DayZ SA Change logs, Status updates and Dev news

Shilka

Hardcore
Standup Notes for the week of 06 Oct 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)

Art:

  • Multiple crafted leather items
  • Women's shorts, sweater.
  • Procedural color changing for loot.
  • Polishing bush rag and 3D camo for weapons
  • Plants for horticulture
  • Craftable vest and coat
  • Various car parts
  • Prison Uniform
  • Steyr AUG
  • Zombie skeleton tweaks
  • Large military tent

Animation:

  • Player Unarmed Sprint
  • Player animation graph bugfixing
  • Zombie mocap processing
  • Lowered one handed Pistol Animations Polishing
  • Zombie Animations
  • Player Pistol Animations

Design:

  • Bugfixing
  • Configs and scripts for new items (lockpicks, rangefinder)
  • Configs and scripts for hermit zombie
  • Configs and scripts for MP133, Repeater
  • Weather impact on player and carried items
  • Vehicles and their parts
  • Horticulture
  • Barricading
  • Animal and zombie AI
  • Advanced melee combat string table

Programming:

  • Critical inventory fixes
  • Unintenional weapon switching
  • Issues with animation sychronization
  • Server performance issues
  • Broken door states in navmesh
  • Improved persistance saving
  • Server performance issues
  • Data/Common Stats tracking
  • Loot distribution analysis


Looking forward to be able to polish my bush with a rag! XD
 

Shilka

Hardcore
Status Report - Week of 13 Oct 14


This week we'll talk about infected AI, and our plans for the next few months regarding these systems. Looking forward towards our October stable branch update (0.50) and on-wards to the November update we plan on slowly implementing the next iteration of A.I. for the infected into our experimental and later stable branches. The intent with this iteration is focused on several key points for gameplay:

  • Stealth as a viable method of tactics vs infected A.I.
  • Vastly reduced range-of-vision
  • Smaller corner to corner cone of vision
  • Infected hearing ability refactored to compliment stealth as viable gameplay method
The impact of the intended new behavior extends past the obvious gameplay areas and into server performance and navmesh compliance. As the gameplay programming team begins the process of implementing this new system into DayZ, so will begin the process of removing the legacy A.I. system used prior. Starting fresh with this new system should reduce the load on the DayZ server process and allow us to begin experimenting with new methods of distributing the infected, as well as increasing the amount of infected spawned per server instance.
As well, the changes in A.I. navigation in complex scenarios should have a strong positive impact on the positioning of infected A.I. when players attempt to trap/ditch/elude them in and around structures and terrain features.

On the service side, the architecture has been completed to support and rent private shards of the central hive. We have updated our DayZ server rules for the public hive to reflect the differences between public hive and private shard servers - both of these rule sets can be viewed here:

Public Hive - Server Rules
Private Shard - Server Rules

Once our partner game server providers have completed the final touches on supporting the rental of these new server types in each of their systems, you will begin to see private shard servers show up in the in game server browser. - Brian Hicks / Producer

Chris / Lead Artist

"Tech:

To follow on from last time, I received word that the bug preventing shadows from being cast onto our prototype bushrag was fixed so we will begin polishing it and generating any other assets needed for its crafting.

Weapons:

Work continues on the AKS-74U and AK-74. I decided with Peter that we will keep the AK101 in the game for now and visually distinguish it by the black furniture and dark-plum magazine. By contrast, the AK74 will be given wood furniture and a brown magazine. The AUG needs a bit more time but I can tell you we have pretty big plans for it. We're exploring the idea of converting your AUG from carbine with the AUG built-in optic to an HBAR with an ACOG if you find the right parts. We'll keep you appraised of the latest developments.

Character:

Work continues on women's clothing and new zombie types - in particular, a farmer zombie. He's a little pudgy but can still pack a punch."

