The current state of Assetto Corsa

little P

Super Mod
Well, I re-bought a wheel and pedals primarily because I got back into Euro Truck Simulator but I thought as I had the wheel and pedals I'd give Assetto Corsa another try (originally stopped playing it to wait for final release) thinking now I have upgraded a few bits in the PC I might be able to run it on max settings.

Well, the sim has changed a lot since then!

Putting aside the support for mods which is great already with new cars, tracks etc. (the Top Gear one is particularly impressive) the way it plays and feels is fantastic. The sounds are better than any other racer I've played, especially in replays. The sound of a lone Ferrari 458 GT2 at full chat as it bombs up a hill away from the fixed camera is spine tingling, as is the noise from other cars from cockpit view as they are around you, better than any other game in my opinion.

And the graphics... wow. Photorealistic at points. Someone came and saw what was on my screen and asked what I was watching during a GT race, they thought it was youtube footage.

I uploaded a very quickly put together video to illustrate how good this game looks now. For some reason youtube makes it seem choppy (something to do with it rendering 1080p video at 60fps? I dunno, it's my first one and I think I messed up some settings) although you can tell it was rock solid 60fps locked by V-Sync (by me). In the raw video file (and in game) it is buttery smooth so not sure what happened there.

It took a little while to get it running like this though. There's a few little tricks to do with files that allow it to not only run like this, but run like this with 24 cars on track. AC is notorious for murdering systems with anything over 9 cars on track, so was pleased to get it running smooth with a full grid, and a quick note on the AI cars; they are good. Really good. They can race in a pack attempting overtakes and backing out if needed, race side by side through corners without braking mid corner, bump without crashing spectacularly, make mistakes under pressure without it feeling scripted, taking defensive lines when threatened for position, really a very good convincing replication of human behaviour. I was very impressed.

Anyway, here's the vid, I'll most likely make one of my favourite pastime at the moment, hotlapping a Cobra around, as the noise from that car is soul stirringly good :)

(60fps HD options available in settings)

[video=youtube;YsOE7QImZjg]https://www.youtube.com/watch?v=YsOE7QImZjg[/video]

There's so much yet to come for Assetto Corsa, I'm looking forward to seeing how it all plays out with the new licenses and new official laser scanned tracks coming.
 
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Wow, that indeed looks and sounds great. The driver animations are amazing!

And it's all very interesting, but when are you joining us again in iRacing? :D
 

HaJa

Hardcore
I also have AC and I can say that iRacing is not an option for me since it's pay to play monthly.
Not able to use it that much.
 

Kenadian

Staff member
Site Admin
I tried AC a few weeks back and am one of the poor saps plagued with the audio popping bug. It starts off ok but after a few laps the audio starts to pop and get progressively worse over time.

There are a lot of people having this issue and it seems to be related to having heavy traffic on the race track.

Have you experienced this bug little P or has it been fixed in the past few weeks?

It was pretty great, looks good, feels good, etc, but the audio issue is so bad it renders the game unplayable.
 

Daunt

MLG Pro
It does look stunning. But I think iRacing can achieve a lot of that very easily with the update to DX11. A lot of that is simple shader models and such. One of the biggest things iRacing is missing that is obviously present in this video is the lack of a real good sun. There is little to no shine off the cars, no glares (you see some videos like this one: [video=youtube;JApX5zIFpSc]https://www.youtube.com/watch?v=JApX5zIFpSc[/video] how much glare can be a factor if you're racing into the sun). That I think is an easy fix that will improve the graphics tenfold alone.

I also have AC and I can say that iRacing is not an option for me since it's pay to play monthly.
I feel like at the same exact time it is iRacing's worse and best quality. It sucks to pay for any sub-based game, however, it does wonders to weed out anyone not serious enough about the game as a simulator. It creates a community that F2P racing sims like raceroom and such only dream of. Not to say it doesn't have a great community there, but it's smaller and there are a lot more people who aren't serious about it.
 

little P

Super Mod
Have you experienced this bug little P or has it been fixed in the past few weeks?
Nothing like that at all for me mate, not even with a full grid, so maybe they fixed it? Saying that, I didn't have any audio issues like you describe beforehand either...

Is there any word on if iRacing are looking to update their graphics engine at all? And their audio too. It's great, and well organised, but looks (and sounds unfortunately) like shit now compared to current titles. Hopefully they are planning to do a serious overhaul soon, as the organised racing and license structure is great, and the racing is fun (when not in the bottom splits or classes!), with a great community.

Should these things happen I might be tempted into paying monthly again but I just hate subscription services. It feels like you are leasing a car rather than owning it and for me that's a problem. It always was even when I was subscribing and racing.

