Your videos NT illustrate my point perfectly. While there are very swampy and waterlogged areas where your truck can sink to the axles, the entire map should not be so. I've spent 12 hours on the hill and I've seen few areas where the truck won't dig into it's axles (aside from the pavement of course lol).
The other thing of note is that when the undercarriage drags across the mud that area of the road is actually plowed away some leaving banks at the edge of the track that are noticeably higher than the center.
Again it's a small complaint but it would be nice to see it addressed somewhat.
I'm not really asking for a nerf, just a small change in the interests of realism. If you've ever driven on a purely muddy road then you'll know that mud is slick by default and composition is what determines level of grip (such as varying levels of clay content for example).
Roads that tend to have a high gravel content are the gluiest of all and never dig in however my guess is they don't have much in the way of that type of road in some parts of Russia.
That being said, I have watched "The Long Way Round" with Ewen McGregor and Charley Boorman and the Road of Bones certainly had a mix of swampy areas and graveled surfaced roads. Maybe that isn't how all of Russia is but my guess is some of it is that way.
The other thing that would be epic to see is the washboarding that occurs on hills naturally from the chatty nature of tire-spin on stiffer suspension. I've never in my life seen a dirt road that doesn't have that on it somewhere over the course of a hill and it would be a very welcome addition indeed as it certainly challenges hill driving in acceleration, braking and turning.
Really the only reason I bring it up is I grew up around these kinds of roads and road countless miles on my bike across them all the time.
For me at least, it would just add that extra bit of realism and probably make it more challenging than it is currently.

The other thing of note is that when the undercarriage drags across the mud that area of the road is actually plowed away some leaving banks at the edge of the track that are noticeably higher than the center.
Again it's a small complaint but it would be nice to see it addressed somewhat.
I'm not really asking for a nerf, just a small change in the interests of realism. If you've ever driven on a purely muddy road then you'll know that mud is slick by default and composition is what determines level of grip (such as varying levels of clay content for example).
Roads that tend to have a high gravel content are the gluiest of all and never dig in however my guess is they don't have much in the way of that type of road in some parts of Russia.
That being said, I have watched "The Long Way Round" with Ewen McGregor and Charley Boorman and the Road of Bones certainly had a mix of swampy areas and graveled surfaced roads. Maybe that isn't how all of Russia is but my guess is some of it is that way.
The other thing that would be epic to see is the washboarding that occurs on hills naturally from the chatty nature of tire-spin on stiffer suspension. I've never in my life seen a dirt road that doesn't have that on it somewhere over the course of a hill and it would be a very welcome addition indeed as it certainly challenges hill driving in acceleration, braking and turning.
Really the only reason I bring it up is I grew up around these kinds of roads and road countless miles on my bike across them all the time.
For me at least, it would just add that extra bit of realism and probably make it more challenging than it is currently.
Couldn't agree moreI honestly think this game could develop into a wide variety of different sims. The engine seems versatile enough and Oovee have made a shit ton of money from it.