I'm still waiting for details but my guess is they will continue to develop the current mod on the ArmA2 platform to work out the bugs and then port over to the ArmA3 Engine.Oh nice, but they say they will continue developing the current mod so will they also develop the standalone game linear to the mod so we have to have 2 copies?
Btw, i just heard Mosquito saying in the office that he might be getting ArmA2:CO![]()
The answer to that question is on the announcement tumblr site thing :Oh nice, but they say they will continue developing the current mod so will they also develop the standalone game linear to the mod so we have to have 2 copies?
DayZDevs said:Development and updates of the mod will continue parallel with the development of the game, so anyone who is playing the mod now will be able to do so.
Emphasis mine.Rebuilding from the ground up with the latest version of Bohemia's Real Virtuality engine (which was shown to great effect powering ArmA III at this year's E3) will also allow the standalone DayZ to have more diffuse nighttime lighting
There won't be less hacking attempts I'm sure but as a stand alone it apparently is easier to secure than just a mod running piggy back on an existing game.Will there be less hacking?![]()
I'm so glad BIS licensed the game for DayZ because it will only help both games in the long run.http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/
Emphasis mine.
So it seems it is confirmed the standalone game will use the new engine.