Alba to do list

Shilka

Hardcore



Alba general:
  • fix roads
  • add roots to forests
  • add small castle ruins somewhere hidden in forest

Monadail:
  • add some secret cellars in town
  • create mines
  • finish fortress
  • place more farms outside of wall
  • poor housing outside of wall near river (keep some buyable/rentable)
  • lumbering related buildings near forest
  • cow and sheep pastures
  • secret dungeon leading from outside to inside walls
  • warehouse and season worker housing near the windmill

Atholl:

Griobmuir:

Lochbael:


Feel free to add to this and I'll update this post with it :)
 
Last edited:

Lunareala

Casual
I think in general the forest will need roots everywhere. The point is to make it very, VERY hard to get through unless you use the road. The stupid gridlines will also need to be filled in. I may take the map offline at some point in the future to use mc edit to add the roots, so don't worry about that. P:
 

Lunareala

Casual
Fear my cropping and paint skillz!



Anyway. Red marks farmland, yellow marks grassland. Grassland would be good for cattle and sheep and horse farms.

The pink dot is where Ard Lios will be, the biggest farming town. I imagine it as very lush with lots of gardens all over, even on roofs.

Purple dot is a logging village.

Orange dots are proposed locations for fishing villages.
 

Shilka

Hardcore
Looking good Luna!
So much to do still XD
Well, wont have to get bored for a while at least!
 

Shilka

Hardcore
Hmm, i like the seperations with hedge, bush and tree rows, and the dotted lone trees.
Will start working more with those once I get a bit further from Monadail (makes kind of sence to have some fences so close to a town.)
 

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