Elite: Dangerous Credits per Hour Discussion

As of this post what do people recon is the best credits per hour?

I do fairly well with about 6mil credits/hour bounty hunting thanks to Zachary Hudson PP. I could afford a Type-9 easily right now and do regular trading but I'm a noob at that, do you think I could do better than BH?

I know there's other info out there, but it seems dated for the most part.
 
With A 720 ton cutter and a good trade route (2500-2700 creds in profit per ton) and full concentration (the hard part) I can do maybe 9-10m profit an hour? Though in a t9 that would be maybe 7m. Yours is dang for combat :eek:
 

Jeeve79

Casual
lol me so noob !
700K with one hour of combat in a compomised beacon or RES site.
I use a semi upgraded Cobra
 
E

ElektroVodka

lol me so noob !
700K with one hour of combat in a compomised beacon or RES site.
I use a semi upgraded Cobra
That scales with the ship tho, i got around that figure when i was flying the Viper. As soon as i upgraded to a Vulture the income from RES and Nav beacon hunting almost doubled.
 

Kenadian

Staff member
Site Admin
For me it's about striking a balance between income and fun. I know my style of gameplay doesn't net the most credits/hour but it's still pretty good and best of all, it's interesting.

Combat:

I Wing up whenever possible and coax my Wingmates into Merit farming. A wing can easily farm between 500 - 750 merits/hour once they're hated enough by the right faction in a highly populated system. You spend a couple of hours/week shooting soft, vulnerable Haulers, Type 6, 7, Eagles, Cobras, Vipers, etc.

Doing this weekly will ensure you stay at Rank 4 and collect $5 million credits/week. I can't recommend this enough because it's a very good, quick ROI that anybody can do and $5 million/week ads up quickly. I'm up to a fully kitted Python and $60 million spending money and I've quite literally done nothing to earn it.

Then there are the Hazardous Resource Extraction Sites that I visit which also net between 1 - 4 million per drop. If you like Combat and you want a bit of a challenge then there is no more exciting method than this to earning fast cash.

Hazardous RES' can be amazing quick income but they are sometimes wildly inconsistent so keep this in mind.

Mining:

I've yet to find Mining provide an acceptable level of income. While it's true you can make some good coin in Pristine Reserves it still takes a long time to do it.

The addition of prospector and collector limpits have made getting higher value fragments into your hopper that much quicker but it's still a bit too grinding for my liking.

There is also this laughable bug (feature?) where collector limpits will return unwanted minerals dropped and/or abandoned by you in an attempt to free up space in your hopper.

The best thing about Mining is in learning finite control over your ship.

Trading:

This is where I first started in Elite and pretty much stuck with it until I purchased my Adder. This means I went from Sidewinder to Cobra to Adder before starting in Combat which means I did my share of trading.

I cannot recommend Trading enough to new players as it helps you understand a lot of how the economy works in Elite. Aside from that though unless you're Trading Rares or running Slaves then it's not the best income for time invested IMHO.

Not to mention it's bl00dy boring as hell. The only thing more boring is Exploration which also yields nothing given time invested so it's not worth your time either.

Exploration:

I have spent countless hours exploringonly still to be one rank above "completely fucking lost" or whatever it is :icon_redface:

The reason is that you need to hold onto your exploration data and turn it in far, far, away. The farther the system you sell the data the more money you make.

The problem for me is I get myself into trouble continually doing something stupid and lose all that data when my ship blows up.

If you have even a portion of my stupidity skip exploration, it's the only thing that can bore you to death yet leave you completely frustrated lol.

Having said that, if you have the space you should always have both scanners. I scan every system I drop into and even a few of the planets should I choose to linger. Over time this builds up and can equate to a million or so just sitting on your ships computer.

Missions:

Frontier for a while now has been overhauling the Mission System and trying to make them more compelling.

Personally I think the Missions have gotten far better than when I first started playing form an immersion standpoint.

Having said that though, they still pay next to nothing in the grand scheme of things. Even bounty hunting missions take longer and net less than dropping into a Hazardous RES on your own or with one Wing mate.
 
Last edited:

Kenadian

Staff member
Site Admin
That scales with the ship tho, i got around that figure when i was flying the Viper. As soon as i upgraded to a Vulture the income from RES and Nav beacon hunting almost doubled.
I'm not entirely sure about this because I thought it scales with your Combat Rank rather than ship?

...perhaps it's a combination of both, don't know?

I do know that Frontier is working on changing AI Combat routines for 2.1 to provide more a challenge to seasoned pilots.
 

JMart

Casual
Troa Barton among others have found that you can stack smuggling missions so you could potentially make 25-50 million per hour, but it is risky as a scan can make you fail all the mission. But you don't lose anything other than time and a fine if its an authority vessel.

