DCS World - Digital Combat Simulator

Kinger

Core
A bit of flying today with the crew. (@Nejtun, @ElektroVodka, @Jeeve79) Think we did a pretty decent job in blowing some things up.

Was trying to do a bit of wingman flying with @Evanesce. I think he forgot something on takeoff though.

Screen_190707_141743.png

Then we went back to the boat for some more gas and things that go BOOM. Unfortunately it was at this point that my wingman determined that I basically have no idea how to really do a Case 1 landing properly in terms of setup :)

Screen_190707_152518.png

Ready to go kill some stuff.

Screen_190707_155506.png

Unfortunately do to a slight tactical mishap with a SAM site (I may or may not have fired at the wrong one.....) we lost Evanesce, but EV and I made it back to the boat where I think we did a smash up job parking.

Screen_190707_223625.png
 

Brainling

Hardcore
The final turn on a case 1 is probably the touchiest part. Knowing to cut the throttle as the wings level and you gain lift, and then feeding the throttle back in, is a very gentle process. Thankfully they haven't modeled the burble yet, so you don't get sudden lift changes right as you cross the threshold like you can in RL.
 

Kinger

Core
My issues are more with distance from the boat laterally. As in trying to judge how far out I need to be using some sort of gauge.
 

Brainling

Hardcore
In what sense? Basically if you have your TACAN and BRC line setup in your jet, you fly about a mileish past the boat, at 350 knots and 800 feet, then start your turn at approximately 1G per 300 knots, so 3-3.5G's in a normal turn. Once you are 180 degrees from the BRC you should be spot on laterally. Get yourself trimmed on speed then look at the boat. When you can see the white round down at the end of the boat, it's time to start your base turn. Give it the beans, start a 30 degree bank, downward turn. Use your radar altimeter to help here. If you have it set at 450 feet you should get the warning just as you roll out behind the boat. Remember to chop the throttle as you roll out or you're going to lift off to the moon as the jet gains all that lift from full flaps. Feed the throttle back in as the jet settles.

If you mean how far laterally you should be on setup, before starting any turns, it's pretty close. Gauge it visually, but it's just a couple hundred feet laterally at most. In RL you would be able to wave at the deck crew and have them see you.

Now if you're talking a shit hot break right over the round down, that's a different story :cool:

This is a hot break:
 
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Kinger

Core
Man not only was that break right over the boat but it looked like he was at 90 degree bank through the turn :)
 

Brainling

Hardcore
Yeah, he's definitely showing off a bit. Doing a 360 degree descending turn like that, and ending up right behind the boat, is serious spacial awareness and skill. And he really only looks back at the boat a couple of times.

The other thing I would point out is how lightly he's holding the stick on the final approach. In the air force they call it "stirring the tea cup". They do a very similar thing when AA refueling. The idea being that you want to hold the stick light and put in the most minor of inputs. If you're choking the stick to death you will put in too many twitchy inputs.
 
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