Conan exiles planning thread

E

ElektroVodka

There's a repair hammer in one of the cupboards, if you equip it in your hotbar it should show the integrity when you aim at a piece of structure.

Started building on an outside dedicated smelter/blacksmith "house" as we might want the room on the ground floor to be as free as possible.
 

Shilka

Hardcore
Just use a repair hammer and look at pieces of your building, it will tell you how much stability it has.

In general stuff will have lower stability the further away from support it is (walls, pillars doorways etc), and it's starting stability will depend on the piece it is placed on top of. Once stability is 0 it means you either can not place the piece, or if it concerns an already placed piece that got it's stability lowered because you tore down something somewhere below it, it will actually collapse.

So you maintain strength upwards by for example placing walls straight on top of walls of the floor below it. And by not making spaces too wide open. In general, a building with narrow hallways and relatively small rooms can be turned in a much higher building then something with wide open spaces, central stairways with lots of open space etc. So your bottom floor is basically a school example of a type of floor that does not allow for a lot of floors above it. It has heaps of open space, and a big hole in the middle.

Strengthening with pillars helps, but it helps (a lot) more, to have pillars straight underthe pillars of the next floor, etc

a building constructed like this:

[___[___[___[
[___[___[___[

will maintain a lot more strength upwards, then a building constructed like this:

[__[____[____[
[____[____[__[

Hope that makes any sense :)

In the main building I made on the previous server, I spent a lot of attention to having pillars and walls straight above eachother. :)
 

Kenadian

Staff member
Site Admin
All of that makes a lot of sense to me. I actually looked at pillar designs prior to even starting construction but not knowing this integrity thing I thought nothing of just allowing the bottom floor be populated as I figured I could properly reinforce later.

As I stated previously had I known this I would have insisted we wait to place stuff until everything could be properly reinforced.

The other thing I didn't count on when sketching the plans was that pillars would only snap to the central part of a floor tile. I thought once tiles were butted together I'd be able to place them anywhere along the center of each edge as well as the center of the tile (5 possible placements). Instead you only get one placement option (center tile) which really makes it difficult to design certain things.

I cannot promise walls over walls (from 1st floor to 2nd) but in the event I'm design constrained in that regard I can put pillars directly under the 2nd story walls which should be every bit as structurally sound, or thereabouts.

Assuming I can do this (which I'm sure I can find a way) then the additional floors would carry the design of the 2nd floor. I intended this from the beginning anyway.

Thanks for the heads up, pretty cool game mechanic actually.
 
E

ElektroVodka

The smelting and blacksmithing stuff has a temp dedicated "shack" now to clear some space in the main building.
20170909012949_1.jpg
 

Shilka

Hardcore
@Duke It is a cool game mechanic, and it is a lot of fun to have to build with this game mechanic in mind. Remember how the building I made on the previous server had these 'pillars' of stacked foundations all around the outsides? These helped tremendously with transferring stability upwards, and a lot of the building was basically hanging from these.

One other easy solution to help transfer stability upwards is to make closed stairwells instead of open ones; just slap some walls against the sides of those stairs, then instead of weakening the whole structure by having a hole in a floor that has stairs 'hanging' from them too, it actually helps support the upper floor because the combo of stairs and walls forms a very rigid structure.

iirc, and if things didn't change, every tile away from a wall or other support you get, your floor/ceiling tile will lose 20% stability.
So if you imagine having a hole for an open staircase, with 4 floor tiles around the hole and the outer edges of the floor resting on walls, the stability of the floor tiles will be something like : 80 - 60 - 40 - 20 - hole - 20 - 40 - 60 - 80. Now make the stairwell closed with walls on the sides and this will turn into something like 80 - 60 - 60 - 80 - hole - 80 - 60 - 60 - 80. It's pretty cool to play around with, and it's worthwhile to take the repair hammer with you while building, to find the floors with the highest stability to place pillars on etc while you build along.

@Electro, that looks very neat and organized :)
 
E

ElektroVodka

As one of the heads of an organization i should be somewhat organized lol :)
 

Shilka

Hardcore
Sounds awesome Shilka! I'm always up for a bit of *ahem* escorting...

Love the ideas. Playing this game with you guys is awesome :cool:
Thank you P, that is very kind of you. Actually, I'm so heart warmed by your response, that I had Gleyfy sing a song, especially for you:


JFYI, Gleyfy is also for hire for all your parties, weddings and wheel of pain sessions, you can find his number in the bottom half of the video :)
 

little P

Super Mod
Well Mia and I just went on a huge brimstone and silk run, damn this game is fun!

Quick, Can you make me a hyrkanian bow next time you are on please? I borrowed yours for the spider caves but repaired it back to full and put it back, hope you don't mind :)

Also filled up the furnaces with coal and gonna get some Iron now before I log off.

Love the workshop by the way, looks great!
 
E

ElektroVodka

Just keep the bow, crafted it for Duke when we didn't have any silk but it's for anyone to use now as we got enough silk. As long as theres enough mats for upkeep and outfitting we should be fine.

Also added a carpenters bench, armorers bench and tannery as these work together alot.

Next we need a cooking hut to get the cauldrons and fires out of the main building.
 
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little P

Super Mod
Just keep the bow, crafted it for Duke when we didn't have any silk but it's for anyone to use now as we got enough silk. As long as theres enough mats for upkeep and outfitting we should be fine.

Also added a carpenters bench, armorers bench and tannery as these work together alot.

Next we need a cooking hut to get the cauldrons and fires out of the main building.
Cool thanks man. You getting those thralls in these stations has really helped as I've been using that trident too. Nice one!
 
E

ElektroVodka

Thank you P, that is very kind of you. Actually, I'm so heart warmed by your response, that I had Gleyfy sing a song, especially for you:


JFYI, Gleyfy is also for hire for all your parties, weddings and wheel of pain sessions, you can find his number in the bottom half of the video :)

His brother does it in spanish:
 

little P

Super Mod
So I had a strange glitch earlier while on with Mia, Elektro and Wapwap... Not altogether bad though...

 

little P

Super Mod
Other than dongs and bewbs this game can produce some amazing scenes sometimes... I kind of stumbled upon this while out hunting for xp. I just had to stop and look for a while. Bloody love this game!

20170910155603_1.jpg
 
E

ElektroVodka

Looks pretty awesome indeed P!

Anyway, Cooking building that Mia started is now finished, removed all the crafting benches from the mainbuilding, the only thing that's still there is a few cupboards.
Left everything above ground floor untouched tho.

Crafted a couple of exceptional Heavy Chestpieces and Tassets for anyone to take, they're in the chest at the armorers bench, if needed we can make more.
 
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E

ElektroVodka

Oh and Mia's/Dave is streaming as well.
For anyone that's interested
 

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