Rising Storm

ANyone pick this up? I thought it looked like a quirky fun version of Red Orchestra and maaaaaaaaaaan is it tough, I'm just getting killed all of the time.
 
I tried getting into RO2, but it just didnt' happen for me. The unlock and upgrade system killed my interest in it. And at this point, everyone knows the maps and such so much better than I do that i just don't care to bother. Plus, my router's been going haywire to the point where online gaming is basically impossible outside of something like TF2 where I just don't care if things go poorly
 
Update: I picked up a copy of this because it was $10 and I figured "What the hell?" So far, it's not bad, but I can see where the U.S. would have a serious advantage in equipment terms.
 
I've played this a few times, and it is seriously good. I always liked the original RO but struggled to get on with RO2, but all the issues are fixed here and it plays brilliantly, the only bugbear being a lack of maps really.

Also, the flamethrower is the most fun thing in a game EVER. (apart from maybe the katana)
 
I've been playing it some and honestly...I'm just not finding it to be all that fun. I haven't found many populated "Classic Mode" servers, so I'm stuck playing "Realism Mode," which basically merges RO with BF.

The Americans have across the board better gear. If the Japanese win, it's usually because of positioning. For example, on Saipan, it seems that the Japanese can win because they hold better defensive positions and the US has a lot of ground to cover, but if the US gets anywhere into close combat, the Japanese are totally screwed. There doesn't seem to be any advantage of the Arisaka rifles over the Garands and M1 Carbines. And the flamethrower...good God...talk about playing in "easy mode."

And yet, when I play as the Americans, it seems like we're frequently screwed because of positioning. The Japanese potentially have the drop on us quite easily.


And, of course, the IDIOTIC fucking "upgrade" system where your avatar actually gets better at things as he levels remains. Let me be clear: this is one of the DUMBEST fucking systems in ANY game. Player skill, and player skill alone should determine how well the avatar performs. the notion that someone has better resistance to suppression, can reload faster, can bring iron sights up faster, etc. all because they've been playing longer?

FUCK. THAT.

I guess I just miss RO:Ost. That game was so much better. The maps were designed better, the team weapon loadouts worked better, there were no stupid unlocks and there was no fucking avatar improvement.


I mean, I'm glad I got the game for, oh, $10, and for that price, it's fine to screw around with once in a while, but I just can't consider the game a serious game anymore. I doubt I'll be buying another Tripwire product, given how they handled RO2 and RS. I just don't trust their design judgment anymore.
 
Been playing this more, mostly on bot-heavy servers to level up the weapons. The atmosphere is nice, and I'm learning the levels better, but I gotta say, I still think that the upgrade system is shitty. The notion that your avatar gets better with weapons over time is still idiotic, but now I've just accepted it and game the system accordingly.
 

Ninj

Core
I've had limited fun, but only thanks to the flamethrower (oh those screams) and banzai charges. Get a katana and some friends and it's rather jolly.
 
These days I'm just enjoying plinking at the bots, which has allowed me to learn the maps. There are definitely some fun features (e.g. the flamethrower, booby trap grenades, etc.), but it all still feels fairly unbalanced in favor of the U.S. fire superiority.

And I have to say, the upgrades still suck. I play against the bots to unlock them, but that's only because Classic mode seems to be basically a ghost town.
 

Twitch

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