DayZ Mod Server Rules (COMMUNITY INPUT REQUIRED)

Kenadian

Staff member
Site Admin
There has been a number of rather in-depth discussions over Rules and/or Guidelines that Fragtard should try to enforce on our DayZ Server.

DayZ is a much different game than most in that Server Admins don't have a lot of control over their own Servers and Server Rules with this mod. In fact, the rules set forth by the DayZ Mod Team are as follows:

DayZ Mod Server Rules:

  1. Servers may not be pass worded or locked.
  2. No other mods will be allowed to be run in conjunction with DayZ.
  3. Editing of DayZ core files, or mission files is forbidden.
  4. Kicking to make room for “friends” or clan mates is also not allowed.
  5. The minimum slot count is 40.
  6. Battleye is a requirement.
  7. There are only two reasons why a person should be banned on the server: Malicious talk, and racism. You may not ban a person for stealing your loot / killing you / spying on you etc.
  8. The same applies for kicking.
  9. Kicking for extremely excessive ping or desync is permitted.
Failure to adhere to these rules will result in your account being cancelled without refund.
As you can see from the above, our hands are tied as Game Admins but it still hasn't negated the ideas of some that we should attempt to play the game as intended rather than take advantage of it's flaws and/or bugs.

"Duping" or duplicating of weapons/ammo is one such issue that has garnered a fair amount of Feedback on Teamspeak.

There are two very different thought processes on the duplicating issue such as:
  1. "Duping is a part of the game so I see no reason not to use it"
  2. "Duping is no different than cheating and only helps to water down the overall immersion of DayZ"
To date I've been involved in a few discussions with Fireblade (thanks FB) and others on the pros and cons of both.

I can see and agree with both thought processes so I turn it over to you fine folks to help us ultimately decide what rules we'll put in place on our DayZ Server.

Please note though that much of what we discuss here will be next to impossible if not completely impossible to police on our Server. These guidelines would likely be Community guidelines and as such may be adhered to or ignored at your own discretion.

Also, if you can think of any other Guidelines we need to consider please feel free to voice them here.

Lastly, we are officially shopping a new DayZ Server Provider in hopes that we find an ally in combating both poor support and the rampant hackers we've run into daily. DayZ is a growing mod that a large number of our Community is involved in so we'd be remiss if we didn't continue to operate our own Fragtard DayZ Server.

With any luck, we will have a new DayZ Server Host within the next 2 weeks, stay tuned.

Thanks all :)
 

JohnnyK

Hardcore
"Duping" or duplicating of weapons/ammo is one such issue that has garnered a fair amount of Feedback on Teamspeak.
I'm anti-duping; I know we cannot enforce it, but everyone here should avoid it.

The only exception I would make is if any item is "eaten" by the server, eg. on disconnects - then, if possible, I would allow that person to recreate the item via duping if that person wishes to do so.
Lastly, we are officially shopping a new DayZ Server Provider in hopes that we find an ally in combating both poor support and the rampant hackers we've run into daily.
Sounds good, and thanks for the effort. I am willing to contribute financially either to help cover the costs of a 40-man or increase the playercount (I assume larger servers attract more resident players).

Once a permanent server is in place I would also suggest to get it added to eg. the serverlist at http://www.reddit.com/r/DayZ to attract more players.
 

Kenadian

Staff member
Site Admin
The reddit idea sounds like a good one so once we're setup with a Host we consider stable, we'll certainly look to make our presence known.

I'll also be setting up a Donate Page as it's already been suggested by a number of our Members. I'm currently flushing out a Donation Page so it at least gives those who wish to contribute a good idea of where their dollars are used.

I've always struggled in this regard because I don't want anyone to feel obligated to contribute financially.
 
I'll also be setting up a Donate Page as it's already been suggested by a number of our Members. I'm currently flushing out a Donation Page so it at least gives those who wish to contribute a good idea of where their dollars are used.
Strippers and prostitutes, clearly.

All donations will only be accepted in 1$ denominations....
 
