Battlefield Hardline first impressions

Hubby_MC

Casual
who has tried it and what do you think?

I didnt like it at all

1. why do the cops now indiscriminately shoot suspects?
2. Since when can an officer pack a belt fed weapon in a city potentially killing innocents with every spray?
3. the trailer shows the cops cuffing and stuffing..... you cant do that
4. Why include the tazer at all, if you dont arrest someone
5. its just a cheap knockoff of battlefield 4
6. the gameplay seems to be very anti-cooperation. its deathmatch more or less.

I know its the beta but some of these are huge problems
 
You're surprised? I mean, I think you'll likely find better teamplay in the upcoming Star Wars Battlefront 3.

Games like this just strike me as attempting to fill the void that mods used to provide. But since stats and unlocks now rule the game, nobody plays mods anymore.
 

Kenadian

Staff member
Site Admin
You're surprised? I mean, I think you'll likely find better teamplay in the upcoming Star Wars Battlefront 3.

Games like this just strike me as attempting to fill the void that mods used to provide. But since stats and unlocks now rule the game, nobody plays mods anymore.
That's not true at all, remember Day Z Mod? Also, Skyrim is almost a completely transformed experience (on PC) due to Mods and the same can always be said for ArmA3 as that's a Publisher that built an engine designed around modders and mission makers having their way with it.

Personally, I'll skip Hardline simply because EA has taken too much money from me already and under-delivered on the hype. I suckered in for Mass Effect 3, Sim City and put up with countless bugs and empty promises for BF4.

Now that I have iRacing and a rather full library of Steam Games to get through, I'm going to take a break from everything EA publishes for a while.
 

tmtm

Admin
I think Solo probably meant Battlefield mods, in which case he's correct. They've done a marvelous job at killing the BF modding community and charging a nice price to buy their mods and garbage map packs.
 
That's not true at all, remember Day Z Mod? Also, Skyrim is almost a completely transformed experience (on PC) due to Mods and the same can always be said for ArmA3 as that's a Publisher that built an engine designed around modders and mission makers having their way with it.

Personally, I'll skip Hardline simply because EA has taken too much money from me already and under-delivered on the hype. I suckered in for Mass Effect 3, Sim City and put up with countless bugs and empty promises for BF4.

Now that I have iRacing and a rather full library of Steam Games to get through, I'm going to take a break from everything EA publishes for a while.
I think Solo probably meant Battlefield mods, in which case he's correct. They've done a marvelous job at killing the BF modding community and charging a nice price to buy their mods and garbage map packs.
Yeah, that's what I meant. Mod communities in general still exist, although with the rise of console gaming and the move towards ever more stat/unlock-driven gameplay in games like BF and COD, modding communities are also getting older and older. There's a generation of gamers out there who probably don't know squat about modding because they experience all gaming through a console.

None of this would be a problem IF the new content -- and indeed, the new games -- weren't simply incremental and minor improvements in gameplay, but basically within the same theme/structure as the last game, and just with snazzier graphics or physics. But the games are just rehashes of the last game (only now you can abseil down a building! or whatever) with better graphics.

In a few cases, there've been "mod" style expansions (e.g. Bad Company 2: Vietnam, this new cop game), but mostly the content packs are, like, one shitty new deathmatch-style game mode, and 2-3 new maps. Or -- worse yet -- they're old maps that are just now stuck into a different game mode.

I have less time nowadays to devote to gaming than I did before, and less inclination to play unlock-driven games where I'll always be at a disadvantage, so I have less desire to play games like this at all, but even if I did, I'd be thinking twice simply because of how these games are supported and developed (or not, as the case may be).
 

Kenadian

Staff member
Site Admin
Pretty much everything you've stated above Solo is our fault and not that of the Publishers/Developers. Gamers are some of the most stupid people on Earth as we generally (for the most part) impulse buy.

If we were to actually stop buying this stuff then it would stop being made and we'd see massive changes within the industry.

...but we won't, we never learn and this sort of thing will continue indefinitely.
 
Pretty much everything you've stated above Solo is our fault and not that of the Publishers/Developers. Gamers are some of the most stupid people on Earth as we generally (for the most part) impulse buy.
As many games as I buy I'm one stupid motherfucker.
 
Pretty much everything you've stated above Solo is our fault and not that of the Publishers/Developers. Gamers are some of the most stupid people on Earth as we generally (for the most part) impulse buy.
What you mean "we," Kemosabe? ;)

Honestly, I DON'T impulse buy. I'm extremely picky, I almost never buy on pre-order (I can count on one hand the number of games I've pre-ordered, and usually they were games like Assassin's Creed games or Saints Row 4, where the new game was really more of an expansion of the old one), and I usually wait at least a year before picking up a game.

If we were to actually stop buying this stuff then it would stop being made and we'd see massive changes within the industry.

...but we won't, we never learn and this sort of thing will continue indefinitely.
Speak for yourself, man. :) I also think the industry is slowly changing. When titles like Battlefield come under real fire, that's a change. When you have kickstarter-driven games like Tesla Effect and Broken Age actually working, that's a change, too. While I agree that the mass-produced games like COD and NFL and such will always be there, I think you'll see more and more change at the edges as people like myself and -- it sounds like -- you get increasingly frustrated at the product put out and seek entertainment elsewhere. Instead of gaming being ONLY for the kids who buy COD's latest iteration, you'll see more catering to the indie gamers, and more varied tastes, but people may have to pay more for what they get.
 

Kenadian

Staff member
Site Admin
If you look at some of my responses I implicate myself in virtually every response there sailor :)

...and when I say we, I mean the collective gaming body and not one gamer as one influences nothing.
 
Yeah, I hear ya.

I'll say this. I've found that I get a LOT less pissed off about the state of gaming or this or that company's horrible betrayal of its fanbase or whathaveyou now that I basically only buy games on discount and well after the fact. Like, when the GOTY edition ends up being released, that's usually when I get on board.

This wouldn't work as well for someone who thrives on multiplayer, since you kinda need a vital community and by the time a GOTY version is out, everyone's either too far past you level-wise, or is done with the game and on to the next shiny toy. But if you're cool with single-player, it's a perfectly fine way to game and a LOT less expensive than paying full freight -- and sometimes ending up pissed at the money you spent.
 

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