Shilka
Hardcore
In preparation of the upcoming 0.49 build, which will bring item persistence, but also weather effects, in other words the weather having influence on your characters well being, so I started looking for some info on the latter. I came across two excellent guides, based on the experimental version of 0.49, explaining hyper- and hypothermia. Looks like we'll be in for some micromanaging fun when it comes to wearing clothing. Keep in mind though that in the experimental build, the speed at which you reach hyper/hopthermia was increased for testing purposes, so in a stable build you'll have to do less managing in this areas then in experimental.
[video=youtube;cLXhrRCHfYs]https://www.youtube.com/watch?v=cLXhrRCHfYs[/video]
[video=youtube;MM_RFjvhZ8c]https://www.youtube.com/watch?v=MM_RFjvhZ8c[/video]
[video=youtube;cLXhrRCHfYs]https://www.youtube.com/watch?v=cLXhrRCHfYs[/video]
[video=youtube;MM_RFjvhZ8c]https://www.youtube.com/watch?v=MM_RFjvhZ8c[/video]
