1. More than just knowing where your friends are, players in a wing will be able to share the bounty on any ship that they bring down together. To counteract this increase in firepower, the game will respond with tougher challenges. "In 1.2, players will start to see larger, more dangerous signal sources, where single ships would be at serious risk," Sammarco says. "Those signal sources will be perfect battlegrounds for coordinated squadrons, and they’ll find the rewards—in terms of bounties and cargo—will be suitably elevated in line with the challenge."
2. As for future support, Sammarco says that wings are now an integral part of development. "I can’t go into details on all our plans, of course, but Wings will open a number of doors for us. For instance, we could create even more dangerous encounters, both in normal space and in Super Cruise.
"We could add things like cargo depots which allow multiple wingmen to load and deliver cargo for the same mission, and offer new ways for ships in a wing to interact with one another, like having limpets to transfer fuel between the wing or allowing players to take formation around stellar bodies and perform advanced linked scans."