Elite: Dangerous Powerplay Combat, how to make Merits quickly

Kenadian

Staff member
Site Admin
<--- To be Edited, SEO'd and Blogged once ready --->

If you're like me you've probably found that Powerplay in Elite: Dangerous is a complete grind with little to no payoff unless you're able to sink countless hours into dull repetitive tasks.

Well I found a way to spice things up a little bit and make decent merits in the process. The best part is that it's quick and if you follow the advice contained below, you'll make 30 merits for each kill; yes, this is Combat.

Essentially you're not waiting for Powerplay to tell you what to do, you're taking a pro-active approach to making a quick 30 Merits per kill.

Now I'm not going to lie, this is dangerous work and will see you killed frequently unless you have the following:

  1. A capable, well armed and upgraded ship
  2. A penchant for combat
  3. A long term goal (extremely important if you're going to make enemies)
  4. Common sense
OK, maybe item 4 isn't a prerequisite but it certainly doesn't hurt.

Now to address the previous points one at a time:

1. A capable ship: I'm using a slightly upgraded Python but I'm sure you can use whatever you want provided it's maneuverable and combat capable. A Viper would probably be better, even a well kitted ASP Explorer could probably do a better job than my underwhelming Python.

At the bare minimum I'd suggest the following upgrades:
  • Upgraded Shields
  • Upgraded Power Supply
  • Upgraded Boosters
  • Good weapon loadout (gimbled lasers and multi-cannons)
  • Chaff launchers
  • FSD Interdictor (fully upgraded for maximum range)
  • Fully upgraded fuel scoop (you do not want to be pulled out of supercruise this close to a star...and yes, it can happen!). For this reason it's not a bad idea to fill fast.

You'll need all of these, trust me. I've been pulled out of supercruise by a wing of 3 with Cobras and Pythons tearing me up. Your ship needs to be able to take this abuse for a short time and run away quickly.

​2. A penchant for combat: This system only works if you're a war mongering asshole. This is why I've pledged allegiance (temporarily, 16 weeks and counting lol) with Zachary Hudson as he settles everything in combat. In fact, he looks like the polymimetic alloy Terminator 2 which is pretty badass if you ask me.

T1000.jpgZachary-Hudson.jpg

3. A long term goal: This is also extremely important as you may not always want to stay with a Faction you're currently aligned to. In my case I'm looking to pimp myself out to one of the Duval babes (either the cougar or the teeny-bopper) so shooting Empire would be silly. So I examined my long term goals and found myself the perfect enemy, Edmund Mahon.

Edmund-Mahon.jpg

I mean just look at this guy, it looks like he's been spoon fed excess his entire life. He's soft, likely never worked a day in his life, probably doesn't even know what callouses, sore feet or a sore back are.

I hate him just to look at him so he's perfect!!!

Plus he's Alliance, they're big, they're powerful and won't affect my future plans with Federation or Empire.

4. Common Sense: If you don't have it then that's fine. Just substitute in a little crazy and it's all good.

Time to Farm Merits:

The Systems:

Now you need 2 systems that are hopefully in rather close proximity to one another (3 or less jumps). Both systems are controlled, not occupied, or opposed.

The first system is the one where you'll be repairing and rearming your ship as well as turning in all your glorious Merits.

The other system is the one controlled by a pleb such as Edmund preferably one which has multiple large docks. This means there will be a strong military presence as well as plenty of harmless little cargo ships to pick on.

Now don't worry too much about the military presence because if you've upgraded your ship in the manner I have then you can run away quickly; and run away you will, often.

This is why I suggested common sense because you need to carry the attitude "run away and live to fight another day".

...sadly I don't carry enough of this attitude so I substituted boat loads of crazy :dance2:

Making Merits quickly:

Now's the time to put that upgraded FSD Interdictor to work so target a large dock and keep it targeted.

The space outside it will be where you operate as traffic is always coming in and out of these docks.

Find yourself a nice, soft, defenseless Type 7, Type 9, or even Cobra but make sure they're aligned to your enemy. Do not shoot anyone who isn't aligned to your enemy because you don't want the entire system coming after you.

You will receive bounties and fines against yourself immediately. I've only jumped into the same system 3 or 4 times now and my bounties are up to around 125,000 credits.

...killing good guys is expensive business.

After you've killed 5 or 10 good guys carrying the enemies mail the local military presence will start actively hunting you.

Don't panic, this is indeed a good thing. Since they're Alliance (in my case) military they are aligned to my enemy and as such also gain Merits.

