Civ 5 Complete On Sale - 15$ - Steam

For anyone wanting to give this a go.. The Complete edition is on sale right now for 15$.
 
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We've got quite a few people coming on every day to play this. Some community support would be great. Civ5 is now the 2nd best selling game on steam. A lot of people picking it up and a lot of people now looking for people to play with.
 

Adenosine

Casual
Picked it up last night, had trouble launching it, a DirectX problem. Stayed up late getting it fixed last night.

Pretty sure the times you guys play are way to late for me, but I will be learning for awhile anyway.
 

Kenadian

Staff member
Site Admin
I'll pick it up this weekend and give it a bash but I have no idea what I'm doing with it?

I can't promise to be a regular though because I have iRacing Practice nightly throughout the week and then races on the weekends but I'll do my best.
 

Wapwap

Staff member
Admin
I like Civ! And for that kind of money it's a bargain.

Remember that 30 hour game Shilka? :)
 
We've been playing nightly/daily how you look at it. Starting about -6GMT every day, so it's early in the morning Europe, late at night America time. Going to be utilizing the forum and the fragtard steam group to also coordinate games.

Civ5 by itself is a pretty good game. Playing Multiplayer with people in teamspeak, talking shit, joking around and doing diplomacy in teamspeak to supplement the game makes it a really epic experience.
 
E

ElektroVodka

If it is still on sale i might pick it up. Doesn't seem too much now.
 

Shilka

Hardcore
I like Civ! And for that kind of money it's a bargain.

Remember that 30 hour game Shilka? :)
Sure I remember that one! We played that more coop then pvp though.

So yeah I've got the full edition too, unfortunately 6 GMT is like the rushhour of my day, so wo'nt be easy to join for me at that time. I love how we now have 3 servers/hosted games running for the community now!
 
One piece of advice:

If you played previous Civ games, do NOT expect the same kind of game. This is a BIG departure from Civ 4 (and in my opinion, a negative one).

Probably the biggest change is the switch to one-unit-per-tile (1UPT), which has a huge effect on the game as a whole. The maps, generally, are not big enough to accommodate large armies, and the AI has difficulty maneuvering troops. Also, the game slows down production to keep you from filling up the map.

To be clear -- it's not a BAD game, but it's not, in my opinion, a particularly good sequel to Civ 4. Also, the lead designer himself has said that the 1UPT thing was a mistake. But that's as may be.

Caveat emptor.
 
One piece of advice:

If you played previous Civ games, do NOT expect the same kind of game. This is a BIG departure from Civ 4 (and in my opinion, a negative one).

Probably the biggest change is the switch to one-unit-per-tile (1UPT), which has a huge effect on the game as a whole. The maps, generally, are not big enough to accommodate large armies, and the AI has difficulty maneuvering troops. Also, the game slows down production to keep you from filling up the map.

To be clear -- it's not a BAD game, but it's not, in my opinion, a particularly good sequel to Civ 4. Also, the lead designer himself has said that the 1UPT thing was a mistake. But that's as may be.

Caveat emptor.
The one unit per tile thing is one of my favorite things about the game. Although I loved everything about Civ 4 and previous civ games, I hated the giant stacks of death. They were stupid.
 
The one unit per tile thing is one of my favorite things about the game. Although I loved everything about Civ 4 and previous civ games, I hated the giant stacks of death. They were stupid.
The problem wasn't that you could fit more than one unit on a tile. The problem was that there wasn't an effective cap on production towards the end of the game. No nation ever in history has had unlimited resources such that they could pump out true "stacks of doom."

You ask me, they should've used the kind of mechanisms from the latter two Europa Universalis games, where you had the following limits:

- Manpower: Each nation had a fixed amount of manpower available. You'd either have to hire mercenaries (which were REALLY expensive) or basically stop fielding units once you hit your max. Also, as you took casualties, reenforcements would come from your manpower pool, meaning that you couldn't build new units OR reinforce/"repair" old ones until the manpower pool replenished itself. End result: limited armies based on nation size and production capabilities.

- Force Limits: Each tile (actually a province) in the game had a set limit to the number of troops that could "live off the land" while stationed on it. If your army was too big, it would begin to weaken (as men died off or deserted). This produced two results. First, it made for a degree of tactically interesting combat. If you could hem an enemy in so that he had to wait on that tile before a battle, you could either force him to attack too soon, or suffer weakened troops. Second, it again limited the size of armies that could occupy a space. You couldn't just park a doomstack on a tile and leave it sit there for ages.

There are other limits that could be used as well, but I found those two to be a good balance of abstraction and "makes sense" gaming (not necessarily "realism," since that's a silly goal in empire building games).

I think the 1UPT thing could work well in other games (apparently it works perfectly fine in Panzer General, which served as the inspiration for the system), but as implemented in Civ 5, it just didn't really work and created other problems like slowing production to a crawl in the early game.

Kind of interested, but does game have one of those eye gouging learning curves?
Not really, no. Actually, I'd say Civ 5 is one of the easiest games in the series to grasp, at least initially. That's one of the game's real strengths, in my opinion.


Anyway, all I'm saying is that I think, overall, as a game, Civ 4 was better designed. Civ 5 isn't bad, it's just not what it could've been and, in my opinion, not a worthy successor to its illustrious predecessors. That said, it can be fun to play around with, and for a bargain basement price...eh...fuck it. Might as well give it a whirl if you like these kinds of games. Just don't expect an evolution from the design of Civ 4. This is more of a radical redesign.
 
OK, playing my 1st single player game. Do these games ever end? Been playing the same game for over a week. Plus I'm sick of that Austrian bitch running her mouth every 10 minutes because I don't take no shit from them piss ant city states.
 
OK, playing my 1st single player game. Do these games ever end? Been playing the same game for over a week. Plus I'm sick of that Austrian bitch running her mouth every 10 minutes because I don't take no shit from them piss ant city states.
They end when either you or one of the other civilizations meet one of the victory requirements.

Can either kill/conquer everyone, build a space ship, get voted the leader of earth in the world council/UN, get a culture win or have the highest score at the end of the 'time' if you left the 'time' box set when you started the game.
 
E

ElektroVodka

Plus I'm sick of that Austrian bitch running her mouth every 10 minutes because I don't take no shit from them piss ant city states.

Haha i really have to fire the game up and have a go soon, i suppose it won't be too hard sending some "peace" troops her way?
 
Depends on the map, really. If we're talking about one of the minor city-states, it's often easier to just sweet-talk them or ignore them than to fight them.
 

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