Elite Dangerous: Horizons!

little P

Super Mod
Oh man I had no idea you could call your ship in like that. That's cool. lol'd @ the landing :lol:

What actually is there on planet surfaces at the moment? I mean, what is there to do? Is there any exploration mechanic? How many different things are there on planet surfaces or is it just the same few things re-hashed over and over?
 

Kenadian

Staff member
Site Admin
What actually is there on planet surfaces at the moment? I mean, what is there to do? Is there any exploration mechanic? How many different things are there on planet surfaces or is it just the same few things re-hashed over and over?
This is a tough one to answer because it's all going to depend on your point of view of Elite: Dangerous as a whole.

If one was so inclined, one could argue that much of ED is the same thing rehashed over and over. It's just the manner it's done makes it seem less so if your glass is half full and you buy into the Universe as a whole.

In Horizons, the planets are all barren landscapes so imagine a desert and upsize it to a planetary scale. It's quite likely over your travels you'll run into a planet just like this with the only characteristics being massive impact craters from asteroids.

On the other hand, you may find a planet that appears to be the Grand Canyon on a planetary scale. Massive, endless canyons stretch beyond what the eye can see due to extremely active tectonic activity on the planet.

...and yes as far as I know, all planets have experienced some level of tectonic activity. This is what shapes the landscape, determines mountain ranges, open spaces and canyons (at least from what I've read).

I've read it can take 10 full earth days to traverse a planet by SRV in Horizons and I'd imagine 99.90% of that would be without seeing anything beyond terrain.

If you ask me, this is the way it should be.

Currently there isn't much to see but you have to understand that there really shouldn't be. Not every planet should have wrecks, bandit camps or outposts. I'd wager over half the Horizons traversable Universe is uninhabited so there may be nothing at all to do on those unpopulated worlds.

...or there could be tons to do but you won't know it until you drop in and check it out.

Then there are planets with differing sizes of Outposts, pirate camps, minable fragments, wrecks and points of interest. There are less of these in the Universe but there are a fair amount of them around.

Rest assured, you won't have to make 10 jumps to find something to do. The chances are always good that any occupied space will have a planet with at least an Outpost and missions associated with it.

The planetary missions I've done so far have been exceptionally challenging and I'm embarrassed to say I've yet to complete one. I've come very close but have a habit of shooting the wrong thing and then fighting a turret that looks as if it fell off the Death Star.

So to answer your questions:

  1. Is there lots to do? Yes and No
  2. Is it the same thing over and over? Depends on your POV, no different than core Elite: Dangerous.
  3. Are the planets the same? No, different size, scale, shape, terrain and points of interest.
 
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little P

Super Mod
Thanks Duke, brilliant answer as usual :)

Are you doing any let's plays or streaming of this content any time soon? I'd like to see that.
 

Kenadian

Staff member
Site Admin
Thanks Duke, brilliant answer as usual :)

Are you doing any let's plays or streaming of this content any time soon? I'd like to see that.
Thanks p :icon_redface:

I have close to 10 hours gameplay recorded and a bunch of streamed footage linked in order from recent to oldest:

Dec 7: http://www.twitch.tv/bandofothers/v/28670675
Dec 2: http://www.twitch.tv/bandofothers/b/684938340
http://www.twitch.tv/bandofothers/b/684876821
Dec 1: http://www.twitch.tv/bandofothers/b/684592266
http://www.twitch.tv/bandofothers/b/684538182

Just know I spend most of my time confused so I'm not sure how much is actually worth watching.

I feel sorry for the poor fools who actually sat through these streams lol.
 

Kenadian

Staff member
Site Admin
So I spent a few hours in Horizons last night and all I can say is WOW! It is so nice to be able to take my Python down to the Planet and just cruise around.

The flight characteristics were amazing and even in a low gravity world I could feel the ship and hear the stresses on the hull if I maneuvered too quickly.

Engaging the landing gear even on low gravity planets shoots the trim characteristics all to hell so you have to fight the ship a little to keep it flying straight. I don't know how this transfers to smaller ships but the Python certainly let me know it was there last night, truly awesome!!!

I've been running planetary missions such as linking to comm towers, finding jettisoned escape pods and infiltrating suspected bandit camps to upload surveillance software.

Last night I had to destroy a power generator that powered this major turret system and in doing so unfortunately linked with the wrong panel. As soon as I did the entire camp went hostile, all turrets and drones online and actively lighting me up.

I ran out of range as fast as I could go with shields down and hull at 60%. The terrain made it possible to engage some drones at long distance and destroy then one at a time but others had to be suicide runs.

I finally got the mission done with only 38% hull left and was immediately swarmed by small drones once the generator was destroyed. I ran once again and only managed to escape with 16% hull, shields down.

This whole mission took over 1 hour and was the slowest yet most intense I've experienced to date. I must have destroyed 20 turrets and drones in the process but had to maneuver on each one. It really forced me to take a tactical approach and use cover and concealment and plan my attacks as surprise is simply not possible.

