Daunt
MLG Pro
lol I agree with EV for once. 
I must say, I dunno if DCS plans to change this but using clickable cockpits in VR is slightly frustrating. Unlike with trackIR, the mouse does not stay stationary (relative to the world). As in, if i moused over a button and then moved my head, the mouse moves along with it. As I said, this is completely opposite of how trackIR does it, in that your mouse cursor would remain over the button, regardless of how much you moved your head.
This gets to be annoying to say the least, because it requires keeping the head completely still or else you move the cursor off the button you just moved the mouse to. This would allow you to, I believe, map a mouse click to something on your stick and just "look" at a button and press mouse click without having to take your hand off the stick... but yeah.
I need to research more into it to see if there is some sort of setting for this or it's just the way it is in VR.... at least for now.
I must say, I dunno if DCS plans to change this but using clickable cockpits in VR is slightly frustrating. Unlike with trackIR, the mouse does not stay stationary (relative to the world). As in, if i moused over a button and then moved my head, the mouse moves along with it. As I said, this is completely opposite of how trackIR does it, in that your mouse cursor would remain over the button, regardless of how much you moved your head.
This gets to be annoying to say the least, because it requires keeping the head completely still or else you move the cursor off the button you just moved the mouse to. This would allow you to, I believe, map a mouse click to something on your stick and just "look" at a button and press mouse click without having to take your hand off the stick... but yeah.
I need to research more into it to see if there is some sort of setting for this or it's just the way it is in VR.... at least for now.