Basic WorldEdit tutorial (by Shilka's request)

Lunareala

Casual
Okay, so the most basic things you can do with WorldEdit are area selection commands, general commands and brushes.

Area selection commands basically work like this. Type //wand into the dialogue box and you get a wooden axe into an empty slot. You can use this axe to make area selections by right clicking one block and left clicking another.


IMPORTANT COMMANDS:

//undo When you done fucked up.

//redo When you want to repeat a command


Basic area selection commands are (without the brackets):

//set [block] this will change the blocks in the selected area. You can for example use this to remove structures etc. by changing them into air. You can also make walls and floors and all kinds of things with this command.

//remove [block] this will remove the specified block in your selected area

//replace [block] [block] this will replace first specified block with the second block

//overlay [block] This will create a ground cover layer in the selected area. Use 31:1 to make tall grass.

//copy This will copy the blocks in the selected area

//paste Pastes the blocks from your clipboard. NOTE! The blocks will always be pasted relative to you!

//flip this flips your clipboard into a mirror image

//rotate [amount] This will rotate your clipboard. Use this if the item you want to paste is facing the wrong way.


Basic general commands are (without the brackets):

//fillr [size] [block] this will fill a hole with the specified material inside the specified region. You can use this to fill holes in the ocean, for example.

//cyl [block] [size] [height] This will create a cylinder from the selected material, according to the size and height you specified. Great for making tree trunks!

//hcyl [block] [size] [height] This is basically the same as the previous command, but it will create a hollow cylinder. This is great for making round towers!

//fixwater [size] this will fix the top most water layers. Don't use this to fix large holes in the water. It will only fix a part of it, and you'll end up with an underwater air pocket.

//removenear [block] This is like the area selection command, but it removes the specified block in a large radius around you.

//replacenear [size] [block] [block] Similar to the area selection command, but it replaces the block within a certain radius around you.

//snow [size] This will create a snow cover in the specified radius around you

//thaw [size] This will melt snow in the specified radius around you


Basic brush commands (without the brackets):

For these commands you need to select an item to bind the brush to. Use tools or sticks or whatever you want. Don't use gunpowder or arrow, because we're running voxel and those are voxel tools.

//br sphere [block] [size] This will create spheres in the specified size from the selected material, when you click on a spot with your brush. Useful for terraforming.

//br smooth [size] This will smooth out the area you click on. Be careful with this, because it will also affect blocks from buildings and trees if you click too close to them.

//material [block]

//mask [block]

Use these two commands to change the top most layer of blocks into something else. The block in the material is what will replace the block in the mask. So, if you for example want to mask stone with snow, you make the material snow and the mask stone. Here the mask means that the block in the mask is what is getting masked. Not the other way around.


If you want me to make basic tutorials for making custom trees or terraforming, I can do that too! I'm not very familiar with the voxel commands, I know only a couple of them, so I won't be making a tutorial on that. xP
 

Shilka

Hardcore
Could you add a small tutorial on exactly which commands (with parameters) you used to quickly make those wheat fields? Beats me finding out by trial and error :)
Then I can get to work on making some largers fields too.
 

Lunareala

Casual
I basically did this. I got a shovel; typed /material 60 and /mask grass and /size 5. That makes the shovel a brush which creates farmland. Then, type in //overlay 59:7. It won't do anything since you don't have an area selection, but it just puts it in the history so you can quickly use it again in the dialogue box with the upwards arrow.

Basically what I did with these was, I made an area selection with the wand (axe), used the shovel brush to make farmland inside the selected area, and then entered the overlay command, which will put fully grown wheat on the farmland.
 
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Shilka

Hardcore
Ah, thats actually smart mixing both up like that to minimize timeloss. Will be trying this as soon as I'll find the time then!
 

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