What is Falcon BMS?

Daunt

MLG Pro
We were talking at length of how awesome Falcon BMS is and a few didn't know what it was but were interested, so I thought I'd write this up...

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What is Falcon 4.0?
Falcon 4.0 is the fourth iteration of the original game on which BMS is built upon. Released in 1998 by Microprose, the ultimate fighter sim came with its own incredible 700+ page manual. It was built around the Falcon, the American F-16 multirole fighter jet (also known as the Viper) and the game takes place in a modern full scale war in the Korean Peninsula. The campaign is unique in that, when started, the campaign rolls along whether you're up flying and participating, or not. This creates a dynamic scenario that leaves you feeling like you're in the middle of a war, where your airstrikes and interceptions have direct effect on either side's resources. This is doubly rewarding as the F-16 is a purpose-built multirole fighter, so it naturally goes from intercepting fighters to striking enemy supply lines, key defenses (like SAM sites) and structures like power plants.


Now that is the macro-side of the sim. But at its core is what distinguishes Falcon. The flight model and avionics simulation is second to none, period. Since the designers have three previous version of the sim under the belt, all built around the same aircraft, every little detail pertaining to flight has been as accurately modeled as possible. On the fighter side of things, weapons, radar, dials, and everything normally at the disposal of highly trained fighter pilots has been as perfectly represented as possible.


Not only do you need to know how to fly a jet, and the more advanced flight maneuvers used in combat against other fighters, but you need to know how all the different weapon systems work and how they're delivered. True to real life, there are a few different ways to drop bombs, like CCIP or CCRP. Or perhaps you're at a stand off with the medium to long range AIM-120 AMRAAM air to air missile. Or you're using the SAM-seeking HARM missile, which will lock on to radar-emitting SAM sites. Hunting out the deadly SAM sites to help make it safer for friendly aircraft.


I fully standby the statement that if you learn this game well enough you could hop into an F-16, start it up completely, and be able to fly, fight and shoot in it. This is but a taste of what Falcon was made for.


The Code Leak and Open Source Era
Falcon 4.0 did not survive because soley because it was so in-depth. In fact, the main reason for this can be attributed to a code leak in 2000. The avid community was able to get ahold of the code to continually develop, tweak and bugfix well after the developers were done with it. Modding on steroids, the communities were able to do not only fix and tweak the game, they were able to rebuild it, add to it in ways the developers themselves could only dream.


Through the years, there have been dozens of die-hard Falcon communities, each with their own basic code base that made modifications to the original game. They've come and gone. Openfalcon, Freefalcon, ViperOps are some to name a few. Not to mention the release of a modified version of Falcon called Allied Force from the original devs, basically a standalone that used a lot of existing code from the base game.


As I said, a large number of these communites came and went, making their impact on the game. Some dissappearing without a trace, some adding their code and modifications to the game and being assimilated with another's. The full timeline can be found here: http://upload.wikimedia.org/wikipedia/commons/a/ac/Falcon-4-history.svg


You'll see in the recent years the game's community narrowed down to two: FreeFalcon and OpenFalcon. In 2011 OpenFalcon merged into BMS- Bench Mark Sims and eventually, in early 2013, FreeFalcon was stopped. So BMS is pretty much the only major community remaining in the continued development and modification of the one of the longest-living games. It is perhaps one of, if not the oldest games using the same code base.

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Benchmark Sims
Now we get to present day. How far has BMS taken Falcon 4.0? The base community as a whole has added tons of new and updated textures, models and more, not to mention flight model and avionics upgrades. One of the major overhauls Falcon has had is the 3D, almost 100% functional cockpit. Yes, almost all the switches in the cockpit are functional and relevant, as well as all the aforementioned modes for radar, bombs, missiles and more.


The community has continually developed new campaigns (alongside Korea... Balkans, Middle East, and many more), new jets, weapons, and more.


So how does this translate into a game? Well it's difficult to describe. What can you do? Nothing is more fun than running a campaign with some friends. Some of the community like to keep it as realistic as possible, using callsigns, actual brevity commands, a chain of command and strict mission parameters within a full campaign.


Once you master the campaign against the AI (which is no small task, trust me) there are major hosted Red Flag tournaments every month or two. For those who don't know what a Red Flag is, traditionally its a training excercise. In regards to Falcon, it is a player vs player campaign, with both sides being populated with a number of actual player squadrons. Usually the campaign is also given a setting, sometimes the present, sometimes the 80's or 90's, which reflects on which aircraft, missiles and technology is available. Each side is given a number of tasks to accomplish over the course of the campaign which usually lasts a few weeks. In addition, players must keep their skies safe from enemy jets, ensure their supply lines are not bombed and their airfields intact, as this will negatively impact the stores and other available items for your side. It is the ultimate test of all your training.


The kicker: IT'S FREE!


Falcon BMS and Band of Others
As I said, some members were expressing interest in it, so I thought I'd see if I could convince a few more to try it out. Interested? I'll have a write up very soon on how to get started and setup. As I said, the game is free... if you're into flight sims, especially combat flight simulators... this game is for you. I've not played anything that is more realistic and more challenging, ever.


It is not easy to learn, and pretty difficult on your own. But that's half the fun. That is why I'm looking to possibly make a dedication squadron for BMS. I have a good amount of experience in BMS (albeit rusty) and a few others in our community have flown BMS, so we can certainly help.


Stay tuned for setup instructions. In the meantime, there are a ton of great BMS videos on youtube. If you want to get an idea of how in-depth the sim itself is, check out Krause's BMS Tutorials: [video=youtube;LiUYrtpW7ww]https://www.youtube.com/watch?v=LiUYrtpW7ww[/video]


First thing if you're interested to do though is to register over at Benchmark Sims website: http://www.bmsforum.org/forum . You'll find everything you need there.


