Shilka
Hardcore
Yes, it is finally done! Although this has without a doubt postponed the release of new states, the rescale is done, meaning the full SCS ATS team is available to work on new content now (looking on the bright side here)
Most notable new features:
Rescaled map main features:
I'm looking forward to trying this out. Hopefully this update won't break all my mods...
Most notable new features:
Rescaled map main features:
- Scale 1:35 → 1:20 – 1,75x larger map
- Hundreds of miles of new longer roads
- A new city - Santa Maria
- Completely reworked city – Oxnard
- Reworked road system topology:
- New Interstate I-580 and I-80 connections
- I-5 near LA topology corrected
- I-5 Redding topology corrected
- New stretch of CA-101
- New Interstate I-580 and I-80 connections
- Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc
- 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A.
- 6 new custom rest areas – truckstops
- More accurate height profiles - new steeper climbs and descends
- Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass
- Upgrade Shop and Truck Browser Search Tool
- New chassis options (6x2 & 6x2 Midlift)
- Adjustable interior FOV per truck
- Weigh station UI behavior made more real
- Truck repair/refuel performed by hired driver cost money, included in logs
- Added informational dialog showing when game detects upgrade or downgrade
- Added pounds + short tonnes as weight unit option
- Add possibility to buy driver and co-driver plate in truck dealer
- Online job offer: Replaced refresh button with browse jobs
- Better trailer air pressure simulation
- Low air warning should only be active with running engine
- Parking brake mechanical safeguard on low air added
- Revised rolling resistance computations
- Hired driver use same math for eco skill as player
- Added selector modes to shift layout, correct detection of split shifts (advanced mode)
- Adaptive shifting logic improved
- Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
- Mod manager: Added possibility of setting profile by name and by user profile pointer
- Mod manager: Added dlc dependency list to mod manifest
- Prevent to AI trucks disappearing in players view
- Tweaked traffic spawn frequencies
I'm looking forward to trying this out. Hopefully this update won't break all my mods...