. Those who cannot do so are placed at the tail end of the field for the Qualify Race.
  2. Qualify Race (Inverse Grid "Opt In"): Full Fuel - 8:30 PM EST (30 minutes = 10 minute Warm Up + 20 minute Sprint Race). "Opt In" Inverse Grid based off results from Open Qualifier. Drivers outside of the 103% rule are automatically placed at the tail end of the field. (No Pit Stop)
  3. Main Race (Grid determined by Qualify Race): Full Fuel - 9:10 PM EST (60 minutes = 10 minute Warm Up + 50 minute Race). Grid is set by results from Qualify Race. One Pit Stop is required for tires only at the 25 minute mark.
Pit Window: 5 minutes in duration. Drivers must pit for tires within this window or incur a penalty. Pit Stop is only required in the Main Race.

Fast Repair: One fast repair is available. If taken outside of Pit Window Driver must perform a drive through penalty within Pit Window.



What makes Band of Others League unique is our ongoing commitment to provide scoring options that allow Drivers of all pace to score well.

All bonuses (and penalties) are geared toward rewarding people for clean driving and participation.

Scoring is % based on number of laps completed. All Drivers must complete 90% of the Leaders laps to achieve maximum points.

Please remember, this season we are experimenting with point scoring bonuses as seen in this post. All bonuses are participation based so the more you race, the more you score.

NOTE: This new scoring is currently in testing and will be run alongside our existing "Official" scoring based off the following:

Qualify Race Scoring: Positions 1 - 10 score. First place scores 10 points for race win with each lesser position scoring less one point. Race winner is also afforded 1 bonus point for race win.

Main Race Scoring: Race winner is scored 50 points + 1 bonus point, all positions following are scored -1 point from the previous position.

Bonuses: Qualify and Main Race only.
  • + 1 point for Race winner.
  • + 3 points for Race finish.
  • + 5 points for Race finish with 0 incident points.
  • + 10 points for 8 Race participation (proposed) Test Season Only
  • + 10 points for 16 Race participation (proposed) Test Season Only
  • + 25 points for referring a friend (proposed) Test Season Only. NOTE: Both Driver and friend MUST complete 8 Race minimum for either to score bonus.
  • - 3 points for every 10 incidents.
  • Car contact resulting in loss of control (drive through penalty).

NOTE: All drive through penalties MUST be served within 3 laps of offence.

Open Setups:

If you have a good setup please post it here.

If you are unwilling or unable to share your setup with other League Drivers then you are not permitted to use it during League events.

Car Selection:

All Drivers have until Week 4 to test different cars and still be scored in League.

Starting Week 5 you must commit to one car for the remainder of the Season else you will not score points.

After Week 5, you are allowed to change your car at any time in the season, but you will forfeit any points scored in a race not completed in your Week 5 car.

Track Selection:

B2O Blancpain Sprint Series attempts to follow the official iRacing Blancpain Sprint Series for its seasonal schedule. However, we may hold a poll offering track/layout changes due to the following conditions:
  • Our ongoing commitment to encourage close and competitive racing means we may offer a shorter version of a race track to keep the cars closer together. For example if the official series is at "Suzuka - Grand Prix" Layout, we may offer the choice to run the "Suzuka - East" or "Suzuka - West" layouts to keep the cars closer together.
  • Some tracks are disliked or not owned by a large portion of the community so we may fall back on a community favorite.
  • IMPORTANT: The Official iRacing BSS track of that week will ALWAYS be the Default track for the B2O Blancpain Sprint Series. This track will ALWAYS be included as Polling Option #1.
See you on the track :)
No didnt say its bad,just I never raced or practiced here.
So many tracks are like this this season for me :(
But Im practicing now and its nice track
Thank you!
I did race in that paint but on Kens stream it was B2O so Im not sure way was that and it was personal paint,with surname on the wing on his stream.
Ok tnx again,wanted to make sure it wasnt something on my side
New update from iRacing,this is for all GT3 cars
- Tires have been updated to better replicate the degradation characteristics of the tires provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with higher cornering stiffness, less rolling heat, and an increased wear rate

I hope we can play with pressures now
Noel,guys please when you test this can you report what pressures is best for you?
Please,I have 24H race soon so any information will help me,thank you

If you fell its the same regarding pressures also post here

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