Chrome & Matte Concept Scheme

Daunt

MLG Pro
I wanted to play around a bit more with the different spec maps and also wanted to try a new idea for a scheme. Here's a few screenshots- sorry for the iffy-ness of the res... taking screens while in Oculus leads to some lower res graphics.

20210729214602_1.jpg


20210729214530_1.jpg


20210729214742_1.jpg



Only a concept... I don't have much else of the car done but it is intentionally not very intricate as far as designs go.
 

Kenadian

Staff member
Site Admin
Looks good so far Kyle but you've always been really good at skinning.

I've mentioned several times over the past few years Band of Others requires a new Endurance Livery as the current looks dated and is a pain to get consistent through iRacing's diverse library of vehicles.

I'm currently 3 cars into a new livery that I'm pretty happy with so far so if you have an opinion I'd love to hear it.

The nice thing about this is the B2O Logo is updated to a custom font that is more racey and less gaudy imho. It also utilizes spec maps however I've not used matte as it'll be too time consuming to implement across the aforementioned library.

So far I've managed to cut my skinning time by nearly 50%/vehicle. This is substantial given how large our Endurance Library is becoming which will include some Oval in the near future.
 

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