Standup Notes for the week of 13 Oct 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)


Art:

  • Multiple crafted leather items
  • Women's shorts, sweater.
  • Polishing bush rag and 3D camo for weapons
  • Double pistol grip MP133
  • Prison Uniform
  • Steyr AUG
  • Zombie skeleton tweaks
  • New Signage for buildings

Animation:

  • Player Unarmed Sprint polishing
  • Player animation graph bugfixing
  • Zombie hits processing
  • Wring clothes animation in progress
  • Restrained struggle animation changes

Design:

  • Bugfixing
  • Configs and scripts for new items (small stone, seeds, wire, radio)
  • Patching items with duct tape
  • Doors damage
  • Locking doors
  • Temperature and wetness tweaks
  • Added loot to new structures
  • Drinking from both wells behave the same
  • Cannot use object/surface actions while throwing
  • Advanced melee
  • Horticulture
  • Barricading
  • Animal and zombie AI
  • Construction
  • Controls
  • Inventory

Programming:

  • Critical inventory fixes
  • Unintenional weapon switching
  • New game controls
  • Server performance issues
  • Gameplay statistics
  • Loot distribution improvements
  • Door states persistency
 
Last edited:

Shilka

Hardcore
Interesting, looks like they will finally work towards zombies not being see all hear all anymore!
 

Shilka

Hardcore
Standup Notes for the week of 20 Oct 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)


Art:

  • Improvements to the skybox and lighting
  • Multiple crafted leather items
  • Women's shorts, sweater
  • Polishing bush rag and 3D camo for weapons
  • Prison Uniform Pants
  • Medical Scrubs
  • Steyr AUG
  • Large Tent
  • Various new environment models

Animation:

  • Sitting gesture changes/polishing
  • Prone animations with pistol polishings
  • New hand poses for items
  • Wring clothes animation done
  • Binoculars animation graph tuning
  • Bow reload animations in progress

Design:

  • Bugfixing (tent pitching, repairing leather items, struggling, containers)
  • Configs and scripts for new items (heat pack)
  • Shoes and foots damage
  • Expansion of weather impact
  • Loot tables maintenance
  • Damage and destruct textures
  • Advanced melee
  • Barricading
  • Animal companions
  • Loot distribution
  • Injured character
  • Controls
  • Inventory
  • Vehicles

Programming:

  • Critical inventory fixes
  • Unintenional weapon switching
  • New gamecontrols
  • Loot distribution improvements
  • Gameplay statistics
  • Door states persistency
  • Implementation of the V3S vehicle
  • Zombie/Animal AI
 

Shilka

Hardcore
New stable version 0.50 is finally here!

New Items:

-Balaclavas (Color variants)
-MP133
-Sledge hammer
-Brass Knuckles (Color variants)
-SPOSN backpack
-Derringer (Color variants)
-Improvised Fish Trap
-Waterproof bag (Color variants)
-Leather sewing kit
-Tomato seeds
-Gardening lime
-Lockpicks
-Rossi R92
-Rabbit snare
-Rangefinder
-Heat pack
-Metal wire
-Medical thermometer
-AK 74 (Color variants)
-AKS 74U (Color variants)
-Welding Mask
-Firefigher Uniform (Color variants)
-Firefighter Helmet (Color variants)
-Firefighter Pants (Color variants)
-Skater Helmet (Color variants)


New Mechanics:

-You can search for feathers in chicken coops
-Water and energy consumption tweaked
-Player can be put to unconscious while restrained and can be restrained while he is unconscious
-Two handed item throwing
-Loot table changes
-Barricading (First iteration, you are able to lock doors, state being persistent)
-Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
-Soaking of items in backpacks
-Waterproof items
-Wring items
-Player temperature
-Shoe degradation and comfort
-Duct tape repair and crafting
-Improved weather system
-Drowning
-You can stitch wounds now
-Riders jacket, military shoes, combat shoes, leather shoes, working boots can be patched using leather sewing kit
-New animals (Hen, Goat)
-Server time affects temperature


New Animations:

-New holding animations
-New unarmed sprinting animations
-New grenade unpinning
-Wring animation added to wring clothes
-New handgun animations
-New restrain animations
-New sitting pose for pistols, two handed and unarmed
-New bow reload animation
-Prone move with pistol polished


Towns and Villages:

-New village "Belaya Polana"
-New town "Novaya Petrovka" + surroundings
-New village "Topolniki"
-New village "Svergino"
-New village "Berezhki"


Locations:

-New Kamensk mine
-New Military Base near Severohrad
-New Svergino castle
-New "Pobeda dam"
-Krasnostav Airfield now has a new Hangar and Office
-Others:
-Food and News Stands has been added
-Bug fixing
-Map optimization
-Barrels was removed from map