I do enjoy keeping up with what you iRacers are doing though and am waiting for an update before I'm ever going to dip back into it I think.

I tried some multiplayer today in Assetto Corsa and to be brutally honest, it was fantastic. Same politeness, courtesy and racecraft I got from iRacing (most of the time lol) with a full grid at Spa of GT cars, and it was awesome.

I'm not knocking iRacing at all, I think there is room for both titles in any sim racers library. It's just one costs a LOT of money whereas the other doesn't and is mod supported. No need to pay for cars and tracks. I hated that part of iRacing. It was almost like a freemium game but you were still paying monthly for it lol.
 

Daunt

MLG Pro
I understand at first it seems like iRacing is a lot of money. It is compared to other sims. I don't think it has EVERYTHING but the community can't be beat, if you're looking for the best sim on the market, the most realistic experience.

As for your graphics question, basically, yes. As I said, they're migrating to DX11, which will do wonders for the game. Currently the game is on 9 (Not even 10!) so that is why the graphics look like shit... DX9 came out in 2002. So it is amazing it is as nice as it is. I'd argue that its more important for the game to run super smooth for both FPS wise and for online gameplay for all players.

But anyway, here is the most recent excerpt from iRacing's upcoming goodies. This was posted two days ago.

First of all this upcoming build window is very short as most of you know, the build is right around the corner. There is less than few weeks of actual engineering and development in this window before we branch off to testing. Most of the build will be bug fixes, improvements to existing things etc. We do expect the new Ford V-8 to release and also hopefully a nice improvement we made to the net code that will hopefully make it in pending further testing. Some clean-up also going on with the Team feature. There could be a Tire update, I would guess starting with only certain cars as just not enough time with this small window to put on every car, then test, do setups, etc. Dave is pretty excited but has not even gone to testing yet and would not be surprised if a kink shows up or something. Anyway, that is what the deal for this upcoming build at a high level. I know the race engineers also working on various cars trying to make general improvements. Also still working on Steam release.

I don't expect any new tracks will make it into build. We are working on Monza, Nurburgring and IMOLA. Monza will be first and it is coming out awesome. We also will start working on Five Flags soon. We already scanned it. That is a short track in Florida were they have the snowball derby. We have five employees in Germany this week getting final details we need for the Ring. Such a big track, had to send a big crew!

On cars we have so many things going but I don't know what will be first honestly after the Ford V-8. Lot of that depends on cooperation we need on data, access to cars etc. Lot of things started right now but some held-up for various reasons. Two weeks ago we were in England measuring and scanning some Aston Martin cars. Other things in the works as well as I said on both the road and oval side. We want to get new trucks done for example and have contacted all three manufacturers to try and get data, cad, etc. Sometimes we get what we need fast, sometimes not.

As far as features, yes working on DX11 and ground work for Open GL as well. We are working on a whole new and improved damage model. Both physical and graphical. Car parts will fall-off car appropriately based on physics and the physics will be better (we hope!) Making good progress on a new track surface model. Again both physical and graphical. Track will marble up, rubber and dust will fly and all that, track will heat up and cool down in a much better way, etc. These things should add some great additional dynamics to the racing, not to mention some realistic cool eye candy. Anther big project in the works is animation. Pit crews for example, a great collaboration between our engineers and art guys. Again making good progress and VERY excited about all three of these projects. The physics guys also have technical projects in the works under the hood working on the overall models. Tires obviously the big one still.
Well that is not enough for now. Almost all of this has been leaked out in various places but thought would put it one place. I have no idea when any of it will be done. Maybe it never will but that is what we are working on that I'm willing to talk about right now because good progress being made. Oh yes and working on a whole new User Interface but again that is a big project involving multiple groups of people. We also are working on the actual iRacing site behind the scenes in terms of stability, efficiency, downtime minimization risk, etc
 

Shilka

Hardcore
Since AC had quite a few weekend deals I guess it might be on discount again at the upcoming steam sale. If it is I'm very likely to get it :)
 

HaJa

Hardcore
It's not that I have to spend money, I simply don't want to spend them on something I know I don't have the time to play. I have dcs series, arma3 and a job that takes me around the world. No time left ;-)
 

Daunt

MLG Pro
It's not that I have to spend money, I simply don't want to spend them on something I know I don't have the time to play. I have dcs series, arma3 and a job that takes me around the world. No time left ;-)
I can certainly understand that. Even though I may not be as busy! I stopped playing MMORPGs mainly because you can't just connect and play like you can a lot of other online games. You needed a large chunk of uninterrupted play almost daily.
 

