I believe we've laid a solid foundation within our iRacing Practice Pals program however issues remain that hinder widespread viability such as:
We'll also break the program down into sub-sections which should allow us to embrace changes more quickly than before. In order to do so we'll need some level of Driver Classification which I'll outline below.
Practice Pals Speed: These are the Drivers whom are looking to get faster. The emphasis here is how to gain those precious tenths without turning into a hazard.
Practice Pals Endurance: The Endurance Program is meant solely for those looking to run longer stints. These people need to be respected as they've a lot more invested than any other Practice Pal on the road so look out for them.
Practice Pals Racecraft: These are the guys who aren't comfortable in traffic and there are a lot of them.
...
The above are simply proposals but one of the glaring issues previously was no clear distinction between Drivers which led to frustration. Think of it, if you're there for the longer run only to get wiped out by a Turn 0 Hero who constantly laughs it off, it can get frustrating over time.
Frustration is the most highly contagious issue we face and it affects ingame comms rendering a Stream uncomfortable to watch.
...and boring if you add in all the Pit time.
The overview remains the same and that is close proximity practice however this time around we'll make sure the focus is on clean.
In previous sessions, many Drivers thought it was fun to simply kill one another, and it is fun to be honest but it makes for bad TV.
It's important that all Drivers know that Practice Pals is a door into our League and if we drive like n00bs then the only Drivers we'll attract are n00bs.
If we can't clean it up with this new way of thinking we'll be forced to implement a penalty system for avoidable wrecking.
Thoughts?
- Practice Pals often was chaos in Turn 1
- Pit Parties were poorly implemented and non structured which oftentimes led to spending more time in Pits than on track
- Drivers waiting in Pits oftentimes delegated the programs pace
- Practice Pals was completely unusable for longer stints
- New Drivers often confused about where and when to Pit out
We'll also break the program down into sub-sections which should allow us to embrace changes more quickly than before. In order to do so we'll need some level of Driver Classification which I'll outline below.
Practice Pals Speed: These are the Drivers whom are looking to get faster. The emphasis here is how to gain those precious tenths without turning into a hazard.
Practice Pals Endurance: The Endurance Program is meant solely for those looking to run longer stints. These people need to be respected as they've a lot more invested than any other Practice Pal on the road so look out for them.
Practice Pals Racecraft: These are the guys who aren't comfortable in traffic and there are a lot of them.
...
The above are simply proposals but one of the glaring issues previously was no clear distinction between Drivers which led to frustration. Think of it, if you're there for the longer run only to get wiped out by a Turn 0 Hero who constantly laughs it off, it can get frustrating over time.
Frustration is the most highly contagious issue we face and it affects ingame comms rendering a Stream uncomfortable to watch.
...and boring if you add in all the Pit time.
The overview remains the same and that is close proximity practice however this time around we'll make sure the focus is on clean.
In previous sessions, many Drivers thought it was fun to simply kill one another, and it is fun to be honest but it makes for bad TV.
It's important that all Drivers know that Practice Pals is a door into our League and if we drive like n00bs then the only Drivers we'll attract are n00bs.
If we can't clean it up with this new way of thinking we'll be forced to implement a penalty system for avoidable wrecking.
Thoughts?