Just checked the config files, appears to be set to restart once every 4 hours. I think the frequent restarts are crashes, not scheduled restarts.How often is the fragtard server set to restart?
From the general consensus of everyone thats been playing it seems to be too often, when the server restarts it takes a good 3-5 minutes to come back up, if you try to join before its back up it wipes your character.
That was me, but that was 4 hours before maintenance.There were no crashes to be found by ViLayer in the last 4 days, only someone trying to start the server multiple times on maintenance day which showed as a crash.
Other than that it has been restarting every 4 hours as it's supposed to do.
Yeah, there's been a bug the last couple of weeks that when if you connect to a server after restart and before it syncs to the hive your character will load in as a bambi.Any idea Quick about people getting wiped? People in teamspeak keep getting wiped on our server.
There any way to place a script on the server to not allow people to join, or have it passworded for the first 2~ minutes after coming up, to keep this from happening? Going to have to research a bit and see if theres a way that we can keep it from happening as often.Yeah, there's been a bug the last couple of weeks that when if you connect to a server after restart and before it syncs to the hive your character will load in as a bambi.
There have been some suggested fixes for if it happens but on the regular mode it never helped me get my char back.
One was that if you login as a bambi you don't move,quickly logout and log back in until your character is reset......
To prevent it from happening at all, wait until the server time says it's 09:00 instead of 08:00 or 09:20 after a restart.
This is on any server, not just ours btw,
Passworded servers are not connected to the hive, so that's not an option, it would actually make people lose their stuff by default since it would make the server lose connection to the hive.There any way to place a script on the server to not allow people to join, or have it passworded for the first 2~ minutes after coming up, to keep this from happening? Going to have to research a bit and see if theres a way that we can keep it from happening as often.
It's only happened to me on our server.
They're going to prove your statement next week with the A.I. Pathing stuffThis game has never been kind on Servers even when it was a mod.
Real Virtuality is a very smooth and fluid engine when there is no AI around; as soon as you add them and their pathfinding algo's start adding up it can bring even a monster rig to it's knees.
I guess the graphs are wrong then :icon_wink:At the moment there is nothing we can do to any of the gamefiles, the server will be shut down and the customer can/will be blacklisted.
Nothing can be added except a skinny version of BEC supplied by the game service provider.
Also i cannot find out anything concerning the restarts after 2 hours.
The status and logs i can check have very limited info.
Judging by the graphs it was doing just fine....
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Funny that. I stopped driving people here and the server stopped being full.All in all it ran exceptionally well but there weren't that many people on it either. I think at the highest point it got to 6 or possibly 7 players ingame.