Elite: Dangerous Power Play

Daunt

MLG Pro
Out of curiosity, do you think you will need an even higher rank to be able to purchase the courier? I'm not sure of Empire ranks, but isn't Baron pretty high? I can't imagine you'd need a higher rank to buy the courier than the clipper.
 
E

ElektroVodka

No, the courier will be available around the "master" rank.
It's rumoured to be the imp equivalent of the Vulture in price and role.

But that's just based on a statement from the devs so i'd take it with a grain of salt :p
 
No, the courier will be available around the "master" rank.
It's rumoured to be the imp equivalent of the Vulture in price and role.

But that's just based on a statement from the devs so i'd take it with a grain of salt :p

Yep Michael Brooks thought it would be master.

from the picture I have seen the courier will be a lot smaller then the clipper so yeah seems like vulture size maybe.
as far as I can figure out from the 3d software picture they showed it will have 4 hardopoints (if those square things are indead that)

I am hoping for a small nimble and fast runabout I can use like I did cobra, for outpost missions and such

its a must have if only for it's looks( I do hope it's as amazing as the Clipper)
 
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The picture I was talking about

and a recent quote from David Braben


Originally Posted by Greugreu
Hello M. Braben.
Thanks for the awesome game. I'm realy exited to Powerplay, and the global future of Elite.

Can you give us precision on the incoming Imperial Courier, will it be a pure Fighter ? Or Multi-role like the Cobra ?

And more personal question,

What are your opinion on Imperial Slavery ? Can a power decide to make it Illegal and have others deep changing decisions like that ?



Thanks!

The Imperial Courier is a shiny fast multi-role ship. Of course you can use it as a fighter, but it is not a specialist.

Imperial slavery is not unlike signing up to the army. You do what they say for a fixed period of time - and how acceptable this is, is very much the equivalent of the particular army you sign up to.

And yes, Powers can change what is illegal. I think Aisling Duval is trying to do this right now.
 

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little P

Super Mod
I finally got my Game Capture HD to work last night as it's not been recording audio and I'm impressed so far with the results. I can now fluidly record Elite: Dangerous Gameplay without any performance drop so look for some YouTube Vids on the Horizon :)
looking forward to seeing this buds
 

Kenadian

Staff member
Site Admin
If you consider colliding with an asteroid a Planetary Landing then yes they are confirmed :icon_redface:
 

tmtm

Admin
More Power Play features: butts in seats BUTTS IN SEATS

Hi everyone,
As you can imagine it’s another busy week here. We had the Mac release and are preparing for next week’s Powerplay beta.
With the Mac release we’re excited that the first of the new platforms has joined PC on our store and on Steam as well. The Mac development has aided the PC development as well with some of the optimisations working across both platforms. These changes will be included in the Powerplay update and will benefit lower spec machines in particular, but changes like the new shader caching can benefit high end machines as well. Mac development will now focus on keeping it in step with the PC release as well as continuing to look at specific issues as they arise.
The bulk of the team are pushing forward with next week’s Powerplay beta and as I’ve mentioned before the update is huge and while the new Powerplay feature is the headline component there are a host of other changes and additions as well. One significant change will be how turrets work in game:
Control: To help give players more control over when their turrets are firing, they now interact with fire groups. Turrets not in the currently active fire group will not track targets or attack (it doesn’t matter if they’re set to primary or secondary bindings). In addition, the Target Only mode is changing:

  • When set to Target Only, turrets in the active fire group will track the target as before, but will not fire.
  • Target Only weapons can be manually fired. When the player attempts to fire the weapon while it is tracking, the gun will start firing and will ‘latch’ on until you lose sensor contact with that target, switch fire groups or otherwise disable the weapon. Moving out of range or fire arc does not break the latch.
This means Target Only mode can now be used to initiate fights and attack illegal targets, but the pilot bears all responsibility for any crimes!
Turrets set to Fire At Will are no longer able to accidentally commit assault crimes. They will check if their target is legal before firing (or that it’s someone you’ve already assaulted) and do not fire at a target that would be a new crime, any ships hit accidentally by stray shots will not punish you for the hit.
There are some other improvements to how turrets react to targets moving and what causes them to wobble or lag behind. We think the changes will give a more interesting experience and allow turrets to be more accurate at range but possible to outmanoeuvre in a close fight. It should also add more variation between turrets, where smaller turrets are better able to track and hit fast moving ships.
We’ve also been reviewing the feedback from the addition of the reckless flying crime inside starport no fire zones. We are looking at changing this from the current implementation in the following ways:

  • If the collision is shield damage only then no crime is committed.
  • If hull damaged is caused then it is a fine.
  • If a ship is destroyed then it is a bounty offence.
This change isn’t confirmed for the Powerplay update yet.
Another addition is pilots to the cockpit, so when you look at another ship you’ll see a pilot in the flight chair.
Looking beyond Powerplay and for localisation we are keen to expand the game into many new languages and want to do so in such a way that the translation is of good quality and fits that of the game and its fiction. So we will shortly be trialling working with the community to create game translations with the addition of Spanish language support. If that trial is successful then we’ll be looking at using the method to include more languages in the future. You can see the announcement for the trial here:
https://forums.frontier.co.uk/showthread.php?t=144954&p=2230959#post2230959
Thanks
Michael
 

little P

Super Mod
Finally they put pilots in the cockpits! ANd those other changes sound nice too. I took a long break from Elite, but I'm going to get back into it with the powerplay update I think.
 

Kenadian

Staff member
Site Admin
I've only been away from Elite while I await delivery on my TrackIR. I've been completely hooked on the game for a while now and have committed to exploring the Galaxy.

I do like the sound of Turrets now not drawing a crime for friendly fire, great change! I usually milk RES' until such time as I make enemies of a few factions so I'm completely defenseless if running from multiple hostile (and not engaged) wings.

Maybe it will make the Cobras think twice about hunting me down because two of those on your tail with shields down is freakier than h.
 

Kenadian

Staff member
Site Admin
iRacing but I'm told the car is supposed to stay on the ground.

Haven't figured out how to make that happen yet though :icon_redface:
 

little P

Super Mod
iRacing but I'm told the car is supposed to stay on the ground.

Haven't figured out how to make that happen yet though :icon_redface:
lmao and you keep forgetting to request docking permission from the car in front?
 

Kenadian

Staff member
Site Admin
What are you flying around in these days dooky?
A B+ level Asp Explorer. I have a few upgrades left but not too much, most everything is B or higher.

I also have the ability to Interdict as well as detail scan planets so it gives me a lot of options to mix things up a bit.
 

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