Metro Exodus First Impressions

Kenadian

Staff member
Site Admin
Well I'd love to say so many positive things about this game but so far the experience has been straight up bad.

The opening cutscene is amazing and actually gave me chills to play, then the Menu loaded, I made some Keybind and Graphic changes and bam, no game.

After hours of trying I've not been able to get past the Settings Menu without crashing.

I've the latest NVIDIA Drivers but cannot get the game to run whatsoever.

From what I've read it appears as if there may be an issue with RTX Graphic Cards which is hysterical given the Ray Tracing hype lol.

Apparently I'm not the only one experiencing issues so hopefully another patch is coming soon as the current one does absolutely nothing.

Every-time I launch the game now it simply advises me the previous launch was unsuccessful, asks me about launching in Safe Mode and then crashes again. Safe mode is patently useless as it does not launch the game either.

Editing the user.cfg and changing to Windowed Mode got me at least back to the Settings Menu but now no resolution is listed and any little navigation crashes back to desktop.

Very bad first impression.

...and if you've heard any negative comments about the Epic Games Launcher I can confirm, it's crappy lol.
 

Nejtun

Moderator
Booo, sorry to hear you had a rough time launching it, hope you can get it going! You say you have new Nvidia drivers, are they new new? George mentioned that some came out just before we jumped into the Sebring session yesterday.
 

Kinger

Core
Well that’s a shame. I could have sworn I saw another streamer playing the title on a 2080 the other day.
 

little P

Super Mod
I had a notification that new drivers were available today Ken, maybe check to see if they are newer? Good luck getting it sorted.
 

Kenadian

Staff member
Site Admin
So after numerous hours trying to get the game running I think I may finally be there. I've been able to launch and play now for a few hours but what the actual fix was is hard to know?

What makes this so difficult to determine is I tried everything I could think of and some or all of it together got the game running.

It's still janky sometimes though such as loading 2 windows simultaneously over each other (if playing in windowed mode) and/or offsetting the entire full screen image as if it was 800x600 to the bottom right corner of a 1080p monitor. This is not a resolution thing either because the image is full 1080p but offset as indicated however with the remainder of the 1080p image offscreen below and to the right of the desktop.

Also, RTX works fine if you're just playing the game but if I try to open OBS it takes a very noticeable hit. This is just with OBS running, not recording nor streaming. Why this is an issue I have no idea, just thought I'd mention it here?

So what I did in order to get Metro Exodus working is as follows:
  1. Update and install the most recent Video Drivers choosing to wipe previous installs.
  2. Edited several lines in my user.cfg file most notably changing r_fullscreen to off initially (more on this later)
  3. Updated Windows 10 to version 1809. I was on 1803 which apparently was the reason for Ray Tracing not working.
The above is what got me back into the game. Without these steps the game would indicate a previous crash, ask if I wanted to launch in Safemode, and regardless of whether I chose to or not, crash again.

This is 100% tied to fullscreen in some way which is why if you have a similar issue you must go into your user.cfg and change r_fullscreen to off else you'll never load the game.

Once in I was still having the offset game screen issue however going into Display Options and making some changes seemed to correct the issue. For some reason I was back in Windowed Mode though so Alt+Enter corrected that problem.

Another change I made was Running Ray Tracing with DLSS disabled. Apparently DLSS doesn't work on a 1080p monitor so it's pointless to have enabled (or so I've read).

Now at least I can play the game but still remain unsure of whether or not I can stream it? My guess is I'll be able to stream it with some more graphic tweaks however most likely not with Ray Tracing enabled.
 

Brainling

Hardcore
Never played a Metro game before, but a cool open world shooter with something to actually use my RTX card on sounded cool so I got this.

I'm running RTX on, ultra graphics, at 3440x1440 and getting 80-100 FPS solid on a 2080 Ti. So it can be done! Ray tracing doesn't have to be a complete drain on the GPU. And oh man does it look good. The illumination in some of the scenes, especially outdoor stuff, is incredible. It's got me excited for where this tech could head as the hardware progresses and developers get better at implementing the tech.
 

Kenadian

Staff member
Site Admin
You're lucky @Brainling, my experience has been disastrous so far.

Now that I'm up and running I'll have to install FRAPS or something so I can monitor my framerates. My guess is I too clock in well above 60 FPS overall but what that value is I still have no idea?

I'm really surprised by how much of a hit I take when I launch OBS though, never expected that. It's so bad in some areas that my frames appear to drop below 30 FPS and I even start seeing input lag.

I'll have to check to see if Game Mode is disabled in Windows (I think it is) and try Display Capture rather than Game Capture.
 

Kenadian

Staff member
Site Admin
So after a lot of messing around, I'm finally playing Metro Exodus. I had intended to stream it but still remain unsure of whether or not I can actually do it?

I'll probably be stream testing Metro Exodus throughout the week and asking for your feedback on whether or not it's watchable.

