So I've managed to spend a few more hours in the game and may even publish a full review on the Blog because there really is that much to talk about.
First off, the Stealth part is very well flushed out and it's level of difficulty is extremely varied. I've managed to find myself in positions where a stealthy takedown was stupidly easy where other times I mistimed it slightly and was spotted. In one instance, I didn't finish chocking the guy out before I went to carry him away and he turned on me and just about killed me before I beheaded him.
More often than not, a botched stealth kill attempt ends in you taking lives, sometimes as many as 3, and it really affects that level the next time you have to play through it.
For example, one area I went through was rather easy the first time around but I still ended up with 9 kills under my belt. I just revisited this area last night and now the guards we doubled and their awareness distance increased significantly.
There was even a rotating turret tower added that you could only access via rooftops but getting behind it was certainly a challenge. I wasted all my sleep darts to get to it and then rewired it so it would ignore me and attack all my enemies; a really cool touch if you ask me.
I played through a Kennel Level and the dogs in this game really suck. When they find a body they don't just look around like the guards do, they sniff around as well so you MUST be above them or you'll likely be found.
The game mechanics in Dishonored are the best I've even seen in any game to date. The controls, movements, combat, stealth, etc., are fluid and superbly done and stand above everything else in this regard. I also find myself extremely invested in my character, his progress, the story and the characters within which makes it more than just a game, it feels like an investment in time and energy.
This is one of the few games in history I simply will not load unless I feel good about where my head is at. I know that sounds crazy but I don't want to screw up the experience by making a bad decision so mentally I try and make sure I'm ready to play when I want to play if that makes any sense.
There aren't too many weapons in the game but the ones included are amazing. I don't use the pistol much because it's just too damn noisy but rely on sleep darts a lot.
Another incredibly fun weapon is the spring razor. The spring razor is basically a proximity mine that explodes razors when an enemy gets close to it. It's implementation in the game is awesome as you are usually watching when your victim has their legs disintegrated by this thing. You can even upgrade it's effective range making it all that much more lethal.
Last night I started to level my Possession Skill and what a blast that is. Right now I can only possess rats but it's cool to run around as a rat and then physically spawn where you decide to terminate the rat possession. I haven't used it much but I can see it being particularly useful to getting behind enemies down the road.
...you just have to watch because Guards stomp on rats when they get the chance.
I'll end there for now but suffice to say that there is much more to talk about even this early into the game.
So far though I can safely say that I'm enjoying the game and if it keeps up in the manner it is currently, it will have my vote for Game of the Year by a land slide.