Shilka
Hardcore
Standup Notes for the week of 06 Oct 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
Animation:
Design:
Programming:
Looking forward to be able to polish my bush with a rag! XD
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)
Art:
- Multiple crafted leather items
- Women's shorts, sweater.
- Procedural color changing for loot.
- Polishing bush rag and 3D camo for weapons
- Plants for horticulture
- Craftable vest and coat
- Various car parts
- Prison Uniform
- Steyr AUG
- Zombie skeleton tweaks
- Large military tent
Animation:
- Player Unarmed Sprint
- Player animation graph bugfixing
- Zombie mocap processing
- Lowered one handed Pistol Animations Polishing
- Zombie Animations
- Player Pistol Animations
Design:
- Bugfixing
- Configs and scripts for new items (lockpicks, rangefinder)
- Configs and scripts for hermit zombie
- Configs and scripts for MP133, Repeater
- Weather impact on player and carried items
- Vehicles and their parts
- Horticulture
- Barricading
- Animal and zombie AI
- Advanced melee combat string table
Programming:
- Critical inventory fixes
- Unintenional weapon switching
- Issues with animation sychronization
- Server performance issues
- Broken door states in navmesh
- Improved persistance saving
- Server performance issues
- Data/Common Stats tracking
- Loot distribution analysis
Looking forward to be able to polish my bush with a rag! XD