FOV & Cockpit Setup Guide

Daunt

MLG Pro
I wanted to repost this to our own forum- even though this is available on iRacing's forum. It is a great guide for the do's and don'ts to setting up your cockpit, whether it's a really expensive, in-depth one, or just your desk chair and one monitor. I know in the coming weeks I'll be using a lot of these tips.

Translation by Gonzalo Camara
http://boxthislap.org/

Carlos Casas (Total Spanish Simulator) wrote a useful guide a few months ago about how to get full immersion in our sim. Here it is a briefly translation.

Setting hardware the right way


LINK PDF

http://www.totalspanishsimulator.com/manuales/varios/consejos inmersion.pdf

------------------------------------------------------------------------------------------------------------------

1. Distance to the main screen

“The closer, the better”

As you probably imagine, the closer you are, the better realism and immersion you get.

With this subject in mind there are different variables, as the screen size.
Below 27 inches ideal distance is about 60 cm, always calculating from the driver eyes to the main screen.
Bigger screens need to increase this distance up to 10 cm, no more. Over 70 cm is not recommend because lack of coherence between “real” and “virtual” objects.

It takes time to accommodate to these kind of short distances.

Wrong

07589e134c5e49b2d939c5f9c8cd7f44.jpg

RIGHT

TeroDinSim-545x600.jpg


2. Height of the sight

Right focus of our sight has to be in straight line to the “road”. You achieve this when your eyes are at the 60% of the height of the screen. There is no need to change the focus or other inconveniences physical issues.

Wrong

IMG_2243.jpg

Right

iracing-simulators-for-nascar-hall-of-fame-guests-12689_1.jpg

3. Wheel position

The ideal is to overshape wheel virtual silhouette with the physical, always leaving a short distance between 3 and 6 cm. Bear in mind you have to accomplish the previous distance and height guidelines before and feel comfortable in your driving position.

Wrong

HorizonLines.jpg


Right

danicano10.jpg

4. Seat

Check in your sim which options you have to calculate the height and the distance of the seat and the wheel. Mostly you got an approach with the previous steps.

Wrong

265536_213249952050038_212770262098007_586506_6348485_o.jpg

Right

5-Screen-Racing-Rig.jpg


5. Field of view

Disable virtual representation of the driver hands and wheel.

It is really important to understand what is happening before our eyes. Lastly every sim has its own FOV calculator that helps to set depending on the height and distance measures. When the FOV is wrong there is an tunnel effect that distorts the speed feeling and feedback. When you try to get a balance with one screen it is important not forget the vehicle sides.

Wrong

web-1.jpg

Right

0.jpg
 

Daunt

MLG Pro
6-Covering

Even with only one screen is advisable to get a cover. Its function is avoid every kind of distractions for our sight. Speed feeling is also better.

Wrong

3+1monitors-on-obutto-sim-racing-rig.jpg

Right

carloscasas12.jpg
140705041411774502.jpg

7- Triple screens

Frames are important value to consider when you are setting a triple screen configuration. Try to get something with less than 10mm. To reduce this black strip you can overshape frames of the monitors.
To calculate angles of the triple screen there are different tools which with a few value inputs can show your ideal FOV, angle and distance to get the ideal configuration.

Lateral screens Angle

Link Calculator

http://www.totalspanishsimulator.com/manuales/varios/CALCULADORA FOV 3 PANT.xls



140705020118680941.png

Wrong

IMG_1159.jpg
hqdefault.jpg
[video=youtube;ihHrVUb5l0k]https://www.youtube.com/watch?feature=player_embedded&v=ihHrVUb5l0k[/video]

Right

carloscasas25.jpg
[video=youtube;v08N3LfeQbM]https://www.youtube.com/watch?feature=player_embedded&v=v08N3LfeQbM[/video]
 
Last edited:

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