Formula Renault coming to iRacing

Daunt

MLG Pro
Announced today:
iRacing.com, the world’s premier online racing game, today announced a formal agreement with Renault to add two new single seat race cars, the Formula Renault 2.0 and the Formula Renault 3.5. These cars join the more than 40 vehicles already available on iRacing and will be integrated into the open wheel ladder system on iRacing that includes: the Skip Barber Formula 2000, Pro Mazda, Dallara DW12 Indycar, Williams FW31 and soon to be released McLaren–Honda MP4-30.
To celebrate this announcement iRacing is offering a special discount for new members – get 3-months for just $5 (a $30 value). Use promo code PR-RENAULT when you create your new account atwww.iracing.com/membership.
The Formula Renault 2.0 and 3.5 cars have long been a part of young drivers’ resumes. Just as in the real world, in iRacing these new cars will be the logical stepping stone for aspiring sim racers around the world. Past champions in Formula Renaults include a distinguished list of drivers; many who have progressed to the top rung of open wheel racing. Drivers like Lewis Hamilton, Felipe Massa, Kimi Raikkonen, Carlos Sainz Jr. and Scott Speed all earned championships in Formula Renault 2.0 or Formula Renault 3.5 early in their careers before making the move to Formula 1.
“It is great to partner with Renault to bring both the Formula Renault 2.0 and 3.5 to iRacing,” said Steve Myers, Executive Vice-President and Executive Producer at iRacing.com. “We have been looking to round out the open wheel racing options on iRacing for some time now and these two cars fit the bill perfectly. Just like in the real world you will see iRacers progress through these series on their way to the top series in the sim racing world – the iRacing World Championship Grand Prix Series where drivers compete for more the $10,000 in cash and prizes.”
iRacing has already begun the process to add the Formula Renault 2.0 to its racing service. CAD data has been collected and design work is underway. The nearly 60,000 iRacers around the world will see the both cars added to iRacing in the coming months.
 

Daunt

MLG Pro
If there was one thing I'd really like to see, is a sort of more strict progression over the current licensing system. This is kinda a stepping stone that could work towards that, but I doubt it is something they'll do.

I'd love to see more rigid progression through the 4 different racing types (Road- closed wheel, Road- Open Wheel, and Oval-Closed Wheel, and Oval-Open Wheel)

So it makes you progress and earn higher licenses. Currently you can skip around... as an A road driver, I could drive the F1. Not sure how much sense that really makes, as I've never even touched an open wheel in iRacing yet.
 

Jerad

TS3 SA
If there was one thing I'd really like to see, is a sort of more strict progression over the current licensing system. This is kinda a stepping stone that could work towards that, but I doubt it is something they'll do.

I'd love to see more rigid progression through the 4 different racing types (Road- closed wheel, Road- Open Wheel, and Oval-Closed Wheel, and Oval-Open Wheel)

So it makes you progress and earn higher licenses. Currently you can skip around... as an A road driver, I could drive the F1. Not sure how much sense that really makes, as I've never even touched an open wheel in iRacing yet.
I agree, we would probably see better driving in the higher classes if the MPR was class based instead of licence based. But I think if they fragmented it too much participation would favor certain series too much.
 

Daunt

MLG Pro
Agreed. That is the other can of worms. You don't want certain series participation to suffer, but at the same time, if I were an above average driver, I'd expect higher class races to have cleaner, better driving, and conversely expect less at rookie level classes.
Here, with GT3 (B series) you really don't get what you'd expect from a higher licensced series. Really your racing is dictated on the splits, by extension, your own iRating.
 
I guess they don't really have a choice. As opposed to games of 10-20 years ago, now it's more of a case of "why should I not have access to all content when I buy the full game".

I think progression in games still exist but many companies are caving in to impatient people that want to choose what they want to do in a game and not follow a path of progression to "earn" those things. Otherwise they get bored.

I agree with you guys, I'd much rather see a progression path, where you'd have to prove you can drive a car safely and fast enough within reason before being allowed to get in the next (faster/trickier) car.
 

Kenadian

Staff member
Site Admin
You can't lock a progression path like that in iRacing. You can get all these cars (and more) instantly available in most titles for under $60.

Nobody wants to pay 10x that and have to grind to drive the cars they want.

Most sims have the same issue in that they require a lot of work to get the most out of the product as intended by the Dev.

The problem with iRacing is it's a subscription service. They walk a fine line between expecting people to keep them in business while at the same time telling them they have to wait to drive their favorite cars/tracks/series.

Personally I'd love to see the license/series progression become easier to attain yet harder to maintain.
 

Peeble

Core
As much as I love grinding/progression, I don't think iRacing is a good candidate for it due to it's multiplayer nature. The current system gives *some* progression while still keeping content open.

It seems like every few weeks iRacing is announcing some big new deal, it's an exciting time to be on the service. Now they just need to finish Long Beach :icon_cheesygrin:
 

Daunt

MLG Pro
I think safety rating and driving overall would benefit from more stringent enforcement. It seems you can cancel a very shitty DQ race with just a few "slow down races" or even worse, TTs.

I think it would also be better to lose the ability to fast track if you recently got demoted. So if a driver were to drop from B to C mid-season, they'd be ineligible to drive any further races in that license.
 

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