Fixed:

-Fixed Shadows
-Eject Buckshots option for shotguns
-Fixed Shadow Issues
-Fixed Client Crashes
-Fixed Server Crashes
-Antihacking measures
-Visor for gorka helmet now shows bandanas/balaclavas
-Fireplace works at high altitude
-Fish trap works with bait as well
-Leaving unconsciousness while having burlap sack will keep screen dark
-Smersh vest without backpack appearance fixed
-You can no longer place hacksaw and sickle on shoulder
-Telescopic baton damage texture
-Telescopic baton won't reset its damage after open/close action
-Breaking from restraints is now done through repeated alternated pressing of A and D keys
-Animation and cancel action added to road flare ignition
-Animation and cancel action added to chem-light ignition
-Feathers combining and splitting added
-You can add kindling and sharp sticks to fireplace
-Performing other environment actions while on ladder or swimming removed
-Breaking from restraints fixes
-Attachment slot removed from skate and firefighter helmet
-Message spamming reduced
-Temperature is now affected by movement
-Safer heat comfort calculation
-Skinned animal now hides correctly when the process is completed
-The process of skinning can be cancelled at any time
-Status message for drowning
-Shoe damage/wear reduced
-Rangerfinder measures distance properly
-And a lot more!


Known Issues:

-Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
-Server crash
-Performance deteroriation
 
E

ElektroVodka

Server is being updated!
Code:
[FONT=Lucida Console][SIZE=2][COLOR=#FFFFFF]GOT SERVICE VARIABLES
CUSTOM COMMAND INFRASTRUCTURE INITIATED 

2014.11.05 18.56.42 VILAYER MASTER SERVER COMMAND : get
2014.11.05 18.56.42 VILAYER MASTER SERVER COMMAND : normal
 
Server not running executing start process...
Verifying service status...
Service is stopped proceeding with start process
VILAYER MASTER SERVER COMMAND : update

Windows IP Configuration

Successfully flushed the DNS Resolver Cache.
VILAYER LIVE SYNC : UPDATING DAYZ STANDALONE FILES[/COLOR][/SIZE][/FONT]
 

Shilka

Hardcore
[h=1]Status Report - Week of 03 Nov 14[/h]
Currently we are working on enhancement of horticulture with fertilisers and protection against pests. Cooking is being prepared for refactoring and at the end gas cooker and fireplace will offer similar possibilities. Apart from that there are ongoing discussions about construction (base building), zombies AI, inventory and other aspects of the game.
Vehicles.

As nearly everyone is looking forward to them so I would like to disclose the current status of them a little. Vehicles implementation in the engine itself like handling, physics and other parts was completely written from scratch. We (design) finally got our hands on them as the programmers finished their work on basic needs and they will continue further with their work in parallel with ours. So far we have a driveable V3S with basic configuration in game along with some basic controls and our main focus now is to bring the initial implementation to the public as soon as possible. Of course as it will be just basic stuff for now I would like to point out that it will be not wise to await advanced features like complete repairing with full controls, all parts, upgrading, mounting points, shooting from vehicles and such. All this and much more will be ongoing iterative process like with everything and it will take a while to reach the final implementation so bear with us.
 

Shilka

Hardcore
Can't wait for a vehicle to be ingame :D

Must admit playing since last update is fun again. Hitting zombies seems to be working properly now, there is plenty of loot spawning and plenty of new features on the map...
 

Shilka

Hardcore
Standup Notes for the week of 17 Nov 14
(Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week)

Art:
• Prison Complex
• High fidelity V3S instrument panel
• Military Tent & Ground Model
• Prison-themed zombies


Animation:
• Steyr Aug reload animations
• Player Suicide Animations in Progress
• Vehicle animations
• Animation changes for new controls
• Zombies with new AI

Design:
• Configs and scripts for V3S Praga
• Config and scripts for prion disease
• Vehicles
• Cooking
• Configuration for Military Tent


Programming:
• Critical inventory fixes
• Vehicle settings for physical simulations
• New gamecontrols
• Loot distribution improvements
• Gameplay & Player Statistics
• Client/Server crash triage & bugfixing
• Character connection issues (protecting players from attack while logging in/before being able to move)
 
E

ElektroVodka

Stable 0.51 changelog.