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"Duping" or duplicating of weapons/ammo is one such issue that has garnered a fair amount of Feedback on Teamspeak.

For me "duping" takes away a huge basic part of survival in the game. If you can have multiple of anything in the server then whats the point in playing? You have no fear of losing anything because you have another 10 of those in the tent at camp.

The whole reason DayZ is a game like no-other is because you have to stay alert, keep your wits about you and put yourself in a dangerous situation in order to get the things you need to survive the zombie apocolypse.

Without the sense of danger and heightened fear of loosing the valuable items you've spent time and effort, risking life or limb searching for, its no longer a survival game but a game of who can play god and kill the most noobs and if thats the case might as well play CSS gungame.
 
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For me "duping" takes away a huge basic part of survival in the game. If you can have multiple of anything in the server then whats the point in playing? You have no fear of losing anything because you have another 10 of those in the tent at camp.

The whole reason DayZ is a game like no-other is because you have to stay alert, keep your wits about you and put yourself in a dangerous situation in order to get the things you need to survive the zombie apocolypse.

Without the sense of danger and heightened fear of loosing the valuable items you've spent time and effort, risking life or limb searching for, its no longer a survival game but a game of who can play god and kill the most noobs and if thats the case might as well play CSS gungame.
Clearly Kirsty's been listening to my drunken rants. lol
 
The reddit idea sounds like a good one so once we're setup with a Host we consider stable, we'll certainly look to make our presence known.

I'll also be setting up a Donate Page as it's already been suggested by a number of our Members. I'm currently flushing out a Donation Page so it at least gives those who wish to contribute a good idea of where their dollars are used.

I've always struggled in this regard because I don't want anyone to feel obligated to contribute financially.
I dont think it'll make people feel like that have to contribute but for those who do, even if its not monthly and just "as and when i can" its nice to see how much everything is costing (servers & hosting) and seeing the money go towards it.
 
I would like to remain anonymous in this.....but I like the idea of just hunting for the stuff....I remember actively looking for chopper crashes....going into towns to grab what we needed....then I remember the duping began.....no longer did we hunt chopper crashes...we hunted other players....the odd fuel run and that was about it... so I would like to say no to duping weapons or specialty items...if you lose it you lose it...but that is my opinion....which is just like an asshole....everybody has one... so if you decide to dupe...cool...if you decide not to dupe cool.... so it doesn't matter to me what you do....for now I am running up and down the coast....


The anonymous Ninja-n00b.....
 
E

ElektroVodka

Duping takes a shitload of fun away, i had fun running around with my character for 3 days gathering stuff to survive and get better, only to get run over by Wapwap when i tried to engage another vehicle :D It felt like someone took my candy away and told me i'd never get it back :p


However, the guys we engaged had some weird stuff in their inventory, as in they were loaded!
That brings us to the point of what should we do with players running around with "hacked" in equipment.
I dont think we can do something about that because clearly the player could have shot a hacker and looted him, without him even knowing ít's hacked in.(Just like Wapwap, D.O.A, Systo and me did last night)
 
Actually no, if you've played for a 2-3 days, you should know what the equipment possibilities are and if you pick up something that isn't in the game and use it, it's a ban-able offense IMHO.
 

D.O.A.

Hardcore
Actually no, if you've played for a 2-3 days, you should know what the equipment possibilities are and if you pick up something that isn't in the game and use it, it's a ban-able offense IMHO.

Rocket has said that if you run around with a hacked in item but did not spawn it in yourself you'll not get banned .
They will keep a closer eye on you though .

I will see if i can find the post and link it here .

Link to the actual comment .
 
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I know what idiot dev said, quite frankly, it's his laissez faire attitude towards hacking that has left the alpha in an almost unplayable condition right now. Tell me what the difference is between picking up an item you know is not in the game, and asking someone you meet to spawn you x-item? If you would do that, well then the map hack is undetectable, why not use that as well. If you're willing to do that, then you're willing to do anything else to get an advantage, and server administrators should be allowed the right to refuse service to those kind of people. Rocket's rules on banning are too restrictive, and very short-sighted. I mean no personal insult to anyone here, but really someone point out what I've said that's wrong without hiding behind "Well Rocket said...".
 
