Which Keyboard and Mouse do you use?

Kenadian

Staff member
Site Admin
That I agree with. I remember xFactor saying he uses 1800dpi; pretty sure a thread on reddit ended with most people somewhere betwewn 1500 and 2000.
I don't know what xFactor says but this is absolutely untrue. Most of my Clan mates at Reddit use lower DPI, not higher.
 

Kitlope

Hardcore
And I use a trackball, designed from the 1980s. No DPI on this sucker, but I can still pwn the n00bs.
 

JohnnyK

Hardcore
If it has an optical sensor it has dpi. Lawyered!


Just to avoid confusion - Duke is much better at BF3 than me. Doesn't change the fact he is full of shit though :p
 

little P

Super Mod

Attachments

JohnnyK

Hardcore
...and you know all their DPI do you?
I said I remembered a thread on reddit where most people were in a dpi range.

You said that was untrue because your clanmates (who make up a minute percentage of posters there) use other dpi settings.

Now please explain to me how your conclusion makes any sense? Or why I'd need to know everyone's dpi?
Even if only 50 or 100 people posted in that thread that's all I am relaying as info. It's still info that might be useful to little p.
 

Kenadian

Staff member
Site Admin
Which is why I'm sharing my info as well Johnny. Unlike you, I play with Comp players and I know what many of them use.

If you think it's restricted to Reddit only then you're sadly mistaken.

Also, I'm happy with my gameplay whereas you complain incessantly about yours. Maybe you should actually try using a lower DPI and then share your wisdom.
 

JohnnyK

Hardcore
I did some more reading.

DPI is actually negligible. 400 dpi just means 400 pixels of movement in one inch of mouse movement at 1:1 sensitivity.

To achieve that, what is actually important is 6/11 mouse sensitivity in Windows (higher means skipped pixels, lower means lost movement) and of course no mouse acceleration (for which this reg fix might be needed).

Everything else is just decoration, really. Higher dpi just means lower ingame sensitivity to achieve the same mouse movement:aim movement relation.
Variable dpi means being able to increase/decrease sensitivity on the fly.

So yep, I was wrong. You are not crippling yourself with low dpi.
 
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Kenadian

Staff member
Site Admin
That being said Johnny, there are some extremely seasoned Comp Players that use higher DPI. Most of the guys I play with have been Comp for less than a decade and all seem to use lower DPI.

I saw a video with one guy who's been competing since the early days of Counter Strike and he uses 1800 DPI. I can't believe the control he has in aim, it's incredible but it's out of reach for most of us.

This guy has such good control that it appears that he has pixel to pixel control over movement something that probably nobody I've ever met has. I'd love to get there one day but at 45 and inexperienced in Competitive Play, I'll be lucky if I can ever control above 800.
 
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mondo

Hardcore
I've read that over a certain DPI you can't tell much difference anyway, the unit of measurement is so ridiculously small its not detectable by a human, its like frames per second, it gets to a certain point and your eye and brain can't detect the difference.

I'd say whatever DPI you pick, its consistency of movement is what you're after which is why a mouse pad is important.
 

Kenadian

Staff member
Site Admin
See and this is what I don't understand because my mouse goes up to 5600 or 5700 DPI (can't remember which) but it's completely uncontrollable at that high a resolution.

I'm starting to wonder if these extreme DPI's are more marketing than anything else?
 

JohnnyK

Hardcore
That being said Johnny, there are some extremely seasoned Comp Players that use higher DPI. Most of the guys I play with have been Comp for less than a decade and all seem to use lower DPI.
But that's the misconception I had - dpi does not actually tell us anything without ingame sensitivity.

Assume no mouse acceleration and Windows sensitivity at 6/11

Theoretically, with your 600dpi and an ingame sense of 1 that means moving your mouse 1 inch means 600 pixels of movement ingame
If you want to achieve the same with 1200dpi you just lower the ingame sense to 0.5

I run 1600dpi with an ingame sensitivity of (according to the config file) 0.05. The conversion is apparently not 1:1 (otherwise 1 inch of mouse movement would mean 80 pixel ingame movement), but it takes me over 22cm to do a 360 turn (hadn't played in a while so I had the number too high earlier)

If I wanted to run the same ratio at 600dpi I'd just up sensitivity to 0.133

That info is from here. It might be wrong, I might be misreading it - I don't know anymore.

