Falcon BMS Setup: How to

Daunt

MLG Pro
Alright I'm making this pretty simple guide to help anyone who is interested in Falcon BMS (questions? see: http://bandofothersgaming.com/forum/showthread.php/2275-What-is-Falcon-BMS )It may seem daunting to put together but once set up you're good... Considering it's built upon a game that is now approaching twenty years old, the UI is still very good, but it has its weaknesses.


Installation & Initial Setup
This is pretty simple. The only tricky part is that, while not ACTUALLY used, you need to get ahold of the .exe for the original Falcon game. Falcon BMS and its updates do not use this, they merely check to see you have a copy of the game only upon initial install. If you need help acquiring this, contact me or Quick. We can get you hooked up.

Anyway, for BMS , head over to BMS forums and register:
http://www.bmsforum.org/ Once there and registered, use their annoucements area to get ahold of any files you may need. The main one you need is here: http://www.bmsforum.org/forum/showthread.php?23313-Falcon-BMS-4-33

Installation instructions can be found in this manual: http://www.ravico.com/ST/BMS_433/Docs/BMS-Manual.pdf (see section 3)

Once you get it installed, (pay attention to where you install it, as this makes things easier if you keep it where it says to, which I believe is the base C/ folder.) run it and verify in the in-game menu that the version is correct at the bottom right.

Key Bindings Set Up
This is incredibly important. Once in-game, making sure to go through your setup menu to map key bindings will save you a ton of time in the future. Its unfortunate that you cannot set these while in-sim, so having one thing wrong may render a current flight useless. The laundry list of buttons is extremely long, and very tough to find specific buttons if you are just going through, but I have compiled a list, for even newbies to go by that they can reference and know they'll need this button, even if they don't know what it is yet.

First, decide what works for you as far as view goes. Do you want to use the HAT switch to look around, mouse, or something else? Second, start mapping everything you can that is important to your HOTAS stick and throttle. The obvious ones being: gun, pickle (fire missile/drop bomb), A-A mode (and possibly A-A hardpoint cycle) A-G Mode, Nav Mode, run countermeasures program (this drops flares and chaff), air brake, radar curser (if you're not using the HAT switch to look) TMS Up and TMS Down.

DefaultMappingWhat it does
Arrow KeysRadar CurserSlews around the radar curser to lock targets
Ctrl + Up ArrowTMS UpLocks Target
Ctrl + DownTMS DownUnlocks Target
Ctrl + Alt + DownDMS DownSwitches Sensor of interest
Shift + /NWSToggles Nosewheel Steering
KWheel BrakesApplies wheel brakes
DDogfight OverrideOverride into Dogfight Mode
CCancel OverrideCancels override
Ctrl+JStores JettisonJettisons all weaponry in emergency
Cat I/IIISwitches mode to allow for more maneuverability
SpacebarPickleReleases weapons
/GunFires cannon
TTower RadioContacts the tower (make sure comm freq is correct)
QAWACS RadioContacts AWACS
UUncageUncages heatseeker missiles
GLanding GearToggles Landing Gear Deployment
EnterCycle A-A HardpointsCycles wing hardpoints (Allows you to cycle between weapons)
BackspaceCycle A-GCycles wing hardpoints (Allows you to cycle between weapons)
Shift + BAir BrakesToggles Air Brake Flaps
--Drop Chaff/FlareDrops single countermeasure (you should try to use countermeasures programs)
ZLast STPCycles to previous Steerpoint
XNext STPCycles to next Steerpoint
AAutopilotAutopilot (How autopilot is configured depends on your settings)
33D Cockpit (View)Switches to normal 3D Cockpit view
4Padlock(Depends on padlock settings) Locks enemy object to center of screen so as not to require manual looking
9 [Num Pad]Look ForwardWhile held, allows you to temporarily look forward. Releasing will bring you back immediately to padlocked target
DeleteComm Switch leftData-link host (after comms is switched to continious)
Page DownComm Switch Right

Data Cartridge
There are a few other things to set up, mainly regarding the data cartridge. It is tough to explain what it is without knowing more to the game... but basically in real life, pilots use data cartridges somewhat like a USB. They us the DC to plot out the flight plan, threats, and things like that. There are also really important comms info, MFD (multifunction display) defaults and countermeasures programs. The former, dealing with flight plan and threats, is done automatically. When you load a mission up (but don't hit takeoff yet) you'll see the map, with your flight path, any threat circles, and other info. This is what is loaded into the DC. You can screw with it as needed and it will be reflected later in your HSD (pretty much your map on your MFD).

The other part of the list is something you'd setup once and not worry about again. comms you don't really need to mess with except to set a default, and make sure your default is set to tower. I'd do a number in the teens to be safe. Otherwise you're going to load into the game with no default comms and not set to tower, so you'd have to manually find what the tower's freq is.