The only complaint I have is that 200,000 credits is simply not enough of a reward for this type of mission and I'd expect Frontier will do something about it in the future.

The other cool thing I noticed is that when you recall your ship, you can recall it 10 times and it will never land in the same spot. I tested this last night and was amazed that each time my ship landed somewhere different than the previous recall.

...awesome!!!

I'm accumulating screens and will post some later.

So far I have to say I'm very impressed with Horizons.
 

little P

Super Mod
Hmm. I was hovering over the "purchase" button earlier and what stopped me earlier was two things

1. Things to do. If it's the same old fetch missions or delivery missions you get from stations I couldn't be more done with that. It sounds like there is more to it than that? I hope? I mean, is there anything to discover if you just land and go roaming around in the buggy?

2. The fact that only a few planet/body types are landable. That is a total immersion breaker for me but I understand that the only thing that will change that is when they update it to allow all planets that could theoretically be landed on available to do so. ANd I know that's coming "soon" TM Is there anything in Galnet or any lore at all that attempts to deal with this issue?

I am really interested in it but just don't want to be disappointed if it isn't all I hope it will be. In Frontier I could land on any planet with a port, I'm looking forward to when we can do that.

Looking forward to the screens Duke.
 

Ninj

Core
I spent last night flying around with Laursen.

We visited Mercury (Check out the large settlement there), Europa (for slidey ice goodness) + Ariel (moon of neptune with some amazing chasms). Absolutely amazing, I learned a lot and it was great to explore with someone else.

Laursen's Cutter makes my Asp look like a babby though.
 

Kenadian

Staff member
Site Admin
Hmm. I was hovering over the "purchase" button earlier and what stopped me earlier was two things

1. Things to do. If it's the same old fetch missions or delivery missions you get from stations I couldn't be more done with that. It sounds like there is more to it than that? I hope? I mean, is there anything to discover if you just land and go roaming around in the buggy?

2. The fact that only a few planet/body types are landable. That is a total immersion breaker for me but I understand that the only thing that will change that is when they update it to allow all planets that could theoretically be landed on available to do so. ANd I know that's coming "soon" TM Is there anything in Galnet or any lore at all that attempts to deal with this issue?

I am really interested in it but just don't want to be disappointed if it isn't all I hope it will be. In Frontier I could land on any planet with a port, I'm looking forward to when we can do that.

Looking forward to the screens Duke.
If you want I can stream it this weekend for a few hours so you can see first hand what there is to do. Just remember that I'm not fully versed on everything there is to do because like E:D, there is a learning curve and that means it will be a while before I have Horizons totally flushed out.

To answer your questions though, I don't think the missions are drastically varied but they don't exactly feel the same to me either. I've done 4 missions total (successfully) and while there is overlap they all felt unique in some regard.

What is really nice is just having a planet surface to do these missions on and oftentimes requiring tactical skill and planning to pull said missions off. I love it when games do this and Horizons seems to be pretty good as far as I'm concerned so far.

I also love that it literally forces you to drive the SRV yet pilot from the Turret. This is a very tricky combination to get used to and has you switching between the 2 positions frequently.

The reason is that control is far easier in the SRV but view and weaponry is better in the Turret.

...and I gotta say its really fun to drive from the Turret, watching your SRV rotate beneath you as you counter rotate to keep lock on the targets.

As for a few bodies being landable, you can land on most planets within a system or so it seems. The few systems I visited last night had more than half the planets being capable of landing/discovering with only a few being inhabited.

As I've stated previously, you can explore and there are wrecks, camps and unknowns to be found but I'd expect the populace of these to be very scattered and hard to find.

This is the way it should be given the vastness of scale of these planets so I deem it a positive.

Planet surfaces, composition, levels of light, gravity, etc., vary. So far I've been on a dozen or so planets between Horizons and Horizons BETA and I've yet to feel any was a copy of the other.
 

little P

Super Mod
Ok. For the last time, I wore a MARIACHI HAT IN ROCKET LEAGUE!!!!!!!! :p lol

Ok Duke, thanks man.

I've been reading a little bit about it today and all the new ships. Man, the Imperial Cutter is my dream ship but daaaaaamn that's expensive! 208M+ just for the base ship... :icon_eek: Wow. I thought saving up for a Type-9 was beyond my reach with the playtime/attention span I have. This Cutter is just insane!

I have no idea how I would ever make that much CR in ELite... ever. Since they nerfed trading where you now get diminishing returns if you do the same route a few times (which is st00pid) it's thrown my road map to a Type-9 completely out of the window, let alone to a Cutter. Well, I've bought it anyway so will be trying it out tonight with a few glasses of poison. I have no idea really what is ahead of me but like you say that's not necessarily a bad thing.
 
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Kenadian

Staff member
Site Admin
Wing up with me and I can help you make money fast.

Right now we're currently making 5,000,000 credits a week in Powerplay and make between 1.25 - 2.75 mil/drop in Hazardous Resource Extraction Sites.

