After Fridays League race at Zandvoort, it's become increasingly clear that we're in need of a simple system that is easy to understand, consistent and (mostly) self-policing.
I'm just going to speak about 3 incidents I was personally involved in and hope the conversation grows from there. Essentially, I want a simple rule set that covers most issues under the same blanket so people will know what to do when things happen on track.
Also, please be aware that this is not a witch hunt so if you're name comes up it's only in the context of the racing incident. The one thing you'll come to realize about our League is it's about continually advancing it and bettering the Racing Experience for everyone!
As a League it is in our collective best interests to offer what iRacing does not and that is fun, clean racing at all times. Yes, incidents are always going to happen but if we can find ways to minimize them and police them immediately with no fanfare we'll continue to stand head and shoulders above the rest.
Qualify Race: Kyle and Ken T1
Kyle, even though I'm the one who got turned and knocked out of the points I actually felt worse for you than myself. This is why on the last turn I handed you the position as you refused to pass me on the previous lap when I nearly drove into the wall on the final turn.
You and I were racing hard, you had far better pace but I did not want to let go of 2nd place.
It ended in a punt that spun me in T1 and I knew you felt bad for it. I felt bad for you feeling bad which is kinda stupid lol but there it is.
You were very gentlemanly and waited for me to catch up losing several positions in the process as well.
Main Race: Ken spins Kyle after severe punt by Aki
I felt about an inch tall on this one Kyle because I had no control of my car and you paid for it.
In viewing the replay, it was quite clear that Aki hadn't even thought of braking until only feet away from my bumper.
I don't want to speak for Aki but it appears as if 1 of 2 things were running through his head at this point given our discussions over Twitch:
It could easily have been both Kyle and me but for some reason my car remained undamaged and pointing forward.
Pace Lap: Noel car contact resulting in 4x
I'd be remiss if I didn't state this was by far the most agitating incident I've been involved in to date.
I'm sorry but car contact during a Pace Lap is ridiculous and just should not happen. What would have been worse is if that 4x gained me a -point in the scoring.
...
I know Davey had some issues as well so hopefully we can gain some insight from what they were and rule on them.
...
Now since we're doing our best to emulate Blancpain it's probably best we do so where possible in the rules.
There's a lot of rules to go over which I'm guessing we'll tackle over time but today's flavor seems to be one centered around "Avoidable Car Contact".
More specifically Avoidable Car Contact resulting in loss of control
I think there's a very easy rule we can apply to Avoidable Car Contact resulting in loss of control and that is a Pit Lane Drive Through Penalty. Blancpain uses this currently so I see no reason to just adopt it here.
I believe Drivers are allowed up to 3 laps to serve this penalty but it's up to us if we want to wait that long or just force Drivers to serve it immediately.
As for Pace Lap Avoidable Contact my preference is to make that a -1 in the scoring. Serving a Drive Through for it is ridiculous but it is harsh enough I think to ensure people don't goof off on the Pace Lap.
I know this may seem a bit harsh for Pace Laps but honestly we have several people streaming as well as creating YouTube content for these races. Car Contact, driving off track and/or in the Pace Car just looks bad especially when trying to grow a League.
...
Lastly this leaves us with Aki who did not serve any type of penalty for his contact.
Again, I'm not picking on you here Aki, just trying to learn from the incident.
Now since the possibility exists that cars can get together and change the entire race outcome in the closing laps of a race this is something we need to consider. The reason for is that it's entirely possible that Drivers won't have enough laps remaining to even serve a penalty.
For this I'd suggest that if no penalty is served then it must be served in the very next equal event. This means that if your incident is during a Qualify Race then it will not affect your next Main Race, only your next Qualify Race (and vice versa).
Given our Qualify Race has a different (and much lower) point scoring structure, it would be unfair to EOL someone in the Main Race for an incident in the Qualify Race.
In Blancpain penalties happen in the very next race but given our point structure I think it's only fair we err on the side of balance here.
Of course I'm just offering this up as a suggestion, if you guys feel differently then please say so.
The one point I will stick with though is the high importance of creating a system where the same penalty can be easily handed out (and enforced) for most incidents.
Drive through penalties are used all the time in Blancpain as are EOL's so where possible I'd like to incorporate them here.
