Update 30 - Temperature system update and quality of life improvements
20 September - Community Manager (Jens Erik)
Hey! It's time to update. We've released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.
This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.
See below for the full change log:
TL;DR
Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
A map marker will now point to where you died
PvP death notifications should now appear when a player logs back in after being killed offline
Arrows can now be picked up by players unless they break on impact (If you've used an arrow to kill something you won't be able to pick it back up)
When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
Fur can now be made into leather in a tannery
The screen edge effect for temperature (de)buffs have been modified to be less intrusive
Doors and gates will now close automatically after about 30 seconds
The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
Dragonpowder and Explosive Jars no longer have decay timers
Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources
Temperature system changes
The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
Changed temperature system popups. Temperature system now progresses (from coldest to hottest); "Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating"
Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
Swimming reduces temperature by a small amount.
It should now be possible to eat ice and get a cold buff
Fixed damage on "Very Hot" buff, "Very Cold" buff and "Extremely Hot" and "Extremely Cold" buffs. The damage has been removed from the "Very" versions and slightly lowered for the "Extremely" versions
The screen edge effect for temperature (de)buffs have been modified to be less intrusive
Frost bite damage has been increased
The following items now provide correct temperature protection:
- Sandstorm Breathing Mask
- Darfari Speaker Mask
- Leather Workgloves
- Climbing Gloves
- Climbing Boots
- Black Hand Vest
- Black Hand Trousers
- Relic Hunter Turban
- Relic Hunter Shirt
- Relic Hunter Gloves
- Relic Hunter Trousers
- Relic Hunter Boots
All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
Exile Heavy armor now increases temperature as follows:
- Normal: +5
- Exceptional: +8
- Flawless: +13
Exile Medium armor now increases temperature as follows:
- Normal: +5
- Exceptional: +8
- Flawless: +13
Reptile armor now decreases temperature by a total of -15
General Bug Fixes and Improvements
Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
Fixed an issue where doors in The Dregs dungeon wouldn't open
Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
The inventory that opens when interacting with unconscious players now has navigation
It should now be possible to build on Static Meshes
The NPC resurection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
Players can now build foundations on foliage buildings (most Acheronian buildings are)
Shellfish trap now has collision with players and NPCs
Windows, doorways and fences should no longer snap part way up foundations
Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
Komodos should now die properly, open-mouthed with their tounge sticking out
The dead NPC that drops Razma's journal 3 should now have a face that doesn't look messed up
PvP death notifications should now appear when a player logs back in after being killed offline
You should now be able to use items when they're in containers (click the "More" button)
Dying from poison should now show the name of the person who poisoned you
Items that don't need to be on your hotbar should no longer appear on your hotbar when crafting them
Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam activated
Fixed some issues where players were not allowed to build in places where they should
Female characters should no longer spawn in as men with massive schlongs
Fixed an issue where characters could temporarily lose their saved appearance when logging in
You should no longer be able to sprint in the air
Closed up a hole in the ruins to prevent players from placing bedrolls inside it
Extended the wooden backplate on all trophies so they can be attached properly to walls
Stacksizes of trophies have been increased
Hyena Head Trophies can be placed on the outer side of walls.
Small correction to the cold stage 3 buff where it did not do hunger damage
Updated Lore Objects Table updated with placeholder images for notes
The Kingslayer Polearm now uses stamina as intended
Exceptional Star Metal Hammers no longer requires the player to know a recipe they can't learn anywhere
Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the "Clap Small." emote
The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
It should now be easier to place down placeables
Shemite and Zamorian dancer outfits are now available from armorer thralls
Cooking thralls can now be placed at stoves
All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they've learned the base feat for each item
Players should no longer be prompt spawned when trying to enter The Black Keep
NPC's should no longer spawn on the archways above Skulker's End
Harlot diary page on The Broken Highway has been relocated to the river area
The Keychest in the Abandoned keep should no longer give you keys if you already have one
Updated the Underwater breathing buff to not check every tick
Giant King (and ghost version) should now have a hitbox and can be damaged
Wall braziers can now be destroyed
World Loot Chests can be destroyed by punching them (about 8 hits)
Added mechanics to allow players to lock/unlock containers
Arrows can now be picked up by players after they've hit something unless they break on impact
Fixed an issue where players could make foundations float
Balance and Gameplay Fixes
You can only repair an item if you have the recipe for it.
AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
Undead creatures should now do damage properly
Fixed some wrong spawn entries which spammed the logs
Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but steel tools give the most resources
Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources
Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
It should no longer be possible to do damage with an Avatar once the summoning duration has ended
Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
Fixed the water volume in the lake near the 3 towers
Added correct collision to Acheronian ruins to prevent players from getting stuck
A map marker will now point to where you died.