[video=youtube;j4d5KeTzFmM]https://www.youtube.com/watch?v=j4d5KeTzFmM[/video]
 
For me it's about striking a balance between income and fun. I know my style of gameplay doesn't net the most credits/hour but it's still pretty good and best of all, it's interesting.

Combat:

I Wing up whenever possible and coax my Wingmates into Merit farming. A wing can easily farm between 500 - 750 merits/hour once they're hated enough by the right faction in a highly populated system. You spend a couple of hours/week shooting soft, vulnerable Haulers, Type 6, 7, Eagles, Cobras, Vipers, etc.

Doing this weekly will ensure you stay at Rank 4 and collect $5 million credits/week. I can't recommend this enough because it's a very good, quick ROI that anybody can do and $5 million/week ads up quickly. I'm up to a fully kitted Python and $60 million spending money and I've quite literally done nothing to earn it.

Then there are the Hazardous Resource Extraction Sites that I visit which also net between 1 - 4 million per drop. If you like Combat and you want a bit of a challenge then there is no more exciting method than this to earning fast cash.

Hazardous RES' can be amazing quick income but they are sometimes wildly inconsistent so keep this in mind.

Mining:

I've yet to find Mining provide an acceptable level of income. While it's true you can make some good coin in Pristine Reserves it still takes a long time to do it.

The addition of prospector and collector limpits have made getting higher value fragments into your hopper that much quicker but it's still a bit too grinding for my liking.

There is also this laughable bug (feature?) where collector limpits will return unwanted minerals dropped and/or abandoned by you in an attempt to free up space in your hopper.

The best thing about Mining is in learning finite control over your ship.

Trading:

This is where I first started in Elite and pretty much stuck with it until I purchased my Adder. This means I went from Sidewinder to Cobra to Adder before starting in Combat which means I did my share of trading.

I cannot recommend Trading enough to new players as it helps you understand a lot of how the economy works in Elite. Aside from that though unless you're Trading Rares or running Slaves then it's not the best income for time invested IMHO.

Not to mention it's bl00dy boring as hell. The only thing more boring is Exploration which also yields nothing given time invested so it's not worth your time either.

Exploration:

I have spent countless hours exploringonly still to be one rank above "completely fucking lost" or whatever it is :icon_redface:

The reason is that you need to hold onto your exploration data and turn it in far, far, away. The farther the system you sell the data the more money you make.

The problem for me is I get myself into trouble continually doing something stupid and lose all that data when my ship blows up.

If you have even a portion of my stupidity skip exploration, it's the only thing that can bore you to death yet leave you completely frustrated lol.

Having said that, if you have the space you should always have both scanners. I scan every system I drop into and even a few of the planets should I choose to linger. Over time this builds up and can equate to a million or so just sitting on your ships computer.

Missions:

Frontier for a while now has been overhauling the Mission System and trying to make them more compelling.

Personally I think the Missions have gotten far better than when I first started playing form an immersion standpoint.

Having said that though, they still pay next to nothing in the grand scheme of things. Even bounty hunting missions take longer and net less than dropping into a Hazardous RES on your own or with one Wing mate.
Duke has pretty much summed it up from my perspective.
I started playing in mid January and have found that nothing beats Combat for earning the highest return/hour.
Trading IS eye-bleedingly boring; with that darned rare trades run requiring either A) Making sure one does it "first off". Or B) Ten gallons of coffee.
Myself and a good friend who have been basically learning the game together are of the opinion that doing some of the lucrative "short hop" trade runs pay off NEARLY as well. Without having to run willy-nilly around.
Eg. Palladium/Performance enhancers between Gliese 868 and Ross 775 is a 8-12 minute round trip that brings in 267K credits per run.
I did my first Rares Runs the last couple of days: While it is profitable (Over 1.2 mill in an hour in a Type 6), I don't recommend it in anything without a docking computer...
Combat is where it's really at.
I'm not entirely sure about this because I thought it scales with your Combat Rank rather than ship?

...perhaps it's a combination of both, don't know?