If you're being interdicted all you need do is throttle down to zero and submit. This will allow your FSD to immediately come online should you require a hasty escape.

Oftentimes though a Cobra will pull you out of supercruise and if your Johnny on the spot you can usually kill him before his wing shows up.

If the wing drops in immediately or if you're pulled out of supercruise by a more capable ship then Run Forrest, RUN!!!

Rinse and repeat.

Over the course of 2 hours I made close to 400 merits with 38% hull remaining. I could have easily come out of it a lot stronger but like I said, I substituted crazy and wanted that extra 30 merits.

That extra 30 merits likely cost me another 40,000 credits in maintenance bills but oh well, c'est la vie.

<--- MORE TO COME --->
 
Last edited:

tmtm

Admin
1. Grind Fed ranks
2. Get that Corvette
3. Kick the filthy Federation to the curb and dance on back to alliance space. Filthy space fascists.
 

Daunt

MLG Pro
Is that corvette out yet Tm?

I haven't gotten back into Elite yet but this will be extremely helpful when I do finally break it out. Thanks. A lot has changed since I last fired it up.
 

Daunt

MLG Pro
Ah didn't think it was out yet but you got me excited.

I can haz with ~10m correct? :icon_cheesygrin:
 

Kenadian

Staff member
Site Admin
It's actually quicker to just keep on playing in a Hazardous RES as you can make 2+ million cr / drop but it doesn't help people understand Powerplay.

There is all kinds of information about how to grind out low merits, this is just a way to make it far less of a grind and gain good merits far quicker.

I want to see if I can make enough merits to get to the last rank and make 50,000,000 credits/week.

I've already a worth of over a million credits, now I'm aiming for a billion.
 

Kenadian

Staff member
Site Admin
This is working out really well as I've found a way to stream to Twitch and record at 1080p 60 FPS locally so now I can officially record my Streams.

I'm going to get super fat sitting in front of my computer all the time going through the terabytes of video I'm capturing so I'm currently looking for ways to get a keyboard and mouse on my exercise bike.
 

Kenadian

Staff member
Site Admin
Will be introducing many more images to break up the wall of text as well as a YouTube Video.

All links (on the Blog) scroll to the appropriate title meaning if you want to skip sections you can do so easily. All section titles scroll back to the top of page when clicked on.

Nearly final draft (dos and don'ts coming soon):

Are you finding it difficult to earn decent Merits quickly in Elite Dangerous: Powerplay? Do you find the Powerplay system in Elite: Dangerous confusing to the point of not knowing what to do in order to make best use of your time?

You're not alone.

My friends and I have struggled to find reason to spend any time whatsoever in Powerplay. Simply put, the return on investment (time/money) typically doesn't justify itself. In fact it's far easier to Wing up or Solo in a Hazardous Resource Extraction Site where one jump can equate to 1 - 2.75 million credits.

Well my friends, I not only found a way to make good Merits quickly but also ways to spice things up and make if feel less of a grind. The best part is that it's quick and if you follow my advice you'll make 30 Merits for each kill.

Yes this is glorious Combat!

Now I'm not going to lie, this can be dangerous work and will see you killed frequently unless you're combat competent and have the following:

1. A capable, well armed and upgraded ship
2. A penchant for combat
3. A long term goal (extremely important if you're going to make enemies)
4. Common sense

OK, maybe item 4 isn't a prerequisite but it certainly doesn't hurt!

To add to the above I'll help guide you in the following:

5. The Systems: One to collect Merits and one to cash them in.
6. Making quick Merits: Solo or Private Group
7. Making Merits (quickest method): In Wing Multi-player or Private Group
8. Tips & Tricks: Dos and don'ts

1. A capable ship:

I'm using a slightly upgraded Python but I'm sure you can use whatever you want provided it's maneuverable and combat capable. A Viper would probably be better, even a well kitted ASP Explorer could probably do a better job than my underwhelming Python.

At the bare minimum I'd suggest the following upgrades:

  • Highly Upgraded Shields
  • Highly Upgraded Power Supply
  • Highly Upgraded Power Distributor
  • Highly Upgraded Boosters: Remember, a larger ship can Mass Lock you so you'll need to chain boost away in order to break that lock all the while being pummeled by his weaponry.
  • Good Weapon Load-out: Personally I recommend gimbled lasers and multi-cannons.
  • Chaff Launchers: 2 banks are better than 1 especially if you're facing a Wing.
  • FSD Interdictor (fully upgraded for maximum range)
  • Fully upgraded fuel scoop: You do not want to be pulled out of Supercruise close to a star and when you're Wanted it can and probably will happen.
You'll need all the above at a minimum to be safe.