Currently on server.

New Items:
  • V3S
  • Ghillie Suite (Hood, Bushrag, Top)
  • Ghillie Weapon Wrap
  • Jerry can
  • Military Tent
  • Human Flesh
  • Netting
  • Steyr Aug
  • MP133 with pistol grip
  • Burlap strips

New Mechanics:

  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Fixed:

  • Abuse of vomiting to gain energy
  • Mending balaclavas
  • Splitting and combining netting
  • Splitting and combining burlap strips
  • Ammo box dragging on magazines
  • Combining and splitting worms
  • Breaking out of restraints fixes
  • Uncuffing using keys
  • Picking up mp133 from the ground
  • Rangefinder mechanics
  • Items are no longer pristine only
  • Skinning should now give pelts properly
  • V3S going uphill
  • V3S physics simulation
  • V3S damage to characters
  • V3S collisions
  • V3S fueling mechanic
  • Memory Leaks
  • And a lot more!


Known Issues:

  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpiece sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will freeze in midair when you throw them multiple times in a row
  • Some items will visually duplicate themselves if used from the ground
 

Shilka

Hardcore
Stable 0.52 change log:

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

New Items:


  • Full Ghillie suite
  • Stone Knife
  • Torch
  • Guts
  • Chainsaw
  • Meat cleaver
  • Prison uniform
  • Silencer east
  • Silencer NATO
  • Handgun Silencer
  • V3S interior
  • Teddy bear
  • Long Sword
  • MP5 Compensator
  • Prison Jacket
  • Prison Pants
  • Prison Cap
  • Hunting Knife
  • Pumpkin seeds
  • Pepper seeds
  • Wool dress (color variants)
  • Bomber jacket (color variants)
  • V3S (color variants)

New Mechanics:


  • Suicide (variants)
  • Using scopes for scouting
  • Redone horticulture mechanics
  • Redone spawn points and amount of vehicles
  • Exiting and entering animations for vehicles
  • Christmas presents
  • Crafting of fishing rod, stone knife, bow, with nature only resources
  • You can cut out seeds out of vegetables
  • Torch crafting
  • Blade sharpening
  • Silencers working
  • Using of almost all items for melee

New locations:

  • Kamensk village
  • Stary Yar village
  • Location "Lysaya Gora"
  • "Grozovye Doly"
  • Krasnoe village
  • Christmass assets
  • Meadows and Farms under Svergino village
  • Ratnoe village
  • Zaptudnoe village
  • Zaprudnoe kolhoz
  • Meadows and Farms near Grishino
  • Polesovo village

Updated locations:


  • Stary Yar surrounding
  • Kamensk mining complex
  • Severograd mines
  • Powerlines is now connected with West part of map
  • Forest improvments
  • General bugfixing

Fixed:


  • Muzzle blast, Impact sounds fixed.
  • Small fish trap exploit fixed
  • Supressor visible on steyraug now
  • Damage transfer added to ghillie crafting
  • Security fixes
  • Telescopic Baton retracting
  • Improved heatpack and gut heat transfer, support for multiple heat sources
  • Drowning while cuffed under water surface
  • Heatpack and more items properly positioned in hand
  • Supressor visible on steyraug now
  • Animation polish
  • Loot distribution polish
  • and much much more.

Known Issues:


  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpice sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will visually duplicate themselves if used from the ground
  • Server crashes
  • Client crash when disconnected from server
 
E

ElektroVodka

Yeah cannibalism has been introduced, and a disease that comes with it called Kuru ;-)
This makes your character tremble and either laugh or cry hysterically once in a while :)
 

Kitlope

Hardcore
Not sure if d0000k let you know in the admin forums but we jumped on a couple nights ago and apparently the server had no food or something was wrong.
 
E

ElektroVodka

Of course he didn't ;-)
Anyway, i got a message from ViLayer how to fix the loot on our server.
Fix has been applied at last restart(15 mins ago), didn't check functionality yet.
 

Kenadian

Staff member
Site Admin
When I was in the ACP, ViLayer had a message popup that said the Server was going down for some type of maintenance.

I assumed this was a part of it, my bad.
 

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