You should now gain the correct amount of experience points when discovering something
Black Ice is now a required ingredient in repairs for Black Ice recipes
Fur can now be made into leather in a tannery
Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
Black Ice is now a required ingredient in repairs for Black Ice recipes
Reduced the weight of hardened steel armor and the Silent legion set
Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
Reduced the amount of berries required for Berry juice
Made it possible to place Shellfish traps in shallow water
Fixed root motion attacks on Death Knights, Crocodiles, Wild Boars and so forth. This change will make the monsters use their attacks properly and also not teleport at the end of the attacks
Loot specific to The Frozen North should now be available in loot chests in that area
Ice + Glassflask in a campfire will now make a filled Water flask
Thirst will now automatically replenish itself to 100% when first submerged in water
Minor tweak to loot tables to add bolts.
The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 Sandstone fences now have the correct material costs
Tier 3 sandstone fences now have the correct material costs
Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights should no longer teleport after they've finished charging
Dragonpowder and Explosive Jars no longer have decay timers
Glacier-crack now does less damage
Crafting cost for Pillars have been reduced by 50%
Crafting cost for Hardened Steel and Star Metal hammers have been increased
Telith's Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
Black Ice Longsword and Broadsword should now have different stats
Hardened Steel spears should now have armor penetration
Armor penetration has been increased for daggers
Damage on daggers have been lowered
Doors will now close automatically after about 30 seconds
Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them
Cinematics
Moved a ghost cinematic to the correct location
Added falling boulders and frozen rocks
Performance and Tech Fixes
Fixed an issue where parsing remote address with no port produced port number zero instead of default port
Various minor tech fixes
Fixed an issue where precaching would break mods
Various crash fixes
Fix for local weather controller and rain/snow environments
Fixed Nvidia Ansel functionality not working properly in the Highlands
Increased the Nvidia Ansel range a bit for non-admins
Fixed missing BP_ServerSettings default
Data tables re-export, re-import and localization regeneration
Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat "ghost raiding"
Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
Code improvements for character creation
The loading screen should no longer last forever
Removed log spam for creatures failing to spawn
There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
Auto-running with the map open should no longer crash the game
The loading screen shouldn't disappear and re-appear for a few seconds during loading
Added a BuildingPreloadRadius-server setting
TickFunction cleanup and optimizations
The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded at the same time in
Audiovisual Improvements
Runestones without written lore no longer have the lore display pop up
Minor inventory UI updates and improvements
Visual improvements to Server Settings UI
Text fields are now as big as they should be
Behind the scenes fixes and improvements to character creation
Improved snow particle effect and fixed visibility issues with weather
Optimized bushes
Re-fixed the sidebars for the new crafting stations.
Grease orbs should no longer leave a weird line effect when thrown at walls
Fixed an issue where corpse near spawn area looked distorted
Added additional animations and tweaks to crocodiles
Improved buttons in Feats window
Hosting player should now have a nameplate on a single-player/co-op server
Updated graphics on the radial menu so it's consistent with the shortcut bar
Changed and muted audio volume for weather because it ruined all other sounds
Labels on hotbar should now update to reflect current keybindings
The inside face on Black Ice reinforced Walls should no longer flicker
Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
Slope tilting corrections and adjustments for elephant and mammoth
Fixed the textures on the Children of Jhil monster
Fixed hitboxes for scorpion attacks
Tweaked Shaleback ground smash attack so it can't rotate right after it smashes the ground
Added some anticipation to the crocodile basic attacks
Gave scorpion tail attack longer anticipation and more recovery time
Updated Avatar User Interface
Fixed flipped Acheronian wall piece near Dogs of the desert
Fixed a floating fence in dogs of the desert camp entrance
Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
Half-buried Ymir statue should now have collision
Drawing your weapon and harvesting iron ore should now have the correct sounds
Highland trees should now have sound when they are chopped down.
Replace barrels in the Highland camps with barrels players can't destroy
Replace beds in the Highland camps with beds players can't destroy
Fixed compression artifacting on lore tablet glow
Black/White Ice should now look the way they should
Fixed grass materials so they look right from all angles
Bracketed Torch should now use the correct fire texture
Increased radius for lightsources
Red and green dragon hatchlings should now have the proper collision
Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
The spikes in the black keep spike traps should now come out of the walls as they kill you
Frost temple - the Smith no longer spawns inside the Frost Smithy.
Known Issues
You cannot repair Exceptional and Flawless versions of a weapon, even with the correct workbench and thrall