Sim City Tips and Tricks

Kenadian

Staff member
Site Admin
Throughout the course of my City located in the cultural hotspot of Tardville, I've lost millions of dollars to stupid decisions, poor planning and overall general ignorance.

This is not exactly a bad thing however as I have learned from my mistakes and will share some of that learning here.

If you have any tips or tricks you'd like to share to give people a leg up in creating a successful city then please share.

Build from the back forward:

By far I think this is the most important thing you can do to help your city thrive. I've always built from the Freeway Off Ramp back and all it's done is create traffic nightmares at the City Entrance.

This traffic adversely affects Shopping, Services (such as Fire, Medical, Police, Garbage), and renders Public Transit almost completely useless.

Conversely, the traffic bottlenecks almost guarantee crime spirals out of control which means robberies, murders and arson. It also can mean a city full of sick people due to all the pollution created from piled up garbage.

When you build from the back of your city, your traffic always has easy access to the Freeway. The easier time people have getting around, the more successful you'll be.

Don't build because you anticipate need, build because of need:

Another crucial mistake I make is when adding Public Services I tend to add all the modules immediately. All they do is waste money if there not needed so don't add them until Sims start bitching they need them.

The same can be said for Trade Depot's, Water/Power/Sewage Supplies as well as specialty Factories such as Computer Chips.

You also do not need to create Freight Shipments, trucks and storage unless your Industrial asks for it.

I've wasted millions on this one mistake alone.

Watch your Land Value like a Hawk:

Get your city in the Green as much as possible. The more Green you have, the more middle to high wealth you have.

Yes you need parks!

Parks raise land value so build them.

If you can, pick the Parks with the greatest influence ring and overlap them when ever possible.

...more to come...
 

mondo

Hardcore
Those sports pitches and open fields give loads of + happyness and I don't think it matters what land value you're on like some of the other parks. Also the mayors house, and the maxis manor has a similar effect.
 

When starting new cities


  • Before building look at water and wind tables and keep dirty industrial and waste services downwind as much as possible, planning ahead. And pollution away from water until you can afford filtered water pumps.


  • Raise taxes the minute that you can after making your city, not too high. Gives needed income early and room for lowering in future which gets you praise.


  • Have lots of roads all zoned out asap. Having a place to move into always spurs growth early. Meaning after you get your needed public services lay roads till your out of room.


Later once city is bigger


  • Put sewage pumps next to water pumps. This will solve the eventual problems from both. Sewage adds polluted water to the ground, filtered water pumps take then clean and use the water. Making an infinite water source that also cleans the ground keeping sewage pollution in one spot.


  • Once population seems to stop growing, start destroying and redoing decent sized sections of roads. It always helps spur population growth when it stagnates.


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JohnnyK

Hardcore
Any tips on how to increase building density & residential land value apart from "upgrade roads & build parks"?
 

little P

Super Mod
Lowering taxes helps, as does giving them a reason to increase density. Density is linked to happiness more than land value from what I understand, so zone commercial so they have somewhere to shop, high density roads and parks as you say, and plop civil services down in that area.
 

mondo

Hardcore
I actually never raise taxes past 9%. I go straight for a resource specialisation and let that do my income. I usually end up 40k+ in the red but make it all back in trade. The important bit there is road layout and using rail/sea. Anything that stops your transport from getting to or from where they need to go stops that income. This can also be affected by neighbours; if they have no public transport and want to come to your uber rich city, they'll block out the road ramp.
 

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