March S2 Updates Thread iRacing

Peeble

Core
It was confirmed on stream: [video=youtube;n-kqWDRv5aM]https://www.youtube.com/watch?v=n-kqWDRv5aM[/video]

Really that was the only bit of actual new info.
 

Peeble

Core
Here's a transcript via Seth Whitaker on the iRacing forums:
Q: How is S2 Build Going?
A: On Schedule and on track for everything discussed so far. R8 LMS, Merc GT3, MX5, FR2.0 DX11 and a few suprises.


Q: New Faces in various videos & photos about office expansion. How are staff numbers growing?
A: last 18 mo, hiring technical people aggressively. 6-7 new people in last year. 50 full time and 10-15 contractors.
Currently Sitting in new conference room. Gained 4000 sg/ft office space knocking down a wall.


Q: What are new people focused on project wise?
A: 3 new software engineers, 2 web engineers, 1 artist, 1 new animator & database engineer to push projects forward faster.


Q: General company health question...
A: Investing lots back into product. Signed a new 5yr lease on current office.


Q: As new features have been added over the years, many havent found a home in the current UI, leaving us to dig through the app and render ini files. With new UI coming will more of the hidden functions be brought to the forefront?
A: Yes, new in-sim UI will hopefully make finding and using many options much easier. In future, the website will generally go away as everything will eventually move to one cohesive application.
Backend services are being built from the ground up with modern technologies.


Q: Hows the progress on the new website?
A: taking longer than estimated. Wont roll out whole new experience at once, will roll out things piece by piece. New In-Sim UI will likely show up first where users will be able to opt-in to test out the new functionality.


Q: Hopefully rolling out this year in a multi-build rollout?
A: Yes, hopefully this year. New simgle application is built and working and can be used at office, but need to polish all the final features into it.


Q: Going to Sim Expo?
A: Yes


Q: Some cars are getting old, any point do you think you may retire cars not just from series, but from the service completely? Assume it takes a lot of dev time to keep them up to date?
A: Good question, some cars are continuing to get a graphics refresh. Maybe someday some cars may go away, but no need in currently.


Q: Add manufacture logos to in game standings?
A: Yea, wouldnt be hard to do.


Q: Any plans to partner with people like WEC.
A: Yes, working with manufaturer with LeMans type content.


Q: LMP1?
A: Yes, looking into it.


Q: Assume getting LMP1 content is difficult due to things changing all the time?
A: Yes, definitely a problem. Will never be able to compeletely keep up with all cars. Have cars on their target radar.


Q: How long does the full process take working with manufaturer?
A: Many months, iRacing is not a high priority to big manufacturers. Legal process takes a while, teams need review contract then agree to data. Some contracts have not been singed because of data (referencing BTCC probably).


Q: As a fan what do you want to see in the Sim as soon as possible?
A: #Dirt. I want to see all the stuff you want to see. Performance & sim stability. Moving forward on damage model but need to make sure performance is tuned properly.


Q: Are parts falling off still on target for new damage model?
A: Yes, still a goal. Main goal is to make damage model more accurate. Current model is based on sphere zones. New model is moving to real convex shapes.
Spent a year just on collisions with track surface model.
Wanted to base new model based on actual stress factors on each part.
One car is complete with new damage model
New sparks will properly bounce off surface rather than re-absorb like we see now.


Q: Will this reduce unrealistic crash physics
A: Ideally. For example, an indycar can actually break into multiple parts with enough stress and that type of model is the end goal.


Q: Favorite pizza toppings?
A: Salami. #blameOtto


Q: Gotten your hands on Oculus CV1 or Vive
A: Yes, CV1. Will work on integrating support after DX11 rollout here soon. Dont know about Vive Yet.


Q: Any possibility of a seperate mobile launcher
A: Yea possibly.


Q: Any tracks you might go back and rescan? (Daytona, Lime Rock, Silverstone)
A: 2 different scenarios.
1. Going to work on graphically upgrading old tracks (VIR)
2. Would like to go back and rescan changed track and start from scratch at some point.


Q: Are DX11 upgrades universal or do engineers need to touch each track individually.
A: Each needs to be done individually, but each is not a ton of work. Few hours per track.


Q: Update on IMOLA?
A: In progress, close to done. Didnt miss, making the build by much. Could be a mid season release or June. LeMans in Progress still too.


Q: Looking at upgrading 5 car types per race?
A: Have actually had 6 cars in wk 13 races. Performance is main concern. Sim doesnt see it as 5, it sees it as 30 cars because of all the skins. Big hit on performance. As tech moves forward the limit will continue to increase to 6 and 7 etc.


Q: What will be the first DX11 enabled project?
A: Optimization will be first. Then they will work on day/night, rain ect. Will sit down in next 30 days to discuss which project to tackle first.


Q: Fixed vs Open series balance?
A: Happy with current balance. People like to do both.


