Yeah although I haven't played around with FOV yet, I may well do after watching a couple of pootube videos on the subject... interesting stuff. Have you done the mathematical calculation for it or are you going on feel?
p.s. I want you to beat my time - never give up
I'll beat your time, it'll just take me some additional effort and a lot more practice. The X-Bow is my first open wheel racer in any game, ever, so I'm still adjusting to these characteristics.
The FOV and Seat Position are based off how I view the world behind the wheel of my own car. Originally, I was sitting too far back and just couldn't see corners well so I was messing up on entry.
I'm still very much behind the wheel and can see the top of the wheel but I can no longer view the speedometer without looking down (as it should be).
I also have to reduce the sensitivity in Track IR some because my head movement side to side is too liberal. In racing you don't have the range of movement I do currently but getting that right is proving a bit difficult.
So far, Assetto Corsa has proved the most challenging to setup properly with Track IR.