Grouping in GW2

I found this on another site and it explains things very well concering grouping. Thought it would be usefull. Thanx SteeJanz


  • You can't run a holy trinity dungeon with 5 DPS so don't expect to be able to run a soft trinity dungeon with 5 dps.
  • Bring support oriented skills and traits that help your team. If your utility bar is full of damage skills that only help you, cross your fingers that the other 4 people brought skills to cover your weakness.
  • This goes with #2, remember your a tank, healper ,and dps. Weapon swapping can switch your role instantly when the situation calls for it.
  • You can change you skills and weapons during the dungeon. If you went through the whold dungeon and never adjusted your skills or build, that's a shame because you could have been much more affective. There are times when the group should be DPS heavy or condition removal heavy, etc....
  • Try to learn the bosses. Bosses aggro for different reasons, learning them will help you understand what you should do. Sometimes, you have aggro so it's your job to avoid the boss, yes that's right, run away. Move to avoid the heavy damage that they do, it's your turn to control the boss and your main focus should be that and not dps. I know you didnt ask for it but it's ok you can do it. Knowing the boss and what they will do, makes the fight much less hectic. Pulling the boss to a good spot can help make a fight managable. You know that same stuff you did in the holy trinity dungeons, they work in soft trinity dungeons as well.
  • Don't let people get defeated. It takes less then half the time to get a downed player up from a downed state then it does to get them up from a defeated state. In hard fights you will not be able to get a defeated player up. If someone goes down get them back up before they are defeated. It happens in a fight, get used to it. People keep making the charge that some fights are a rez zerg. If you notice most the time, it's because one or two people seem to not get defeated while the rest keep going down. If you keep running back and the fight is still going because some other guy keeps the fight going, you should be wondering what that guy is doing and what you are not.
  • Use a tank. Treating the dungeon like a holy trinity run helps alot. Having one person that can mitigate some damage early should be your tank. Their role may change a few seconds into the fight but having some one running point and pulling and starting the fights help the team be more organized. And you don't get 4 different people opening the pods in TA. This also helps establish a rule that is followed in the holy trinity runs that I don't see people doing in the soft trinity runs. When everyone runs point in the a holy trinity based dungeon you get the same chaos.
  • Gear matters. Sorry but it does and I know that you got to level 35 so your ready to run AC explorable mode, but I can guarantee that your party will appreciate the fact that you upgraded your level 22 armor to 35 armor before you started the dungeon. Also, if your gear is spec'ed for power and crit's, your support skills will be less effective. If your going support, spec that way. Once again, the rules of the Holy trinity says that a healer doesn't heal wearing tank gear. One maybe two people can be spec'ed for DPS, the rest need to be spec'ed for support. Well that is if you don't want to die alot. Think of it this way, do we want to die more or less, then spec for your answer.
  • Use your skills wisely. I am an engineer and I use the elixir gun because it provides alot of group support. During condition damage heavy fights I used to throw down my super elixir so that everyone could stand in the circle so that their attacks could removed conditions. However, it's hard for the others in the party to notice in the fight because they have to pay attention to other things. So now I throw it down on the boss so that others just get the benefit without having to stand any place special. The combo happens because they attack through it not in it.
  • Don't stand in stuff.
 

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