Elite: Dangerous 1.2.0.3 changelog.

E

ElektroVodka

Another update incoming!
They're on a patch spree at FD, and guess what. They're actually listening to their cmdr's.

Hi everyone,

Update 1.2.03 is due to go live at 4.45pm - expect up to 30 minutes of server downtime to allow us to apply the update.

See the full list of changes below:*

- Fix crash in Hyperdrive, usually encountered when navlocked onto wingmen
- Fix for low level GUI crash loading into game
- Increased earnings from bounties
- Increased earnings from combat bonds
- Increased earnings from selling exploration data
- Refineries show up on the internal panel again and can be turned on/off
- Added shortcut key binding to open system map
- Fix issue stopping shield generators being repairable if fitted in some slots
- Fix issues with Fer-de-Lance scooping
- Stop toxic cargo damaging modules you cannot repair such as radiators or the cockpit, power plant is still corroded though!
- Fixed incorrect reference to mouse axes for headlook controls
- Fixed the onionhead paint job
- Freelook Y-axis disabled when Starport Services tab opens fixed
- Surface scanners also have a range, and should therefore have a range field in Outfitting Item Info
- Should now be able to switch back to Starport services menu if you check the comms panel whilst docked

Server side Changes:

- Decreased purchase costs of Vulture, FerDeLance and Federal Dropship
- Credited all Commanders who currently own a Vulture, FerDeLance or Dropship with the difference in prices for the ships and armour.
- Increased sale prices of exploration data
- Jameson Memorial in Shinrarta Dezhra now always stocks all ships and modules
- We always recommend Commanders carry enough credits to cover insurance costs, but if the worst does happen, maximum available debt levels have been increased to 600,000 credits. Fly safe, Commanders.
 

little P

Super Mod
Drastic changes... will be interesting to see how much the price differences are for exploration and bounty hunting etc.
 
E

ElektroVodka

Well, i remember being able to sell info on 1 specific system for 202cr and that just went up to 404cr so an increase of 100% i'd say.

Jeff just gathered a 200k bounty on an anaconda and that was without K scanning him.
 
E

ElektroVodka

Bounties are indeed pretty buffed, without putting too much effort in i managed to scrape 900k credits in 30 minutes.

The grouping up seems to be harder than it was before wings tho, no matter what i tried i just couldn't "see" the guys in game until we started playing in my group instead of Jefafa's.

Oh and i wasted about 750k in bounties by trying to boost trough a python.. with no energy left in my shields :/
 

tmtm

Admin
About 1.5 hours. It was a weird mix of big ships and small. If you get one of those instances with all Anacondas and Pythons it probably would have been double that.

It seemed to be roughly the same income as running rare goods.
 
Normal boring trade runs nets me 2-3m an hour depending on how concentrated I am.

so sounds like combat Ian starting to be a go to when bored of trading now :D

edit: what ship and setup are you using ?
 

tmtm

Admin
Your trade runs we're better than my trade runs apparently! :)

Until I break down and buy a Vulture I'm hunting with a Viper with C1 beams and C2 multis, chaff and point defense, and upgraded reactor, FSD, etc.

I'm sure I could work something up that hit harder, but the Viper is just comfortable to fly. And tough.
 
I trade in gold and Imperial debt prisoners ...good cash but can get boring going back and forth all the time :) I think I make 2000-2700 pr tone each return trip

add me in game and I can show you some day :) if you like

maybe my ship can get more kills or hour :D got large beams and med multi cannons
 
E

ElektroVodka

Your trade runs we're better than my trade runs apparently! :)

Until I break down and buy a Vulture I'm hunting with a Viper with C1 beams and C2 multis, chaff and point defense, and upgraded reactor, FSD, etc.

I'm sure I could work something up that hit harder, but the Viper is just comfortable to fly. And tough.

I seem to be having issues finding anything better than the current F2 Multicannon and E1 Beams.
Apart from that almost everything is fitted with A3 grade equipment.

I'm in doubt what to do next, trade my Viper for a Vulture or keep the Viper and add the vulture to the collection.

I can see myself switching back to the Viper once i get something bigger because that thing is pretty much a pain for everything out there.
 

tmtm

Admin
I'm torn as well, because most of NPC bounty hunting is watching for pirate/security skirmishes and rushing over to blow things up. And the Viper does that extremely well.
 
E

ElektroVodka

Just like I bzzzzzt vipers :p
What kinda "bzzzzts" did you fit on the Clipper?
And how are they handling?
I've read multiple times that the placement of them makes it less usefull against anything smaller than a Cobra.
 

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