So what would be interesting is
* what's your sense value in the config file
* how far do you have to move the mouse to do a 360 in game
Obviously this is a rather academic exercise and not really good for anything.

Lastly - all is well from my end. We good?
 

Kenadian

Staff member
Site Admin
But that's the misconception I had - dpi does not actually tell us anything without ingame sensitivity.

Assume no mouse acceleration and Windows sensitivity at 6/11

Theoretically, with your 600dpi and an ingame sense of 1 that means moving your mouse 1 inch means 600 pixels of movement ingame
If you want to achieve the same with 1200dpi you just lower the ingame sense to 0.5

I run 1600dpi with an ingame sensitivity of (according to the config file) 0.05. The conversion is apparently not 1:1 (otherwise 1 inch of mouse movement would mean 80 pixel ingame movement), but it takes me over 22cm to do a 360 turn (hadn't played in a while so I had the number too high earlier)

If I wanted to run the same ratio at 600dpi I'd just up sensitivity to 0.133

That info is from here. It might be wrong, I might be misreading it - I don't know anymore.

So what would be interesting is
* what's your sense value in the config file
* how far do you have to move the mouse to do a 360 in game
Obviously this is a rather academic exercise and not really good for anything.

Lastly - all is well from my end. We good?
On this stuff I have absolutely no idea because my settings are based strictly on feel. I have everything setup so I can attain the movement I need at close, medium and long range and still manage enemy movement, weapon recoil, etc.

I used to have this misconception that I require a wide range of movement and it's hurt my gameplay. You don't need to turn 180 quickly because if someone's behind you then you're probably dead anyway. This is the one thing I took away from Comp more than anything and the reason I believe many seem to play with low DPI and low sensitivity (on foot); higher DPI/sensitivity in turreted vehicles.

I went through the exercise months ago and found that the best method for setting up both my DPI and ingame sensitivity was aiming at distance. I could easily see where my issues were in accuracy as well as correction/overcorrection.

The reason I believe this works so well is because you only have a few pixels to work with so any misalignment (for lack of a better word) is made obvious quickly. I recorded it in DXTory just to see how it looked frame by frame and it was horrendous.

I kept working at it until it was at a level that felt natural enough, gave me the mobility I believe I need (which may not be accurate as well but I digress), and helped me stay on target the best at all ranges.

I try to mimic these settings as close as possible in all my FPS games so I can attain consistent aim via muscle memory. I still need to get better at it though across all games and find myself wondering why nobodies printing mouse pads with X and Y Coordinates on them just for this reason.

At higher DPI, I was always fighting aim and missing the target left/right/left/right and it was a battle to get my crosshair on target. This wasn't only with strafing targets, it was with targets coming straight toward me and running away from me.

This was with sensitivity cranked all the way down ingame, raw input/no mouse acceleration and Windows Precise Mouse Movement disabled and slider at 6 (assuming that's half way).

Adjusting sensitivity meant I could improve upon it a bit but I was always correcting myself and getting killed.

Turning down the DPI and leaving the mouse sensitivity low is what was the best solution for me. I found that it was easier to get on target and correct for their movement rather than my poor aim.

...mind you, it took the better part of a week to get used to it.

The way I understand it is DPI is Resolution and the higher the resolution the more sensitive the movement. True you can dial down ingame sensitivity but it only goes so far which isn't nearly good enough, at least in my case. I find myself twitching all over the place in 360 directions.

If I turn down the resolution the twitchiness is still there however it's far less noticeable which keeps me on target better.

...and btw, we've always been good. I typically ignore kitty because it's rare indeed that he actually knows what he's talking about :lol:

Unless it's audio, then he's a God.
 

little P

Super Mod
Well I got the Zalman keyboard through today and I'm well happy with it! Looking forward to the Roccat mouse arriving, then it'll be pwnage time... (not)
 
I use an old IBM mechanical keyboard with the keys removed.. and I have aluminum foil taped to my fingers that make contact with the keyboard contacts... sometimes if i press a few keys at the same time... my fingers tingle... and a ball mouse.. nuff said?
 

Kenadian

Staff member
Site Admin
I use an old IBM mechanical keyboard with the keys removed.. and I have aluminum foil taped to my fingers that make contact with the keyboard contacts... sometimes if i press a few keys at the same time... my fingers tingle... and a ball mouse.. nuff said?
Did you eat a lot of glue in Grade School?
 

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