Hope to see you guys in the sky!
 
E

ElektroVodka

Nice write up Kyle, yeah i am definetly interested in flying BMS again and possibly even join up in a regular squadron.

I bet a few of the original 332 squadron can be kicked into gear to.
Which can be a good source of experience, if you're willing to listen.

I'lI have to set everything up again as BMS didn't survive the pc upgrade.

We could even do something along the lines of practice pals, starting off with basic flight and wingman formations and then progressively move on to the heavier subjects.

As going into combat like we did last time seemed a bit steep.
I barely made it back on fumes and didn't fire a controlled shot;-)
 

Daunt

MLG Pro
Haha! It is quite amazing how difficult it is to jump into a mission without really brushing up on the skills. We should definitely work up to it. As I said I'll get a post up on how to set everything up very shortly.
 
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ElektroVodka

It's needed :p

Anyway while getting my install up to date, i stumbled across this video....
Don't think it needs words.
[video=youtube;qzCsQsmipq0]https://www.youtube.com/watch?feature=player_embedded&v=qzCsQsmipq0[/video]
 

Daunt

MLG Pro
Ridiculous cockpit:

[video=youtube;8d6XcnCB5R0]https://www.youtube.com/watch?v=8d6XcnCB5R0#t=40[/video]
 

Daunt

MLG Pro
I'll be on in an hour or so. I didn't think you guys would try and get it running so fast... I was going to write a setup post regarding it. Having issues?
 

Daunt

MLG Pro
Was trying to figure out how to remove update 7. When I hit setup.exe, the only options are uninstall which I believe will uninstall everything, or look for updates. Any luck Quick?
 
E

ElektroVodka

I haven't had the chance to do a restart yet, just got back at my computer :)

I'll do the usual bit of trouble shooting before i uninstall the latest patch and keep you posted.

Edit:

Worked after a restart :)
 
Last edited by a moderator:

Daunt

MLG Pro
So I forgot if you responded, but do you have the ability to stream? We need to get a streamer in with us to help us get more interest.
 

Daunt

MLG Pro
I thought maybe I asked in another thread but maybe not. Once we get a little bit more stable as far as how to do certain missions, we should stream it. Did you revert your controls back? Any issues?
 
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ElektroVodka

I didn't check the settings yet, we went dogfighting each other trying to get a feel in A-A target acquiring.

The rwr is weird sometimes tho, i can visually see Jeff in front of me but both the radar and rwr aren't picking him up.
 

Daunt

MLG Pro
RWR is tricky to understand because it isn't range dependant, and doesn't really give you an indication of the range. Actually, the rings of the RWR only signify the danger level of them. The outer ring being at a safe distance (which is relative depending on the enemy) and the inner most ring being very dangerous range. But more importantly, RWR is radar warning receiver. If someone, for example, is in dogfight mode with their radar off, he isn't sending out radar signals to bounce off of you (and thus you'd receive them and appear on the RWR) or if they are flying away from you, he's not pinging you because his radar is not facing towards you. This is why flying low on mission ingress with radar off is a pretty viable tactic as your enemy won't see you on their RWR, and their radar may not be picking up objects low enough. Does that make sense?

The FCR is very specific about the range and by extension, height of scan. You know I believe that you can adjust the antenna angle, and that on the FCR next to the radar curser there are two numbers, which are showing you the highest point of the scan, and the lowest, at that location. It is best to think of the radar as a cone coming from the front of the aircraft. The closer an object is, the less likely it will be within your cone. The further away, the more it spreads and covers.

Keep in mind though, using the FCR in a knife fight like it sounds like you're doing, especially within VR (not BVR- beyond visual range- like when using the AIM-120) you'd want to try and use dogfight mode and AIM-9s (heatseekers). Heatseekers, as opposed to radar-emitting weapons, won't give the enemy warning that you've fired (so unless he sees you fire it, he won't know). Plus being in dogfight mode usually means your radar is off, so he wont' be able to see where you are based on his RWR, and you can use TMS Up to auto-lock anything that appears within the front of your HUD screen and sometimes offbore using HMCS.

Hope that helps.
 
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ElektroVodka

It makes perfect sense, i know how radar works, just couldn't figure out if my keybinds are wrong for tms up and the likes....

Turns out it was, just like the default bind to set up a D-link host connection.

I'd have to take some time and go through the keybinds list to see what else i missed when changing the file.

I didn't know the RWR was working like that, i expected it to work like a radar and display relative position and distance.
That's also why i spent some time looking in the controls for a way to increase the detecting range/sensitivity, with no luck... as one might expect :p
 

Daunt

MLG Pro
I didn't know the RWR was working like that, i expected it to work like a radar and display relative position and distance.
That's also why i spent some time looking in the controls for a way to increase the detecting range/sensitivity, with no luck... as one might expect :p
It may seem strange not to have it based on distance, but it will prove useful later. If you haven't experienced it already, I'm not sure, but radar missiles will appear on there as a big fat blinking M. Based on distance they'll get closer to the inner ring, at which point you'll learn to time your high G turn. Learning to go defensive and evade missiles is a big task in itself.

But definitely mess around more with using guns and/or AIM-9s only in dogfight mode. Doing a guns-only fight really helps you learn general close-in tactics, target acquisition and in staying on the tail of the enemy.
 

Daunt

MLG Pro
Quick / Jeff: You guys want to do some BMS tonight? If you want I'll put together some really good training TE missions.
 

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