I do know that Frontier is working on changing AI Combat routines for 2.1 to provide more a challenge to seasoned pilots.
I am under the impression it scales more to the ship than the pilot.
So far the scaling seems more in tune with WHERE one hunts.
Eg. Nav Beacons can net nearly 1 million an hour. - I have come away from them with close to 1 mill a couple of times (In Viper 3 or Cobra 3).
Conflict Sites can easily be in the 2 million range (from what I've experienced); but they also can take away a good chunk of that IF you either get Dry-gulched, or are playing drunk lol.
Resource Extraction Sites are where it's really at for me right now: I've been going into High-risk ones in Andhrimi the last few days, and coming away well in excess of 2.2 million an hour (when I play smart/sober). - I'm in a well-equipped Vulture now.
Will be moving into Hazardous sites once I get this darned "Flight Assist Off" combat to the point where I'm not pancaking into an Asteroid (Or Anaconda) every second run. ;)
 

tmtm

Admin
It scales to the ship in that you can kill quicker (and thus kill more) in a larger ship. The spawns you get- mostly small ships or mostly large is random to the instance, and the level (low, high, hazardous, etc.).
 

Ninj

Core
The best way to make credits per hour is by long distance smuggling, at the stations that offer good missions. If you want to question that, go and check the Frontier forums and the Elite Reddit page. Both have their fair share of threads whining at how much money can be made with such little effort. Bawling ahoy.

The majority of the complainers are those who have been playing the game a long time and they can easily navigate whatever the game throws at them. For most, long distance smuggling ends up in failure.

However, if you're well equipped and know what you're facing then it isn't so bad, this is probably what really offends those players who have seen new players work out smuggling. To be truly successful, you'll need a ship that can happily travel long distances and you'll certainly be shafted without a fuel scoop. An Asp or Cobra are your best choices for 2 separate reasons. Asp will take more cargo and has the potential for a very nice fuel scoop. The Cobra will outrun anything once interdicted and therefore avoid scans, but at the cost of cargo space and poor options for fuel scoops in comparison to the Asp.

There are many systems out there that offer smuggling missions. The most well know to myself at the moment are:

Robigo
Sothis
Ceos
Draconis 17
Maia

When looking for missions, you'll want those that pay for at least 500k per ton. That's the best deal. Anything less isn't worth the effort or your time unless your rep or trade rank is low. You're a high class smuggler, you're worth it. Please note: the more missions you take on during your smuggling run, the worse your trip will be. Expect to be harassed by security forces and NPCs all the way if you decide to tank up on 10 or more smuggling missions. If you've got a lot of missions when you get interdicted you may find 4 or 5 ships spawning near you... in fact they can spawn in front of you. :icon_eek:

If you don't see many missions, switch between private, open and solo. Some more will show. If you're getting nothing, quit the game. Restart and you'll be given a new server and more options. You can often find many missions going to the same station, this will help your overall journey.

Once you've got sufficient missions, you'll of course need to jump through many systems to complete your objectives - refueling when you can. If you get scanned then you lose. So you'll need to ideally avoid any interdictions from security forces. Often you can tell if it's safe to start scooping due to the type of NPC messages you receive once you jump into a system. Also, you'll be better off avoiding accepting any smuggling missions that go to stations.. unless you're that confident that you can avoid security. I usually include one or two and visit these last on my delivery list. Outposts are better. Planetary bases are the best, if you have Horizons that is. No security will follow you to a settlement.
If on the rarest of occasions you're getting pursued by police when you arrive at an outpost that is a destination for one of your missions, jump to a nearby system and then back again.. you'll have to start your journey all over, but you don't get scanned at least.

If you get interdicted then your best bet lies in deploying your weapons and targeting the security ship whilst facing them. There's a large chance they won't even start a scan. Then you can jump away once FSD has recharged.
If they start a scan, shoot them. It stops the scan. You'll get a small bounty if it's an occupied system but heh, that's nothing compared to the amount of money you could lose in missions if they finished that scan.

If your interdiction is less lawful (ie a merc after your cargo) you can either just jump away or show them who is boss by blasting them into space dust depending on relative strength. :p

In an Asp, a journey from the bubble to Robigo including the time needed to stack up on missions, deliver them to at least 9 systems and avoiding any nasty action = 2-3 hours. For 40-50 mil. You can really abuse it if you wish to by accepting missions selling the cargo (it doesn't result in failure) and then picking the cargo up in a system nearby. This way you can go past your maximum cargo capacity. Possibly being a bit too cheap. :p

I grinded trade rank to tycoon before i found smuggling. Don't get me wrong, I've had many failed runs, which made me feel very sad. But the ones I've managed to complete at great risk, are the ones that have given me the most satisfaction compared to anything else in this game.
 

tmtm

Admin
The bubble is the populated area of the galaxy. If you go into your galaxy map and look at the power play view you'll get a good idea of what it looks like. PP_GalaxyMap_PowerView_Screenshot-1920x1080.jpg
 

Ninj

Core
^ Cheers TM. Powerplay boundaries show it best, as you say. The bubble is the limit of "civilised space". Beyond those borders, stations become few and far between. Go past the outer membrane of the bubble without a fuel scoop at your own peril, basically :)
 

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