As of yesterday my worth is over 112,000,000 credits and that's with my limited play schedule.

My next goal is to have a net worth of a billion credits.
 

Kenadian

Staff member
Site Admin
I have no idea how I would ever make that much CR in ELite... ever. Since they nerfed trading where you now get diminishing returns if you do the same route a few times (which is st00pid) it's thrown my road map to a Type-9 completely out of the window, let alone to a Type-9. Well, I've bought it anyway so will be trying it out tonight with a few glasses of poison. I have no idea really what is ahead of me but like you say that's not necessarily a bad thing.
If you think about it this is a truly amazing game mechanic and I'm glad to see it in the game.

Essentially, whenever you trade in bulk your influencing the supply and demand of that station. More supply doesn't change the demand but overall the price drops as the commodities resupply requirements aren't as dire.

I do a Gold run to a nearby system to rearm my ship. This run takes minutes and nets 200,000 credits. If I do it enough times I saturate it to the point where my profit is nearly cut in half which again makes sense to me.

I know its a bit annoying to make less for the same amount of work but given the market economy it just makes sense and ads so much immersion (at least for me).
 

Daunt

MLG Pro
Exactly. A realistic (read: non-sombrero wearing) economy will have that supply and demand, and the above is a simplistic way of emulating it. :lol:

Ideally you want to have as little NPC interaction with the market as possible to create a realistic economic model. With that everything needs to have it's own purpose/use. AKA selling items to an NPC is not ideal and doesn't create a realistic market.

EVE: Online has the best, deepest and most realstic in-game economy I've ever seen. The developer actually employs a full-time economist to monitor it. Everything has a use to a player, be it mined minerals, moon materials, and thus a value. All buy orders are powered by actual players and thus player driven. Prices go up and with more demand, say a certain ship becomes very pivotal, so does the price of the ship, all the components it is made with, and so forth.

There have been real occurrences of some monopolistic players buying up the entire supply of certain things, fuel or ammo, etc and thus being able to determine their own price.
 
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little P

Super Mod
I see your points, but there are such things as regular trade routes between countries or states etc. the mechanic that is there at the moment feels fake or forced to me. Sure, make the profits differ by all means but both ways. Not just down. Don't just force it down every time you make a run. I would be totally fine with varying profits, that's exactly how trade works here on Earth, but not just "let's take away <insert value here> CR every time a player makes a run". Supply and demand goes both ways... Do you see what I mean?
 

little P

Super Mod
Wing up with me and I can help you make money fast.

Right now we're currently making 5,000,000 credits a week in Powerplay and make between 1.25 - 2.75 mil/drop in Hazardous Resource Extraction Sites.

As of yesterday my worth is over 112,000,000 credits and that's with my limited play schedule.

My next goal is to have a net worth of a billion credits.
Yes please, I would love to do that. IF (and it seems a big if if the last couple of times are anything to go by) we can see each other in the same instance!

EDIT: I'm just watching the pilot training videos and... I have some learning to do :eek:

Are you on tonight?
 
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Kenadian

Staff member
Site Admin
Yes please, I would love to do that. IF (and it seems a big if if the last couple of times are anything to go by) we can see each other in the same instance!

EDIT: I'm just watching the pilot training videos and... I have some learning to do :eek:

Are you on tonight?
Yup, Zac and I nearly always run Elite: Dangerous WING Thursdays.
 

Kenadian

Staff member
Site Admin
I see your points, but there are such things as regular trade routes between countries or states etc. the mechanic that is there at the moment feels fake or forced to me. Sure, make the profits differ by all means but both ways. Not just down. Don't just force it down every time you make a run. I would be totally fine with varying profits, that's exactly how trade works here on Earth, but not just "let's take away <insert value here> CR every time a player makes a run". Supply and demand goes both ways... Do you see what I mean?
I totally understand that but if you actually check the map you'll see that this trading assumes that trade between systems is a constant. Even when you check supply and demand there is a way to check to see the systems they Import and Export to/from.

What's happening in your case is you're carrying enough cargo to greatly influence this traditional trade agreement so much so that it shifts the requirements between supply and demand.

You don't notice this in smaller ships but when you can carry 200 tonnes of cargo, 3 or 4 shipments is a lot. This was one of the reasons for picking up a Python in that I can carry close to 200 tonnes of cargo and still hold my own against virtually any ship in the game.

The only 2 ships in the game right now that cause me any concern are fully outfitted Anacondas and Vultures.
 
E

ElektroVodka

P, if you make sure you start a session and let Duke join on you it's most likely going to work.
Also meeting up at a station usually makes the players sync up.

However when you're trying to join a session with a couple of US/Moositania based clients already in it it's almost next to impossible to get in the same session.
 

Kenadian

Staff member
Site Admin
Actually I've noticed Zac's pretty good at getting us all connected as well.

I'm sure we'll figure something 00t.

I do wish both you doucheez had Horizons though because then we'd be able to kill some of the new ships.
 

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