Q: Rockingham UK status?
A: On list to-do. But has bounced to low priority. Doesnt think NASCAR series guys would want to race on it here.


Q: Could you open up the Ring in a 24/7 road series where you could take any car and run hot-lap?
A: yes, cue loose lips. Were creating something called 'Time Attack'. Take a single car on 12 twelve tracks and take your top time from each and there will be leaderboards for every car. There might be a pro tier with money behind it (ala DWC).


Q: What is future of iRacing in terms of e-sports?
A: Audience is growing, but people will more likely want to watch real racing vs sim-racing. Will take time to really catch on.


Q: Any discussions with any e-sports partners?
A: Yes, we've talked to some e-sports venues and could see it happeneing sometime in the future.


Q: multi-lingual support?
A: Would be nice yes, but its a lot of work. Some areas of the website storefront car multi-lingual. The language support isnt the difficult part, its the technical behind the scenes which is hard.


Q: Will there be a car viewer available to create more accurate skins?
A: Yes it is a part of the new UI.


Q: Will iRacing ever ad moto gp?
A: I can sit here and say yes to everything, but yes its something we would like to do in the future. Controllers are not great right now and most bike games are not as fun as they look due to clumbsy controllers.


Q: Can we expect to see more vintage cars?
A: Again, yes we hope to.


Q: Confirm all new content for next build.
A: Yes 99% sure all new cars will make it. only one which might be slightly behind is MX5, If it doesnt make wk 13 they will push it out wk 1. Sometimes approval process holds up releases of cars even when cars are completely done.


Loose Lips alert: we'll have flashing headlights in this build. I'll give you guys a little something small.
 
Thanks Peeble.

It all sounds very good, a lot of it is long-term stuff but still.
Seth Whitaker said:
yes, cue loose lips. Were creating something called 'Time Attack'. Take a single car on 12 twelve tracks and take your top time from each and there will be leaderboards for every car. There might be a pro tier with money behind it (ala DWC).
I really like this idea. If they design it properly it could really be a good alternative to races. Would probably increase usage of cars like the Lotus 49 too because the less popular series have a kind of negative feedback. People avoid these series because they can't run races on demand, which creates even less opportunities for races to go official.
 

Daunt

MLG Pro
Did anyone see this?

[video=youtube;WeuOGpqhICw]https://www.youtube.com/watch?v=WeuOGpqhICw[/video]

Wow. Different types of day settings for tracks, like morning, afternoon, etc. Amazing.
 
I take back my comment about not being sold on the sound from the teaser. The external sounds are almost identical to the real car :O. Especially those down shifts, dayum!

The different day times are nice. I don't they're that useful at the moment except to introduce a little variation between sessions. But it's a decent step in the direction of day/night transitions.
 

Daunt

MLG Pro
The different day times are nice. I don't they're that useful at the moment except to introduce a little variation between sessions. But it's a decent step in the direction of day/night transitions.
My question is do we get all four flavors on each track? AKA will every track now have a night version?

I like it as I've always found lighting to be stale in current game. But again a great step in the right direction for sure. Can't wait for day/nights transitions.
 

Peeble

Core
Wait a minute, wasn't time of day already a thing? Or is it now a distinct setting that could be changed in hosted sessions and such? I know that, for example, warmup in some races would take place at a noticeably different time of day than the race (same session).
 

Daunt

MLG Pro
I don't recall ever having a time of day. I do know that the sun position will vary randomly from session to session. I think they added that 1-2 seasons ago, so that shadows can't be reliably made your braking point from one session to the next. But it's always been a flat "afternoon" type (according to them) atmosphere with little variance aside from sun position.
 

Slider

Hardcore
Skybox has been variable for a long time now, but since introduction of dynamic track, it has started affecting heating of certain parts of track more than others (one facing the sun will heat up more than one in shade or facing away, best seen on ovals). With this, we should see more differences between, possibly where morning track starts cool from the night and has more grip, with afternoon without clouds will be slowly cooling down with increase in lap times.
 

Kenadian

Staff member
Site Admin
Wow that sounds better than I was expecting to be sure. I think it will contrast very nicely against the higher pitch of the Audi.

A close pack of 3 with the Audi, Mercedes and McLaren will sound awesome!
 

Daunt

MLG Pro
Wow that sounds better than I was expecting to be sure. I think it will contrast very nicely against the higher pitch of the Audi.

A close pack of 3 with the Audi, Mercedes and McLaren will sound awesome!
I see you left that piece of crap sounding BMW out. hehe
 

Kenadian

Staff member
Site Admin
I don't actually like the sounds on the BMW. In truth I'm driving it because you initially talked me into it and I've just stayed with it ever since.

Anyway, I continue to drive it because nobody else is Driving the BMW around here regularly so I think it contrasts well. I may even stick with it now and then when the Mercedes and Audi come out but admittedly that will be tough to do, I really want to jump into the Mercedes.

I've never been sold on the way the car looks but the way it sounds is too amazing to pass up.
 

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