I'm just going to speak about 3 incidents I was personally involved in and hope the conversation grows from there. Essentially, I want a simple rule set that covers most issues under the same blanket so people will know what to do when things happen on track.
Also, please be aware that this is not a witch hunt so if you're name comes up it's only in the context of the racing incident. The one thing you'll come to realize about our League is it's about continually advancing it and bettering the Racing Experience for everyone!
As a League it is in our collective best interests to offer what iRacing does not and that is fun, clean racing at all times. Yes, incidents are always going to happen but if we can find ways to minimize them and police them immediately with no fanfare we'll continue to stand head and shoulders above the rest.
Qualify Race: Kyle and Ken T1
Kyle, even though I'm the one who got turned and knocked out of the points I actually felt worse for you than myself. This is why on the last turn I handed you the position as you refused to pass me on the previous lap when I nearly drove into the wall on the final turn.
You and I were racing hard, you had far better pace but I did not want to let go of 2nd place.
It ended in a punt that spun me in T1 and I knew you felt bad for it. I felt bad for you feeling bad which is kinda stupid lol but there it is.
You were very gentlemanly and waited for me to catch up losing several positions in the process as well.
Main Race: Ken spins Kyle after severe punt by Aki
I felt about an inch tall on this one Kyle because I had no control of my car and you paid for it.
In viewing the replay, it was quite clear that Aki hadn't even thought of braking until only feet away from my bumper.
I don't want to speak for Aki but it appears as if 1 of 2 things were running through his head at this point given our discussions over Twitch:
- He felt there was plenty of room to the right where I'd move to allow him to sling shot past me. Although empirically correct it makes no sense given the right side of the track is not the race line and nobody in front of me was making this move.
- Aki lost track of where he was which I think is far more likely given how many positions he'd gained in only 1 turn.
It could easily have been both Kyle and me but for some reason my car remained undamaged and pointing forward.
Pace Lap: Noel car contact resulting in 4x
I'd be remiss if I didn't state this was by far the most agitating incident I've been involved in to date.
I'm sorry but car contact during a Pace Lap is ridiculous and just should not happen. What would have been worse is if that 4x gained me a -point in the scoring.
...
I know Davey had some issues as well so hopefully we can gain some insight from what they were and rule on them.
...
Now since we're doing our best to emulate Blancpain it's probably best we do so where possible in the rules.
There's a lot of rules to go over which I'm guessing we'll tackle over time but today's flavor seems to be one centered around "Avoidable Car Contact".
More specifically Avoidable Car Contact resulting in loss of control
I think there's a very easy rule we can apply to Avoidable Car Contact resulting in loss of control and that is a Pit Lane Drive Through Penalty. Blancpain uses this currently so I see no reason to just adopt it here.
I believe Drivers are allowed up to 3 laps to serve this penalty but it's up to us if we want to wait that long or just force Drivers to serve it immediately.
As for Pace Lap Avoidable Contact my preference is to make that a -1 in the scoring. Serving a Drive Through for it is ridiculous but it is harsh enough I think to ensure people don't goof off on the Pace Lap.
I know this may seem a bit harsh for Pace Laps but honestly we have several people streaming as well as creating YouTube content for these races. Car Contact, driving off track and/or in the Pace Car just looks bad especially when trying to grow a League.
...
Lastly this leaves us with Aki who did not serve any type of penalty for his contact.
Again, I'm not picking on you here Aki, just trying to learn from the incident.
Now since the possibility exists that cars can get together and change the entire race outcome in the closing laps of a race this is something we need to consider. The reason for is that it's entirely possible that Drivers won't have enough laps remaining to even serve a penalty.
For this I'd suggest that if no penalty is served then it must be served in the very next equal event. This means that if your incident is during a Qualify Race then it will not affect your next Main Race, only your next Qualify Race (and vice versa).
Given our Qualify Race has a different (and much lower) point scoring structure, it would be unfair to EOL someone in the Main Race for an incident in the Qualify Race.
In Blancpain penalties happen in the very next race but given our point structure I think it's only fair we err on the side of balance here.
Of course I'm just offering this up as a suggestion, if you guys feel differently then please say so.
The one point I will stick with though is the high importance of creating a system where the same penalty can be easily handed out (and enforced) for most incidents.
Drive through penalties are used all the time in Blancpain as are EOL's so where possible I'd like to incorporate them here.