This topic is to discuss all aspects of the Custom ArmA3 "End" Modular Mission I'm currently creating.
Mission Purpose:
The purpose of this mission is to create a viable "end" scenario for current and future ArmA 3 based Missions. This mission will be a fully contained module in that you will be able to import it into an existing mission and experience the following:
Assuming this Mission concept can be proven, all will eventually find there way to .sqf files that can be launched off Triggers.
The reason for creating a mission in this manner is it can then be used in any mission created in the future with just a few mouse clicks over a portion or entire range of the map.
Note on External Addons:
External Addons, Plugins or Modules will not be added to these files as they are not full missions, they are mission elements.
...
BUGLIST:
Mission files will be available for download shortly.
Mission Purpose:
The purpose of this mission is to create a viable "end" scenario for current and future ArmA 3 based Missions. This mission will be a fully contained module in that you will be able to import it into an existing mission and experience the following:
- OPFOR AI Zone Occupation (Random) - Infantry Only
- OPFOR AI Building Occupation (Random) - Infantry Only
- OPFOR AI Zone Patrols (Random) - Infantry Only
- OPFOR AI Zone Reinforcements (Random) AI Only
- Zone building destruction with smoke effects
- BLUFOR Mobile Spawn
- Scalable AI presence based off player count.
- JIP Supported
Assuming this Mission concept can be proven, all will eventually find there way to .sqf files that can be launched off Triggers.
The reason for creating a mission in this manner is it can then be used in any mission created in the future with just a few mouse clicks over a portion or entire range of the map.
Note on External Addons:
External Addons, Plugins or Modules will not be added to these files as they are not full missions, they are mission elements.
...
BUGLIST:
- BLUFOR Reinforcements not implemented.
- BLUFOR Mobile Respawn not yet implemented.
- Damaged buildings do not have smoke effects implemented.
- Weapon Crates are not yet fully configured.
- AI not configured off player count.
- JIP not configured.
Mission files will be available for download shortly.