Ain't this a blast from the past?!
So, it's good to see you folks again, many of whom I know, some of whom were at WOLF after my time there.
I came to WOLF around...2001? 2002? Right around BF1942's release. I loved the place because it was one of the few actively adminned servers out there. This was a welcome respite from the anarchy you found on the EA servers.
Eventually, I got involved in adminning, specifically for FH and later Red Orchestra (which, sadly, never REALLY took off at WOLF). From my perspective, a big part of what ultimately doomed WOLF was....BF2.
When I was there, WOLF really had become populated by folks who loved BF1942 and later transferred -- almost en masse -- to FH (I think 0.7 or 0.8). Both games had their flaws (which I'll get to in a sec), but the community was basically united around this one game.
When BF2 came out, there was a real desire to switch over the whole community....except that didn't happen. The game required too much by way of system resources for a number of us (it was unplayable for me on the 64 player server), and there was that whole push to actively admin all the, like, 7 or 8 servers we were running to try to build the community. To me, that was the start of the downhill slope. It took a while, but I saw the community really first split with BF2.
Meanwhile, many folks went back to FH, but many of the rules that had been perfectly sensible and easy to manage in BF1942 required a LOT of tweaking for FH. Anyone remember the stuff about uncapturable flags in that mode where you had to attack certain flags in a certain order before another one would become capturable? Jeez what a pain that was to admin... FH in its attempts to innovate really introduced a LOT of headaches due to map design. Maps were frequently pretty one-sided, which made them a drag to play. I remember always wanting to just skip to the next map once we'd hit the inevitable "Fish in a barrel" situation where it was just a question of running out the tickets. That's why I loved Breakthrough so much as a map -- it was one of the best balanced ones out there.
There were other adminning issues, as I recall, as well. Our rules on profanity were alternatingly rigid and lax. At this point, looking back, I think they were kinda goofy and it really should've been a question of whether someone was being rude to someone else. Just saying "Shit, sorry" when you shot someone could get you warned, though. I also recall some big controversy about some player whom we'd given, like, 27 billion "second chances" to, and he kept screwing around. Don't remember the guy's name, though, or the specifics. We'd ban other people, but for this guy we needed, like, a special dispensation from the Pope to get rid of him. :lol:
Anyway, after a while I just grew tired of FH and switched over to RO, but even that grew stale and it was hard to keep the server populated. After that, I vaguely remember trying out Soldner, the game sucking, and having an AWFUL evening playing on the site of some guys we were trying to partner with, resulting in one of them coming on our forums and getting into a pissing contest with me about...something. Probably that his guys kept basically baseraping the other side all night, which made for a rather boring experience.
I still retain the attitudes that brought me to WOLF in the first place. Gaming should be fun and casual, not about "dominance." Folks should be friendly towards each other (some ribbing aside). Maps/gamemodes should be balanced so that both sides have a fair shot the whole way through, rather than being prone to boxing one team in and creating the "fish in a barrel" situation. Pub-friendly rather than designed for competition play. All that, I found at WOLF and took with me after I basically just stopped posting.
But if you ask me, the really key issue that made WOLF's days numbered wasn't the behind the scenes stuff (although that didn't help). It was that the community itself couldn't unite around a single game. I wonder, sometimes, if that'll ever happen again -- where a single game brings in EVERYONE from a gaming community. There's so many games now, with so many different flavors that it just doesn't seem possible to find one that appeals so broadly as BF1942 did. But for that time, back in the early 2000s....WOLF was where it was at.
Glad to see the spirit lives on today. Give a yell if you folks want to game together some time. Many of you I'm friends with on Origin, and some on Steam, but I've been playing BF3 a lot less (AK was disappointing to me). I'm up for other stuff, though. Maybe even some BF1942 some night (just not RTR or SW).