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ElektroVodka
As i've mentioned in the Wings fix thread which can be found by clicking here.
Frontier is really right on top of things as they show today by releasing the 1.2.05 patch.
I haven't had the chance to see if the issue with the Wings invite still exists but the changelog looks rather promising.
The changelog as posted by Michael Brooks on the Elite Dangerous forums is as follows:
I'm certainly interested to hear everyone else's experience with this patch as it does adress quite the amount of gameplay affecting issues.
Frontier is really right on top of things as they show today by releasing the 1.2.05 patch.
I haven't had the chance to see if the issue with the Wings invite still exists but the changelog looks rather promising.
The changelog as posted by Michael Brooks on the Elite Dangerous forums is as follows:
- Fix crash when sending a wing invite
- Fix issue with starports being too far in deep space from their parent body
- Increase hardware detection timeout to prevent crash on start
- Fix stability issue when cancelling a wing invite
- Fix for crash in physics system for ship hulls
- Smaller ships now better at smuggling - Decrease chance for being scanned if you are in a low conspicuous rated ship – such as a Sidewinder
- Target leads for projectile weapons missing in any other firegroup than 1 fixed
- System Map now opens on correct star system
- Fixed keyboard problem on Report Player Screen
- Fix star visuals
- Fix timeout issue with some wing invites not arriving
- Added Pratchett's Disc starport
- Network fix to make sure that a disconnected machine is also released
- When listing modules - No longer show power priority on unpowered modules and make sure we show that priority for newly-bought module correctly
- Fix broken Russian text for dormant bounties
- Fix enabling wing beacon enabling voice comms as well
- Fixed: the Onion Head paint job had no icon in the outfitting menu
- Fix some errors in commodity descriptions
Server side changelog
- Fix friends location incorrectly showing 'Main Menu' when in a private group*
- Fix data not propagating to wing members when scanning a body without a detailed surface scanner
- Fix a disconnect when entering outfitting screen*
I'm certainly interested to hear everyone else's experience with this patch as it does adress quite the amount of gameplay affecting issues.
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