What I meant by the actual playing being boring was the interface itself. It all felt very hands-off. I was looking for something different. I was in the safe zones and it was boring. Killing rats for no real purpose and just flying around aimlessly on my own. It all felt very isolated and unconnected (this was also before you had human avatars and could walk around on stations, so you basically were a picture and your ship).
I decided to take a few runs through low and null sec zones, making a shipping run in my newbie ship, and got podded. Given that I wasn't really having a ton of fun in the actual nuts-and-bolts playing of the game, I decided it wasn't worth my money.
I've played other MMOs since then and one before. Started with Star Wars Galaxies, tried the free trial of WoW and played for a few years in City of Heroes/Villains. COH/V I liked the best, but that got stale too, since it was basically a theme park. MMOs seem to essentially be one of two extremes: a lameass themepark, or total anarchy. I like neither. If a game's got a good setting and engaging mechanics, it MAY keep me in for a while, but nowadays I just don't play often and/or long enough to make it worth paying a monthly fee to have a target on my back. Fuck that. I'd rather spend it on booze.
--EDIT--
On further reflection, I think I've identified what it is about my attitude towards gaming that's changed: I'm no longer willing to put in "work" to game. If the game is fun and I enjoy playing it, it doesn't feel like work. But if it feels like I'm in an uphill battle...fuck it. I have better things to do with my time. I game STRICTLY for leisure now, and that means I want a fun ride through a game, not a slog through fire and mud. The reward of "YES!! I FUCKING BEAT THE GAME!!!" is not worth the effort to put in anymore. It was at one point, but no longer.
I had this realization when I tried getting into Dark Souls: Prepare to Die, which my cousin lauded to me. I tried it out and just found it an exercise in frustration, at the end of which, I had nothing really to show for it other than saying "Look. I beat it." (Except I didn't beat it. I got to a difficult-to-reach checkpoint, saved, moved past that, died AGAIN, and got pissed and turned it off.) The experience of actually just playing the game left me irritated and tense. It wasn't enjoyable, it wasn't relaxing, and the satisfaction of accomplishing what passed for victory in the game wasn't that enjoyable either.
From that experience, I realized that I'd rather do pushups, clean my bathroom, or try cooking a new recipe than work on getting better at a game that hasn't effectively grabbed me, particularly when playing it is doing little more than frustrating me. At least that way I'll have something practical to show for it.
This isn't to say that I'm not willing to keep playing if I find the game fun but hit a snag. But there's a certain approach to gaming that, I think, players get into because they enjoy the thrill of beating a particularly difficult game to the point where they're willing to get angry enough to want to throw their mouse/controller through their screen in the process, as long as they ultimately prevail in the end. I don't have the patience for that anymore.
I decided to take a few runs through low and null sec zones, making a shipping run in my newbie ship, and got podded. Given that I wasn't really having a ton of fun in the actual nuts-and-bolts playing of the game, I decided it wasn't worth my money.
I've played other MMOs since then and one before. Started with Star Wars Galaxies, tried the free trial of WoW and played for a few years in City of Heroes/Villains. COH/V I liked the best, but that got stale too, since it was basically a theme park. MMOs seem to essentially be one of two extremes: a lameass themepark, or total anarchy. I like neither. If a game's got a good setting and engaging mechanics, it MAY keep me in for a while, but nowadays I just don't play often and/or long enough to make it worth paying a monthly fee to have a target on my back. Fuck that. I'd rather spend it on booze.
--EDIT--
On further reflection, I think I've identified what it is about my attitude towards gaming that's changed: I'm no longer willing to put in "work" to game. If the game is fun and I enjoy playing it, it doesn't feel like work. But if it feels like I'm in an uphill battle...fuck it. I have better things to do with my time. I game STRICTLY for leisure now, and that means I want a fun ride through a game, not a slog through fire and mud. The reward of "YES!! I FUCKING BEAT THE GAME!!!" is not worth the effort to put in anymore. It was at one point, but no longer.
I had this realization when I tried getting into Dark Souls: Prepare to Die, which my cousin lauded to me. I tried it out and just found it an exercise in frustration, at the end of which, I had nothing really to show for it other than saying "Look. I beat it." (Except I didn't beat it. I got to a difficult-to-reach checkpoint, saved, moved past that, died AGAIN, and got pissed and turned it off.) The experience of actually just playing the game left me irritated and tense. It wasn't enjoyable, it wasn't relaxing, and the satisfaction of accomplishing what passed for victory in the game wasn't that enjoyable either.
From that experience, I realized that I'd rather do pushups, clean my bathroom, or try cooking a new recipe than work on getting better at a game that hasn't effectively grabbed me, particularly when playing it is doing little more than frustrating me. At least that way I'll have something practical to show for it.
This isn't to say that I'm not willing to keep playing if I find the game fun but hit a snag. But there's a certain approach to gaming that, I think, players get into because they enjoy the thrill of beating a particularly difficult game to the point where they're willing to get angry enough to want to throw their mouse/controller through their screen in the process, as long as they ultimately prevail in the end. I don't have the patience for that anymore.
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