Kenadian

Staff member
Site Admin
Interesting conversation and good points on both sides of the discussion.

I do think however what's lacking here is the understanding that both titles are completely different at virtually every level.

To be perfectly honest, I'm not even sure how you can compare the two because one is essentially singleplayer (mostly) with a multi-player component and the other is a fully fledged MMO?

Personally I like both titles but I do favor iRacing however that is because iRacing fills a need for me that no SP Racer ever really has.

Having said that, I'll try and keep it as neutral as possible and just stick to the facts.

...

Assetto Corsa excels at both visuals and audio like nothing currently on the market right now with the possible exception being Game Stock Car. It is the only other title to my knowledge that uses laser scanning technology in track design and works hand in hand with vehicle manufacturers.

AC has terrific mod support and I have no doubt will go onto a long and illustrious career of being infinitely moddable spawning a wide array of original content as well as existing mods ported over from the rFactor Community.

The Multi-player component of Assetto Corsa will most likely see the highest amount of competent racers in a SP/MP title as it has been eagerly awaited by pretty much all in the sim racing community.

Even before Assetto Corsa was available as a tech demo, many were touting it to be "the most authentic racer ever" without ever turning a lap. This should give you some idea of how desperate people are for a competent sim racer these days.

These are all great things that work in AC's favor and for many will be enough to enjoy the game, probably for years.

...

iRacing takes a different approach to sim racing by creating a subscription based MMO licensed progression system. Due to the never ending development cycle and exceptional licensing system, a monthly fee is required to maintain the title.

Based off a good chunk of code stripped from Nascar Sim Racing 2003, iRacing is certainly not the prettiest title on the market and its sound engine certainly could use some attention.

From a visual standpoint the only portion of iRacing that looks decent by today's standards are the vehicle models.

Even with the eventual integration of DX11 and Open GL support, I find it difficult to believe it will ever look at good as Assetto Corsa.

Even if their engine is capable of those visuals they simply must make design compromises in the interests of stable frame rates for grids of up to 30 cars (more in league races).

Tracks are an area where iRacing excels and you'd be hard pressed to notice any difference between it and AC aside from AC having newer laser scanned versions of each track.

iRacing is a dedicated Multi-player only game with a licensing system that pits you against other human drivers of similar skill sets.

iRacing is not currently moddable and will never be.

...

If you're read this far you're probably wondering why you'd ever consider iRacing and that is a fair question indeed because on paper Assetto Corsa trumps iRacing in most categories.

The above takes into account however that your needs are only that of a casual racer looking for a quick race now and then.

It's those who want more depth, more commitment and an understanding of proper racecraft that choose iRacing as it has no equal in this regard.

I'll attempt to list the differences below between the two titles so as to give you an idea of why I think they both fill completely different niches:

1. Core:

- Assetto Corsa: At its core, Assetto Corsa is a single-player, multi-configurable sim racer with an additional multi-player component. Players are given a number of presets and custom control options allowing for a wide range of immersion for players of all skill levels.

Players are given the freedom to race in a Career Mode, Weekend Race or Quick Race and can load virtually any vehicle class onto the road at the same time.

At any time the player is free to suit up and drive every available vehicle in every available class either solo, against AI or other players.

- iRacing: iRacing is a promotion based system where new players are allowed only to compete in a set number of cars/tracks in both Road and Oval.

All drivers start off as Rookie's and must advance beyond this license level to unlock more cars/tracks at the D-License Level.

Players are promoted quite quickly if they adhere to the rules and drive cleanly and responsibly. Those who cannot do so will find themselves driving with other reckless drivers and may remain in this lower class for many months.

New license levels bring with them the opportunity to drive new cars/tracks however each must be purchased separately.

Added to the monthly subscription fee this can cost a hefty sum when compared to Assetto Corsa.

2. Gameplay:

- Assetto Corsa:
Given the wide range of configurability in AC it can easily satisfy everyone from the casual gamer to the racing pro. The racing is often fast, intense and very satisfying even against AC's reasonably competent AI.

Included is a multi-player component if you wish to take to the track against other human players.

Currently there are not a lot of tracks available but I'd expect this to change over the course of time.

- iRacing: Initially the player starts off with limited access to cars and tracks but access opens up as license progression is realized.

Since there is no AI in iRacing, you are always pitted against other human opponents of all skill levels (in Open Practice) and similar skill levels (in Race).

iRacing is very much structured around progression through racecraft and as such will only appeal to those willing to put in the time to learn it.

Those looking to simply jump into a race and trade paint will likely be confined to lower license levels and/or removed from the service entirely.

Given this is a subscription based service with a licensed progression based system, it is necessary for iRacing to remove problematic drivers in the interests of clean racing and racecraft.