MFD defaults are what displays on the MFD and the MFD easy switch buttons. The F-16 has two MFDs, and in each mode you can have the MFDs display a certain mode, while also displaying important types for that particular mode. For example, in A-A mode, you don't need to show a bomb-related mode, but it is helpful to have the FCR (fire control radar) display always first, and have the option to switch to stores management page.

Last, the countermeasures section are just the individual programs that run when you click the run countermeasures program. Instead of deploying one chaff or flare at a time, you'd hit this and it deploys what you programmed it to... so maybe your program deploys 3 flares per second for 5 seconds, and a couple chaff. Or 1 chaff and 1 flare per second.



I think this is a good starter's guide. Look for more upcoming guides and additions to this post, as this is definitely not exhaustive. Remember to check Krause's tutorials for help, as this is a great reference.
 
Last edited:
E

ElektroVodka

That definetly should help others to get started pretty quickly.

After restarting patch 7 seems to be working without issues for me so if you don't have any issues, and a restart fixes it for Jeff then i'd say fully update to u7.

I think Krause has an open dropbox with everything you need to get the Falcon roaring.
This includes the original falcon exe.

I'll look it up and get it posted.
 

Daunt

MLG Pro
Ah he does? Thanks. Most of his stuff on the forums and on youtube are incredible. If you don't know where to start exactly, I'd say watch his cockpit orientation video. It is really long, and a lot of what Krause says is usually long-winded, but he certainly knows his stuff and it is useful. Here's the cockpit orientation video, along with basic navigation: [video=youtube;RWPEGNZB09Y]https://www.youtube.com/watch?v=RWPEGNZB09Y&index=13&list=PL3E09AA94FF0EACEC[/video]

Krause Tutorial Playlist: https://www.youtube.com/playlist?list=PL3E09AA94FF0EACEC

He also has a controls and DC video. Aside from that, I'd say watch one video that interests you, whether the bomb delivery video, or taxi and takeoff. Then try a TE (tactical engagement) for that to try it out yourself.
 

Daunt

MLG Pro
Just a bump. Also note that I believe only the host needs to open the proper ports, it is probably best to do it anyway just in case. The documentation states it as if everyone should have these open.

BMS needs UDP ports 2934 and 2935 to be opened.
 

Daunt

MLG Pro
I've made a few updates to show for the new 4.33 version. A few buttons changed, and I've added a few more to help others. Included: data link host shortcut change, steerpoint changes, autopilot button added.

Padlocking
Extremely useful when you don't have TrackIR, padlocking locks the target you are looking at (assuming you have the padlock setting set to realistic) to the center of your screen. You view will now automatically pan to keep the target centered. The target can be anything from air targets (missiles, jets, etc) to ground targets. You can use 4 with no preference, or Shift+4 for A-A preference, and Alt+4 to prefer ground target padlocks.

While in this view, you can use Shift +[NUM PAD] 9 to look forward or Shift + [NUM PAD] 3 to look backward. Holding this allows you to get a bearing on where you are, and releasing it brings you back to your viewing your padlocked target.
 
E

ElektroVodka

I've made a few updates to show for the new 4.33 version. A few buttons changed, and I've added a few more to help others. Included: data link host shortcut change, steerpoint changes, autopilot button added.

Padlocking
Extremely useful when you don't have TrackIR, padlocking locks the target you are looking at (assuming you have the padlock setting set to realistic) to the center of your screen. You view will now automatically pan to keep the target centered. The target can be anything from air targets (missiles, jets, etc) to ground targets. You can use 4 with no preference, or Shift+4 for A-A preference, and Alt+4 to prefer ground target padlocks.

While in this view, you can use Shift +[NUM PAD] 9 to look forward or Shift + [NUM PAD] 3 to look backward. Holding this allows you to get a bearing on where you are, and releasing it brings you back to your viewing your padlocked target.
The hud in the Falcon can be set with the "symbology" knob on the left hand side panel just next to your knee.
LClick this button a couple of times until you see the hud being projected on your helmet visor.

This way, the need for looking away from your target when padlocked is pretty much eliminated.
 

Daunt

MLG Pro
You're referring to HMCS (helmet mounted cueing system) Good to state that as well. There's a shortcut for that, I'm sure, but the knob is pretty easy to find. Very useful to know indeed thanks for putting that there.

I'm sure there's more yet to discuss. Maybe I'll do a write up of different weapon delivery types and/or munition differences (for my own benefit as much as anyone elses) soon as I get back in the swing.
 
E

ElektroVodka

Aim-hurts when hit
Sam-hurts even more when hit.
JDAM-Doesn't hurt, kills instantly

Like that? :p
 

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