As an example I've been pulled out of Supercruise by a wing of 3 with Cobras and Pythons tearing me up. I've also been Mass Locked by a fully weaponized Anaconda watching my shields drop and my hull take a beating as I attempt to chain boost away.

Your ship needs to be able to take this abuse for a short time and run away quickly.

2. A penchant for combat:

This system only works if you're a war mongering arse. This is why I've pledged allegiance to Zachary Hudson as he settles everything in combat. In fact, he looks like the polymimetic alloy Terminator 2 which is pretty bad-ass if you ask me.



3. A long term goal:

This is also extremely important as you may not always want to stay with a Faction you're currently aligned to. In my case I'm looking to pimp myself out to one of the Duval babes (either the Cougar or the Jail-bait) so shooting Empire would be silly.

I examined my long term goals and found myself the perfect enemy, Edmund Mahon.



I mean just look at this guy, it looks as if he's been spoon fed excess his entire life. He's soft, likely never worked a day in his life, probably doesn't even know what callouses, sore feet or a sore back are.

I hate him just to look at him so he's perfect!!!

Plus he's Alliance, they're big, they're powerful and won't affect my future plans with Federation or Empire.

4. Common Sense:

If you don't have it then feel free to substitute with liberal amounts of crazy.

Just make sure you have enough money to cover your re-buy cost! There may come a time you're Mass Locked by an Anaconda while he and his wing of Cobra's rip you to shreds (it can happen).

5. The Systems:

You need 2 systems that are hopefully in rather close proximity to one another (3 or less jumps). Both systems are controlled, not occupied, or opposed.

The first system is the one where you'll be repairing and rearming your ship as well as turning in all your glorious Merits.

The other system is the one controlled by a pleb such as Edmund preferably one which has multiple large docks. This means there will be a strong military presence as well as plenty of harmless little cargo ships to pick on.

Now don't worry too much about the military presence because if you've upgraded your ship in the manner I have then you can run away quickly; and run away you will, often.

This is why I suggest common sense because you need to carry the attitude "run away and live to fight another day".

...sadly I don't exercise enough common sense but I have plenty of crazy to spare.

6. Making Merits quickly:

Now's the time to put that upgraded FSD Interdictor to work so target a large dock and keep it targeted.

The space outside it will be where you operate as traffic is always coming in and out of these docks.

Find yourself a nice, soft, defenseless Type 7, Type 9, or even Cobra but make sure they're aligned to your enemy. Do not shoot anyone who isn't aligned to your enemy because you don't want the entire system coming after you.

You will receive bounties and fines against yourself immediately. I've only jumped into the same system 3 or 4 times now and my bounties are up to around 250,000 credits.

...killing good guys is expensive business.

After you've killed 5 or 10 good guys carrying the enemies mail the local military presence will start actively hunting you.

Don't panic, this is indeed a good thing. Since they're Alliance Military (in my case) they are aligned to my enemy and as such also gain Merits.
If you're being interdicted all you need do is throttle down to zero and submit. This will allow your FSD to immediately come online should you require a hasty escape.

Oftentimes though a Cobra, Viper or Vulture will pull you out of Supercruise and if you're Johnny on the spot you can usually kill him before his wing shows up.

...or you may get lucky and interdict/be interdicted by a Wing of weaklings.

Stick around until your shields are ready to go down and then run. There's simply nothing better than making 90 Merits in one Interdiction!

If the wing drops in immediately or if you're pulled out of Supercruise by a more capable ship then Run Forrest, RUN!!!

Rinse and repeat.

Over the course of 2 hours I made close to 400 merits with 38% hull remaining.

I could have easily come out of it a lot stronger but like I said, I substituted crazy and wanted that extra 30 merits.

7. Making Merits (quickest method):

Unlike Resource Extraction Sites or any Reward (Credits) based kill system, Wing killing does not split up the b00ty.

This means that the entire Wing makes 30 Merits for each kill they are a part of. You and your friends can decimate the enemy so quickly your FSD oftentimes won't have time to cool down!

It also means that pulling out Wings of enemy is far more viable so Interdict a Wing of 3 and walk out with 90 Merits each.

This is by far the quickest way to make Merits in Elite Dangerous: Powerplay. In just one outing with 3 of my buddies, I managed to make just under 1000 Merits.

In other words, 500 Merits shy of Rank 4 at a payout of 5,000,000 Credits/week.

Not too shabby for between 60 - 90 minutes of the easiest combat you'll ever experience!

8. Tips & Tricks:

<--- Coming Soon --->
 

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