On to the game.

The Good:

Metro Exodus looks and plays great. Considering this is their first crack at pseudo Open World they did a good job.

Much like The Witcher 3 the world is fed to you in pieces. Each district is handled separately, each requiring load times.

The Metro series has always been like this so it comes as no surprise that Metro Exodus is not a true Open World game and it really doesn't detract from the experience.

4K has also polished some long standing features such as enemy swarming if you're too visible and/or too noisy. In many cases you can actually flee and take cover losing enemy NPC's and mutants alike. Enemy also hunt and feed on each other which I can't say I've noticed previously.

Weapons handle terrifically and in a believable manner given their homemade appearance. I also love the way weapons wear, jam and become nearly unusable if you don't maintain them.

The addition of a Backpack is a Godsend. Now you can customize weapons for particular combat situations in the field as well as craft ammo and supplies.

Day/night transitions are also a very welcomed addition and really serve up a plethora of variable experiences. As an example, you may want to attack an NPC controlled position during the night as it's easier to conceal yourself. The problem is, getting there is made more difficult as some of the mutants become more active at night.

The Bad:

Maybe bad is a strong word to describe sound in Metro Exodus but it's more accurate than calling it good.

The sound design is not all that great, at least through headphones, have not had a chance to listen through Desktop speakers.

I found this quite shocking as the previous Metro games had decent sound overall. Having said that, I'm not sure Metro has ever been known for groundbreaking sound design.

A part of me thinks it has to do with the variable environments served to you in Metro Exodus. No longer are you confined to tunnels (for the most part) so simple reverb isn't nearly enough.

Hearing footsteps of NPC's around you is spotty at best as positional audio is pretty much nonexistent. Numerous times I couldn't tell if an enemy was in the next room, a room over, above me or below me.

To combat this issue I inch out of cover and listen to the ingame sound queue that ramps up as an enemy becomes aware of me (visually). It's very much how The Last of Us worked in that if you heard that particular sound play you'd know to duck back into cover.

Another trick is to move your crosshair around and pay attention to when it goes red, red means enemy.

Some sounds like the flying mutants that can pick you up sound just plain horrible. Not only is the sound used horrible, it oftentimes doesn't even sync with the wings flapping.

Also, sounds are lumped together in the Settings Menu so forget adjusting dialogue over background. So if you have to talk to an NPC with a radio nearby you'll have to rely on text to fully understand what they're saying.

The Ugly:

It's buggy.

I've never noticed this many bugs in any prior Metro game if I'm to be honest. I've had all kinds of weird issues such as being attacked in a rail car DayZ style by a Watchman. It was clipping through the side and agro'd on me for absolutely no apparent reason.

Yesterday I had an NPC who had some bizarre pathfinding issue that moved him from walking a 3rd story catwalk to walking in 30ft in the air alongside the building he was to be guarding.

I also cannot clean my weapons to save my life even though I clearly have enough parts to do the job. The only way around it I've found is to just strip a cleaner weapon from an NPC and put my attachments on it. This is apparently a bug if you use custom keybinds as I do in all games.

The game is also quite inconsistent is some very obvious ways. As an example, you are prompted to squeeze into certain areas where the game wants you to. However there are similar places throughout the game that you cannot squeeze into simply because the game doesn't want you going there.

You are also prompted to crawl into very low lying spaces, again, where the game wants you to but cannot hide under a rail car (for example) which is actually much higher.

Don't even get me started on vaulting, it's worse than any Battlefield game on it's worst day. Sometimes Artyom will vault over something and it's a site to behold, other times you can be stuck on a 4" crack in the pavement unless you jump over it.

Also jumping, I think Artyom has little wings because it's awfully floaty.

Lastly, I really think it's time 4K consider giving Artyom dialogue options.

Now that he's married and all, it's really quite jarring he never speaks except on the load screens between maps. He reads you the entire prologue yet never says a word ingame, it's weird and doesn't lend itself well to consistency or immersion.

Conclusion:

So is Metro worth your hard earned dollars? Unfortunately this is tough to answer as the answer won't be the same for everyone.

If you've played the series before and/or just want to see what Ray tracing can do, Metro Exodus may be a smart buy.

Having said that, if you're new to the series and not running beast hardware it may not be a good fit for you at this time. Although the game has clearly advanced beyond the Metro tunnels under Moscow, it's got some work left to do to make it as immersive.
 
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Kenadian

Staff member
Site Admin
Interesting writeup, thanks Ken
A bit more pessimistic than I'd like but I really want to see this series advance and feel like it's stagnating in some regards.

I'm farther in now though and have to say you can really tell where their expertise lies. The outdoor areas are, for the most part, pretty well done but the enclosed spaces is where it's at. Everything comes together in these areas and you can see and hear the polish.

All in all I think it's a good first effort, just need a bit more time to develop these new skills and the entire package will be solid.
 

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