They are not heavy handed by any means and will attempt to educate the driver first but should that prove futile you will be removed from the service.

3. Experience:

- Assetto Corsa:
AC for all it's bells and whistles is not much different than your average racing game.

While being visually stunning and boasting some of the industry's best sound for a Racing Sim, it is still just a game. It's approachability is either its greatest strength or greatest weakness; either relying on what kind of racer you choose to be.

As in all single-player racing sims, the AI can be somewhat incompetent at times and are cursed by the same issues that racing AI have suffered for over a decade.

While AI can drive side by side sometimes, they will knock each other off the track, knock you off the track and not hesitate to trade paint should you be on their line.

As with most racing AI, they often struggle to get through tight spaces quickly or cleanly and all of them have their obvious "slow points" where you always gain massive time on them.

Racecraft is not integrated into Assetto Corsa at all. Instead, AC relies on a variable AI experience/strength system for each AI driver meaning some are more likely to make mistakes than others.

Drive 6 or more laps at Spa and you'll see the difference; the more competent AI drivers will be either crashed out (by the lesser AI) or leading the race.

NOTE: The above is based off 2 races at Spa with 20+ AI on 100% strength over 15 laps. Both times I gridded in last place and finished first on the final lap. Also worth mentioning, my car was one of the few undamaged during the course of the race.

- iRacing: Those looking to experience racecraft at the highest possible levels in a game will be right at home here. Very much like virtually every other true sim on the market of any genre, iRacing has a somewhat steep learning curve.

It can take drivers many months to learn how to race cleanly and progress their career however even the cleanest and most careful of racers will experience frustration as well.

Given iRacing is strictly a human vs human experience you will have to contend with thousands of competitors of vastly different skill and competence levels.

Even the cleanest and fastest racer can be taken out on the last lap by someone who drops a tire on the grass and spins into them. Its horribly frustrating but incredibly invigorating at the same time.

Unlike your typical racing sim, you are invested in iRacing financially, mentally and often physically. You never suit up without having to protect your license and it is this system that makes the racing stand well above the rest.

4. Value:

Given its monthly subscription fee and cost of additional cars/tracks, iRacing is certainly the more costly of the two options. It's not uncommon to spend upwards of $200 over the first year in iRacing, I know, I've done it myself.

This may be too much an investment for many which is understandable especially if you expect to pay the sum all at once.

The nice thing about iRacing however is you can buy only what you want instead of being forced into a certain path which few games offer to my knowledge.

iRacing also tries to help ease the financial burden by offering loyalty discounts, special promotions and even pays you in credits to complete series throughout the year.

Given the progression system and its tight integration into learning the art of racecraft, you find yourself hundreds of hours into the game without even realizing it. It tracks every lap you turn, every incident you have and to date iRacing has turned over 1 Billion Laps.

When compared against the average Assetto Corsa Steam install, you may get a few hundred hours (maximum usage) out of AC before you tire of it; iRacing will see you in the thousands of hours likely.

Of the two I'd still lean toward iRacing being the more costly however on a ROI basis I'd lean heavily in favor of iRacing.

Then there's the subject of racecraft which I've touched on numerous times above and this again is where iRacing stands apart. iRacing is the only title to offer a full suite of racecraft 101 videos created in conjunction with the Skip Barber Driving School.

iRacing is also continually working with Nascar so if you're an Oval guy then you won't find better anywhere else.

On the road side, iRacing is now working with Team Mazda and is currently integrating Blancpain GT Series rules into it's GT3 Series.

Conclusion:

Both iRacing and Assetto Corsa are unarguably amazing titles and there is plenty of room for both of them to co-exist.

Both have their strengths and weaknesses however the biggest strength of both is that of choice. If you want to hop into an approachable sim, have some fun and turn some laps then Assetto Corsa may be the best available option for you.

If on the other hand you're looking for more depth, commitment and are willing to put in the time to learn proper racecraft as you race then iRacing may be your game of choice.

Regardless of which you choose, both are fun and I don't feel committing to one over the other (or both in unison) is a bad choice.
 

Daunt

MLG Pro
Good wall of a post. I find it funny that you say "I'm not even sure how I can compare the two" when you spend five more pages doing just that. Hahaha. They might shine in different areas, but you certainly can compare the two. But definitely a good read. I will probably delve into AC a bit just for the beautiful graphics and scenery. Or maybe Project cars for rain racing. I probably won't purchase them though.
 

Daunt

MLG Pro
By the way, what is your current thoughts of Project Cars? I doubt anyone here has had a chance to try it, but any impressions thus far?
 

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