Exactly how Shilka explained it. At the moment the game is really early-alpha and there's too many griefing options that are not punished and also not punish-able for the moment. We can't even kick a griefer from the server at the moment without going to extends like blocking his IP on the box itself and even that is not a good solution since we know how easy it is to get a new IP address.Why exactly is the server passworded?
I picked up the game and have been doing some heavy reading about the game.We wanted to have some time to first calmly check out the game, and especially have time to figure out how the game actually works as there is very little info about this, and wiki's are still very incomplete an faulty, without anyone hacking at our backs and stealing our stuff, as land claiming is not implemented, and object claiming is either very limited and for some items not existent. Currently anyone can access your stuff and supplies without getting negative alignment, which is not how it should work eventually. Gates in walls can still be opened by anyone etc. The GM stuff hasn't been properly implemented either, but it should be soon. Just a bit too many griefing options open at the moment. Currently nothing keeps you from walking into another groups village and build a load of fences in the middle of it that can not be removed. Especially once the GM can add/remove objects and the likes, I see little reason to keep the server passworded then.
Plan is to open up the server later once we get a grasp of how things work and after the initial hotfixes and patches. There's around 8 people we've got playing on the server now, a couple from outside of fragtard already too.
I'm going to play on other servers.
Frankly I've no interest in playing around in a little Fragtard server that is effectively nothing more than a private playground.
I'll play at Fragtard when it's open to the public.
So I suppose we can get working on unpasswording the server now, but I guess that's up to produx as he's running the server, and he's not online atm. Also the exact server settings prob need some discussion. Personally I'd prefer a char wipe too so all can get started on equal footing as well, but again, in the end that's up to Produx.We have removed the shackles from your creativity! You can now officially use GM mode in Your Own worlds. List of GM Mode commands and an interactive items DB can be found on our site: https://lifeisfeudal.com/billing/gmcommands.php
Warning! GM commands are designed to override normal gameplay flow and may cause different issues in your world! Use them with caution and at your own risk!
Patch notes (ver. 0.2.0.0):
- Fully implemented GM mode
- You can observe players in your world via Esc -> Players menu. GMs can kick and ban players via that menu
- Fixed Drying rack. For real. If it is still not working one of our team members will be fed to Boris http://www.youtube.com/watch?v=aO4m-bZ6NcY
- Fixed a bug where you could start yielding even when in a knockdown or dead state. No more zombies! Realistic medieval FTW!
- Dung is now properly consumed from your inventory while using it as a fertilizer
- Reworked all herbalism ingredients to be easier to spot in your inventory
- Added a few missing items and objects icons
- Fixed/added Light Scale gauntlets/greaves crafting recipes
- Fixed a few server and client side crashes
- Added some more debug info to locate most notorious server and client crashes
That's not up to me only, it's up to everybody who is playing. I've just updated the server and was about to test the GM commands to see what all is possible and not.Yep, GM mode patch just got released;
So I suppose we can get working on unpasswording the server now, but I guess that's up to produx as he's running the server, and he's not online atm. Also the exact server settings prob need some discussion. Personally I'd prefer a char wipe too so all can get started on equal footing as well, but again, in the end that's up to Produx.