Actually no, if you've played for a 2-3 days, you should know what the equipment possibilities are and if you pick up something that isn't in the game and use it, it's a ban-able offense IMHO.
But then you'll come across people like me....Ive played the game more then 3 days obviously...but I could not honestly tell you which guns belong in game and which are hacked in! I have no idea what weapons and vehicles are suppose to be in game.

I pay no attention to the names of guns and constantly have to be reminded what ammo i need because I just dont remember that kind of crap.

I find a gun, i kill someone...if their gun is bigger...i take it!
 

D.O.A.

Hardcore
I know what idiot dev said, quite frankly, it's his laissez faire attitude towards hacking that has left the alpha in an almost unplayable condition right now. Tell me what the difference is between picking up an item you know is not in the game, and asking someone you meet to spawn you x-item? If you would do that, well then the map hack is undetectable, why not use that as well. If you're willing to do that, then you're willing to do anything else to get an advantage, and server administrators should be allowed the right to refuse service to those kind of people. Rocket's rules on banning are too restrictive, and very short-sighted. I mean no personal insult to anyone here, but really someone point out what I've said that's wrong without hiding behind "Well Rocket said...".

The quoted post from rocket was not ment to be used as an excuse to hide behind but rather more as a reminder to what the devs current stance is towards these kind of things .

The current state of the mod makes it near impossible to enforce any kind of rules .
The only time you actually can do anything is when you personally come across a player doing something wrong and these instances are very few .

That being said does not mean i wont enforce any rules , quite the contrary .
In fact , we had some more low-tier script kiddies on the server again not an hour ago .
They were spawning in choppers and flying low over cherno .
Quicksilver and Wappie both got the name Trevor so i went out of game and tried to ban him .
Unfortunatly RCon being a buggy p.o.s. i could not react soon enough and he was out of the server before i could drop the ban hammer (i did however figure out how to ban afterwards so he's been taken care off) .
 
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E

ElektroVodka

The whole point of an alpha release is to flatten out problems like we are facing now.
Compare it to the BF3alpha/beta about 30% of the tester we're hacking and or using bugs to their advantage.
Look at it now, almost no hackers whatsoever and the bugs are rarely seen aswell.

The upside of the alpha release hackers is that Rocket now knows which ways the players use to hack/script and he can provide countermeasures in the upcoming hotfix/patches.
Sure you cannot get rid of them a 100%, everything that's made by people can be broken or bypassed by people.
I just hope there will be an ingame admin option, or a better version of Rcon because this servermanager is utter crap if you ask me, it constantly loses connection and bugs out way too much. (Connection problems shouldnt arise when on a lan server on the same machine as i am login in with Rcon)
I was trying to setup a Lingor island non tracked server, just to get the hang of setting up a dedicated Arma2/DayZ server but the rcon bugged out several times so i gave up which i normally wont do untill it works.
I have to say this is at least one of the top 3 worst games to manage as an admin.
Like mowing your lawn with a small nailclipper.

But on the upside, i dont believe it can get worse after this :)
 
E

ElektroVodka

Good luck enforcing them :) currently there is a set of rules forced by the devs. Every server that makes it's own rules will get disconnected from the hive.

I think that we can make preparations as to how we want the rule set to be once it can be enforced.
But before they allow us to do that they will either release private hives or they will allow the creation of self hosted games in late beta.

I can get you the current rules applied by bohemia when i'm home.
 

Kenadian

Staff member
Site Admin
I have a feeling that they may loosen up a bit now that Rocket's off the team because BIS isn't known for strict enforcing of anything, in fact it's quite the opposite with them.

I think Rocket was the driving force behind this and it's understandable as he's the mission maker and there isn't one alive who doesn't want their mission played a certain way.
 

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